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Decompiled source of WiresStableFirelight v1.0.0
WiresStableFirelight.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("WiresStableFirelight")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WiresStableFirelight")] [assembly: AssemblyTitle("WiresStableFirelight")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WiresStableFirelight { [BepInPlugin("wire.valheim.stablefirelight", "Wire's Stable Firelight", "1.0.0")] public sealed class StableFirelightPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(LightFlicker), "Awake")] private static class LightFlickerAwakePatch { private static void Postfix(LightFlicker __instance) { if (!((Object)(object)__instance == (Object)null) && !((Object)(object)((Component)__instance).GetComponentInParent<Fireplace>() == (Object)null)) { float num = Mathf.Clamp(MovementReductionPercent.Value, 0f, 100f); __instance.m_movement *= 1f - num / 100f; } } } public const string PluginGuid = "wire.valheim.stablefirelight"; public const string PluginName = "Wire's Stable Firelight"; public const string PluginVersion = "1.0.0"; internal static ConfigEntry<float> MovementReductionPercent; private Harmony _harmony; private void Awake() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown MovementReductionPercent = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Light movement reduction", 90f, new ConfigDescription("How much positional light movement to remove. 0 = vanilla movement, 100 = completely stationary light position.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>())); _harmony = new Harmony("wire.valheim.stablefirelight"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Wire's Stable Firelight 1.0.0 loaded. Light movement reduction: " + MovementReductionPercent.Value + "%.")); } private void OnDestroy() { if (_harmony != null) { _harmony.UnpatchSelf(); } } } }