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Decompiled source of PartialProgress v1.1.0
VPartialProgress.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("VPartialProgress")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VPartialProgress")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("317F6D38-CB91-4E3E-A052-3DE469E22F98")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace VPartialProgress { [BepInPlugin("Yorimor-PartialProgress", "PartialProgress", "1.1.0")] public class Main : BaseUnityPlugin { private const string pluginGUID = "Yorimor-PartialProgress"; private const string pluginName = "PartialProgress"; private const string pluginVersion = "1.1.0"; private readonly Harmony HarmonyInstance = new Harmony("Yorimor-PartialProgress"); public static ManualLogSource logger = Logger.CreateLogSource("PartialProgress"); public void Awake() { logger.LogInfo((object)"Plugin loaded!"); Assembly executingAssembly = Assembly.GetExecutingAssembly(); HarmonyInstance.PatchAll(executingAssembly); } } } namespace VPartialProgress.Patches { [HarmonyPatch(typeof(AchievementsGui))] [HarmonyPatch("CreateStatRow")] public class AchievementsPatches { [HarmonyTranspiler] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Expected O, but got Unknown //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Expected O, but got Unknown //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Expected O, but got Unknown int num = -1; MethodInfo methodInfo = AccessTools.Method(typeof(AchievementsPatches), "MyGetColor", (Type[])null, (Type[])null); MethodInfo methodInfo2 = AccessTools.Method(typeof(Color), "get_green", (Type[])null, (Type[])null); List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode.Equals(OpCodes.Blt_Un) && i > 1) { num = i; if (list[i - 1].opcode.Equals(OpCodes.Ldarg_3)) { list[i - 1] = new CodeInstruction(OpCodes.Ldc_R4, (object)1f); } } if (num != -1 && list[i].opcode.Equals(OpCodes.Call) && list[i].operand is MethodInfo methodInfo3 && methodInfo3 == methodInfo2) { list[i] = new CodeInstruction(OpCodes.Call, (object)methodInfo); list.InsertRange(i, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[2] { new CodeInstruction(OpCodes.Ldarg_2, (object)null), new CodeInstruction(OpCodes.Ldarg_3, (object)null) }); } } return list; } public static Color MyGetColor(float current, float total) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) Color result = Color.gray; if (current >= total) { result = Color.green; } else if (current >= 1f) { result = Color.red; } return result; } } }