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ZenTerrain
Limit terrain deformation to increase the challenge. No moats, no indestructible earth walls
CHANGELOG
v1.0.2
- fix: digging out giant skulls and ribs in mistlands now possible.
- recompiled for Zen.ModLib v1.11.5
v1.0.1
- added some help info to the Compendium.
- recompile for Zen.ModLib v1.10.3
v1.0.0
- compatibility fix: Since ZenPlayer lets you locate tombstone by wishbone ignore tombstones when wishbone is in use for dig checks.
- recompile to Zen.ModLib v1.10.2
v0.5.0
- add help info to Compendium
- recompile for Zen.ModLib v1.10.0
v0.4.0
- add option: Allow Dig In Tar. Player can dig without restriction if they have their feet in tar. Enabled by default.
- recompiled for Zen.ModLib v1.8.5
v0.3.3
- minor code cleanup, no functional changes.
v0.3.2
- improved buried silver detection logic.
v0.3.1
- Update for Valheim v0.221.4, Call to Arms
- increase config default Buried Search Radius from 2 to 3
v0.3.0
- updated for Zen.ModLib v1.2.0
- recompile for BepInEx v5.4.2332
- recompile for JVL v2.26.0
v0.2.3
- update for Zen.ModLib v1.1.0
v0.2.2
- fixed config sync
v0.2.1
- removed BepInEx from dependency, Zen.ModLib handles it.
v0.2.0
- use Zen.ModLib
v0.1.4
- update logging and configs subsystem
v0.1.3
- UPDATE FOR VALHEIM v0.220.3
v0.1.2
- updated to use on vanilla servers.
v0.1.1
- Initial release