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Njord

A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience. Including a HUD and OdinShipPlus Support.

CHANGELOG

📜 Njord — Changelog


🌊 v1.3.2 — The ServerSync & OdinShipPlus Update

[!IMPORTANT] This update migrates Njord to ServerSync for highly stable, server-authoritative configuration locking and syncing.

  • ServerSync Migration: Completely replaced custom sync RPCs with ServerSync. Server admins can now reliably lock configuration settings across the entire server.
  • OdinShipPlus Support: Seamlessly mapped speed limits and physics logic for all new ships provided by OdinShipPlus (CargoCaravel, Skuldelev, GoblinShip, etc.).
  • Multiplayer VFX Fix: Resolved a multiplayer bug that was preventing the runic wake VFX from displaying properly on other clients.
  • Config Safety Engine: Re-wrote the configuration backend with strict float clamping, protecting your server against physics-breaking NaN/Infinity values.

🌬️ v1.3.0 — The Wind & Configuration Update

  • MAJOR CONFIG OVERHAUL: Completely rebalanced default ship handling physics (acceleration, sails, forces) for a smoother, more realistic feel across all ships.
  • Wind System Overhaul: Rebuilt the Njord wind physics system to perfectly blend with Valheim's natural winds. Full Wind Always is now togglable!
  • UI Snap Fix: The wind HUD icon now instantly snaps to the correct natural wind angle when you grab the rudder, rather than slowly interpolating from 0.
  • Mythic Logs: Improved debug and mythic saga logging consistency.
  • Experimental Wind Assists: The Wind_NoDeadZone and Wind_BlendToFull features have been moved to an opt-in [EXPERIMENTAL] status and are disabled by default.
  • Grace Period Mechanics: Added a configurable grace period delay (default 2.5s) to the wind assists. Ships will now feel the punishing effects of natural dead zones and crosswinds before the Njord assist systems kick in.

🔧 v1.2.2 — The Configuration Polish Update

  • Refined default generated configuration values.

⚓ v1.2.1 — The Authority Fix Update

[!WARNING] Fixed a critical network sync bug that caused boats to occasionally refuse to move.

  • Boat control authority tweaks and fixes.
  • Network sync bug that caused boats to refuse to move is fully resolved!

⛵ v1.2.0 — The OdinShip Update

  • Initial OdinShip support.
  • OdinShip prefabs now seamlessly benefit from Njord's advanced physics and custom config generation.

✨ v1.1.0 — The Runic Wake Update

[!NOTE] A visual identity update introducing mythic ship‑trail effects and polishing Njord’s presentation on the open sea.

  • Runic Wake VFX (New)
    • Optional glowing wake effect behind ships.
    • Color‑tinted based on config.
    • Scales with speed and sail state.
    • Fully multiplayer‑safe.
  • HUD & Visual Polish
    • Improved wake blending with waterline motion.
    • Minor HUD clarity adjustments.
    • Better visual consistency across ship types.

🛠️ v1.0.8 — The Deterministic Sea Update

[!TIP] A foundational stability update focused on multiplayer correctness, identity tracking, and predictable helm behavior.

  • ZDOID-Based Ship Identity (New Architecture)
    • Ships now use Valheim’s true network identity system.
    • No HUD flicker, no control loss, no prefab collisions.
  • Multiplayer-Safe Helm Control
    • Each ship tracks its own controller.
    • Identical ships no longer overwrite each other.
  • Deterministic Startup & Config Sync
    • Movement works instantly — no more F8 ritual.

🚀 v1.0.0 — First Public Release

  • Complete overhaul of Valheim ship handling and steering.
  • Added steering multiplier system.
  • Added acceleration and reverse force tuning.
  • Added Half/Full sail force configuration.
  • Added wind‑blend smoothing system for natural sail transitions.
  • Added Njord HUD with configurable X/Y position.
  • Added runtime config reload hotkey (F8).
  • Added server‑to‑client config sync for multiplayer.
  • Added mythic startup logs and diagnostics.