Decompiled source of SteamworksDirectConnect v1.0.0

SteamworksDirectConnect.dll

Decompiled 10 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Steamworks Direct Connect")]
[assembly: AssemblyDescription("Bypasses PlayFab lobby lookup for dedicated IP joins and connects with Steamworks directly.")]
[assembly: AssemblyCompany("Zeitsurfer")]
[assembly: AssemblyProduct("Steamworks Direct Connect")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SteamworksDirectConnect
{
	[BepInPlugin("de.challengehub.steamworksdirectconnect", "Steamworks Direct Connect", "1.0.0")]
	public sealed class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "de.challengehub.steamworksdirectconnect";

		public const string PluginName = "Steamworks Direct Connect";

		public const string PluginVersion = "1.0.0";

		internal static ConfigEntry<bool> Enabled;

		internal static ManualLogSource Log;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Connect dedicated IP/domain entries directly through Steamworks without waiting for PlayFab lobby lookup.");
			_harmony = new Harmony("de.challengehub.steamworksdirectconnect");
			_harmony.PatchAll(typeof(FejdStartupJoinServerPatch));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Steamworks Direct Connect 1.0.0 loaded.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "JoinServer")]
	internal static class FejdStartupJoinServerPatch
	{
		private static void Postfix(FejdStartup __instance)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Invalid comparison between Unknown and I4
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.Enabled == null || !Plugin.Enabled.Value || (Object)(object)__instance == (Object)null)
			{
				return;
			}
			try
			{
				ServerJoinData serverToJoin = __instance.GetServerToJoin();
				if (((ServerJoinData)(ref serverToJoin)).IsValid && (int)serverToJoin.m_type == 3)
				{
					ServerJoinDataDedicated dedicated = ((ServerJoinData)(ref serverToJoin)).Dedicated;
					string host = ((ServerJoinDataDedicated)(ref dedicated)).GetHost();
					int port = dedicated.m_port;
					if (string.IsNullOrWhiteSpace(host) || port <= 0)
					{
						Plugin.Log.LogWarning((object)"Dedicated join entry had no usable host or port; Steamworks fallback was not applied.");
						return;
					}
					ZNet.SetServerHost(host, port, (OnlineBackendType)0);
					Plugin.Log.LogInfo((object)$"Direct Steamworks backend selected for dedicated server {host}:{port}; PlayFab lobby lookup is not required.");
				}
			}
			catch (Exception arg)
			{
				Plugin.Log.LogError((object)$"Could not apply direct Steamworks backend: {arg}");
			}
		}
	}
}