ZAP-FeedingTroughs icon

FeedingTroughs

Feeding stations for every tame animal, three sizes per herd. Fill them and hungry animals eat at their own. Reach circle, food list, and the large ones leave animals well fed (faster healing, more love, luckier births with Starborn Breeding).

By ZAP

CHANGELOG

Changelog

1.1.0

  • Reach circle like the workbench's: you see how far a station calls its animals while you place it, while you look at it and for a few seconds after filling it. Placing a station also shows the circles of the same herd's stations nearby.
  • What they eat: the station's hover text lists the food its herd eats (raw fodder first), and the hammer's description lists all of it, with reach, size and portions.
  • Well fed: a meal from a large station (trough, silo, manger) leaves the animal well fed until its next meal elsewhere. It heals 50 % faster and falls in love 25 % more often. With Starborn Breeding installed, its births are also luckier (+25 %: 1 in 30 becomes 1 in 24); without it nothing is needed. Shown in the animal's hover text, all three adjustable (0 = off). The lucky-birth bonus goes on top of anything else that changes that chance (settings, skills, other mods), never in place of it.

1.0.1

  • The plugin ID is now zap.feedingtroughs, so the settings file is BepInEx/config/zap.feedingtroughs.cfg. Your settings from 1.0.0 are taken over on the first start. On a server, the server and all players update together.

1.0.0

  • First release: three feeding stations for every herd (hens, boars, wolves and Wolfborn, bears, asksvin, lox, moose and dragons), 24 in all, in their own hammer tab. Bowls, large bowls, troughs, grain silos, mangers with hay racks and an iron-bound dragon trough, each built to the size of its animals.
  • Hungry tame animals walk to a station of their own herd and eat there; they ignore other herds' stations. When one station cannot be reached or is full of animals, they try the next. Animals from other mods that no herd lists eat wherever there is food they like.
  • Limited contents, bigger meals for bigger animals and a limited reach. Food thrown on the ground still works as in vanilla (configurable: only for companions that follow you, or never). How long an animal stays fed is left as it is.
  • E fills raw fodder, Shift + E also cooked food, and you can use a single stack on a station (other hotbar items work as usual). The food is shown lying in the station. A torn-down station drops its food.
  • Multiplayer: contents stored with the piece, no meal is eaten twice, recipes and the workbench setting come from the server and apply at once.