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WiresBalancedCraftFromNearbyChests
Craft, build, refuel and feed machines from deliberately named nearby chests.
By Wire
CHANGELOG
Changelog
0.1.3
- HOTFIX: fermernters now ACTUALLY work lmao oops
0.1.2
- Added routing for normal Cooking Stations / cooking racks using
Cooking Station,CookingorCookchest names. - Verified Fermenter chest routing end-to-end and added the direct
UseIteminteraction path to the refill context as well. - Fermenter continues to use
Fermenter,FermentationorMead Basechest names. - Audited the current vanilla item-consuming world machines against the routing system.
0.1.1
- Added support for moving storage containers such as carts and ship storage.
- Moving storage uses the same routing, priority, access and multiplayer rules as normal chests.
- Connection visuals now follow moving storage and update as it enters or leaves range.
- Added Deep North routes for Frigid Kiln and Frost Foundry.
- Added optional MultiUserChest compatibility for routed storage that another player currently has open.
- Duplicate aliases across different routes are now prevented automatically.
0.1.0
- Initial release.
- Crafting stations can use resources from correctly named nearby chests.
- Hammer, Hoe, Cultivator and Serving Tray can use routed nearby chests while their build menu is open.
- Added refill/feed routing for kilns, smelters, furnaces, fires, machines, siege pieces and more.
- Added three configurable chest-name aliases per route.
- Added chest renaming fallback and configurable hover-name formatting.
- Added bidirectional vanilla-style connection visuals.
- Added deterministic chest priority and bottom-left-to-top-right refill item priority.
- Added multiplayer-safe access checks, ownership handling and server keyword synchronization.
- Added optional MultiUserChest compatibility so chests can still supply resources while another player has them open.
- Added lazy route indexing, staged connection-effect creation and pooled visuals to avoid frame spikes.