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UnlimitedBreeding
Removes only the vanilla 'too many animals/eggs nearby' limit so tamed animals keep breeding and hens keep laying eggs. Optional own cap and radius. Everything else stays vanilla.
CHANGELOG
Changelog
1.1.1
- Logging only, no gameplay changes: the log now contains one line with every setting that differs from its default, which makes bug reports easier to check.
1.1.0
- Added an egg pickup:
Eggs.PickupKey(default Shift+E) collects every egg withinEggs.PickupRadiusinto your inventory, andEggs.AutoPickup(off by default) does it automatically. Eggs that are currently hatching are skipped (SkipHatchingEggs). Unlimited egg laying fills pens with many egg objects, which costs FPS - this keeps them in check. - Added the experimental option
Multiplayer.ClaimOwnershipOfBreeders(off by default): you take over ownership of the tamed breeding animals around you, so the mod also works for them when other players near the farm don't have it installed (breeding is decided by whoever owns the animal). A marker on the animal keeps two players with the mod from taking it back and forth.
1.0.0
- Initial release: removes only the vanilla "too many animals/eggs nearby" restriction from
breeding and egg laying (shared breeding system: boars, wolves, lox, hens, ...). Separate
switches for animals and eggs, optional own cap (
MaxNearbyCreatures) with an optional counting radius (NearbyRadius), and optional debug logging.