Decompiled source of HideSail v1.0.7

HideSail.dll

Decompiled 4 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HideSail")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HideSail")]
[assembly: AssemblyTitle("HideSail")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HideSail
{
	[BepInPlugin("zenox.hidesail", "HideSail", "1.0.7")]
	public class HideSailPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "zenox.hidesail";

		public const string PluginName = "HideSail";

		public const string PluginVersion = "1.0.7";

		public static ConfigEntry<KeyboardShortcut> HideSailKey;

		public static ConfigEntry<float> SailHiddenAlpha;

		public static ConfigEntry<float> UpdateInterval;

		private readonly Harmony harmony = new Harmony("zenox.hidesail");

		private const string SailHiddenZdoKey = "hidesail_hidden";

		private Ship currentShip;

		private float shipCheckTimer;

		private bool appliedSailHidden;

		private void Awake()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			HideSailKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Sailing", "HideSailKey", new KeyboardShortcut((KeyCode)104, Array.Empty<KeyCode>()), "Key to toggle the visibility of your current ship's sail (visual only, does not affect sailing speed).");
			SailHiddenAlpha = ((BaseUnityPlugin)this).Config.Bind<float>("Sailing", "SailHiddenAlpha", 0.01f, "How transparent the sail becomes when hidden (0 = fully invisible, 1 = fully opaque). A small value like 0.01 keeps a faint hint of the sail's up/down position.");
			UpdateInterval = ((BaseUnityPlugin)this).Config.Bind<float>("Sailing", "UpdateInterval", 0.1f, "Seconds between checks for which ship you're currently on.");
			harmony.PatchAll(Assembly.GetExecutingAssembly());
			((BaseUnityPlugin)this).Logger.LogInfo((object)"HideSail v1.0.7 loaded.");
		}

		private void OnDestroy()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}

		private void Update()
		{
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)localPlayer == (Object)null)
			{
				currentShip = null;
				return;
			}
			Ship val = currentShip;
			shipCheckTimer += Time.deltaTime;
			if (shipCheckTimer >= UpdateInterval.Value)
			{
				shipCheckTimer = 0f;
				currentShip = FindPlayerShip(localPlayer);
				if ((Object)(object)currentShip != (Object)null)
				{
					ZNetView component = ((Component)currentShip).GetComponent<ZNetView>();
					if ((Object)(object)component != (Object)null && component.IsValid())
					{
						bool flag = component.GetZDO().GetBool("hidesail_hidden", false);
						if ((Object)(object)currentShip != (Object)(object)val || flag != appliedSailHidden)
						{
							ApplySailVisibility(currentShip, flag);
						}
					}
				}
			}
			if (!((Object)(object)currentShip != (Object)null))
			{
				return;
			}
			KeyboardShortcut value = HideSailKey.Value;
			if (!((KeyboardShortcut)(ref value)).IsDown())
			{
				return;
			}
			ZNetView component2 = ((Component)currentShip).GetComponent<ZNetView>();
			if ((Object)(object)component2 != (Object)null && component2.IsValid())
			{
				if (!component2.IsOwner())
				{
					component2.ClaimOwnership();
				}
				bool flag2 = !component2.GetZDO().GetBool("hidesail_hidden", false);
				component2.GetZDO().Set("hidesail_hidden", flag2);
				ApplySailVisibility(currentShip, flag2);
			}
		}

		private void ApplySailVisibility(Ship ship, bool hidden)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			List<Renderer> sailRenderers = GetSailRenderers(ship);
			if (sailRenderers.Count == 0)
			{
				return;
			}
			float num = (hidden ? SailHiddenAlpha.Value : 1f);
			foreach (Renderer item in sailRenderers)
			{
				Color color = item.material.color;
				item.material.color = new Color(color.r, color.g, color.b, num);
			}
			appliedSailHidden = hidden;
		}

		private static List<Renderer> GetSailRenderers(Ship ship)
		{
			List<Renderer> list = new List<Renderer>();
			if ((Object)(object)ship.m_sailObject != (Object)null)
			{
				list.AddRange(ship.m_sailObject.GetComponentsInChildren<Renderer>(true));
			}
			if ((Object)(object)ship.m_sailCloth != (Object)null)
			{
				Renderer[] componentsInChildren = ((Component)ship.m_sailCloth).GetComponentsInChildren<Renderer>(true);
				foreach (Renderer item in componentsInChildren)
				{
					if (!list.Contains(item))
					{
						list.Add(item);
					}
				}
			}
			return list;
		}

		private static Ship FindPlayerShip(Player player)
		{
			Ship[] array = Object.FindObjectsByType<Ship>((FindObjectsSortMode)0);
			foreach (Ship val in array)
			{
				if (val.IsPlayerInBoat(player))
				{
					return val;
				}
			}
			return null;
		}
	}
}