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Innangard
Build a living settlement: recruit villagers, assign them real work, and keep order inside the walls.
CHANGELOG
Changelog
0.0.8
Valheim 1.0. The mod does not load on 1.0 without this release.
- Every part of the game this mod touches that 1.0 renamed or reshaped, followed: Hoverable's new hover offset (without which no settler could be loaded at all), VisEquipment's hand and hair items as hashes, Piece.SetCreator's platform account, Inventory.AddItem's two new flags, CookingStation.GetSlot's cheat flag, and the six container RPCs that all became their long names - which is why a resident's pack would not open
- World copies handle 1.0's chunked saves: one folder per copy, holding whatever the world says it is made of
- Works around two breaks in Jotunn 2.29.2 on 1.0, both of which stop the moment Jotunn is updated: its piece-table patch, which left every build menu in the game empty, and its console-command registration, which dropped all nine of this mod's commands
- Smoothbrain-Cooking no longer destroys dishes a settler collects: the food is lifted out of the slot into the pack instead of going through the station's hand-over
- Residents no longer flicker their tools in and out of their hands
- The Builder stays out of the water: nothing that has to be reached by swimming is chosen, anything that turns out to need it is left to the player, and a Builder that ends up in the sea walks to the nearest dry ground
- A plan the player has just laid out holds the Builder's hammer ahead of mending
- A build site's flag stays where it was planted instead of moving into the middle of the building on the next reload, and a plan that really did lose its stake gets the replacement outside its door rather than in the middle of the floor
- A Builder carrying materials gives up on a piece it cannot get to, instead of walking at it for the life of the plan
- A resident sits only while something is still asking it to, so a trade that finds work again stands up, and one left in a pose is taken out of it the way the game does rather than by writing animation flags at it - which is why one could sit half-reclined on a bed for minutes while the mod insisted it was standing
- Residents walk around colleagues who are standing still rather than pressing into them, and no longer collide with one another at all: two capsules wedged in a one-capsule doorway is a knot physics holds shut, and separation belongs to the steering that can take turns. They still collide with the world and with you
- A resident that cannot move is rescued whether or not it had somewhere to be, so one stuck while looking for its breakfast is carried out like any other
- Residents use the door: standing outside a wall no longer counts as being in reach of a chest inside it, so a caretaker walks in instead of unloading through the boards
- The Builder's Hammer captures a blueprint itself: look at a building, press B, name it. Writing one down no longer means opening the console, and the key is on the hint bar
- The Builder's Hammer has vanilla's repair entry, which is also the one selection that draws no building on the cursor
- The Builder fills its pack rather than carrying one stack of each kind home, and looks at a stuck plan again sooner
- The Builder raises everything within reach before taking a step, instead of walking once per piece, and a piece takes half as long to raise. A cabin that was most walking is now mostly building
- A blueprint captured with the hammer already in hand appears in it at once, rather than after the hammer is dropped and picked up again
- The eight blueprints by other builders are gone. Only the mod's own three-bed cabin ships now; yours are made with the hammer
- A settler killed out at its work no longer breaks the frith; it comes back, tells a guard where it happened, and the watch goes out to look
- Hunters may take game a short walk outside their grounds, and say why they took nothing
- The panel's map screen closes with Escape as well as with Back
0.0.7
- BepInExPack listed as a dependency in its own right, not only through Jotunn
- Patrol Point is a standing torch that burns without fuel; Farm Marker is a signpost
inn.frith.adopt: residents whose Frithstone is gone join the nearest one of yours- Guards answer a monster of the game's own hostile factions before it has noticed anyone
- Settings and Settlers screens no longer fault on the first world opened after a return to the menu
- A raft held afloat on a shelf is backed out, shoved, then lifted off; the helmsman no longer runs on the spot
- A calm monster inside the wall is the guards' business, not a broken frith
- Eight more blueprints in the Builder's Hammer, from other builders and credited to them
0.0.6
First public release.
- Frithstone, recruitment, beds, settlement chests and the management panel
- Trades: Lumberjack, Forager, Hunter, Fisherman, Cook, Caretaker, Builder, Guard, Follower. Farmer and Miner are present but not yet offered.
- Work areas drawn on the map, stock targets, chest filters
- Needs, mood, traits, skills, chatter
- Guards, alarm, frith doctrine, retreat and gear from the chests
- Builder's Hammer, blueprints, and one plan to start with: a three-bed cabin
- World copies taken before and after each session