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AshlandsDvergrBuff
Increases Dvergr spawn rate, health, stars (up to 2-star), and damage in the Ashlands. Adds ambient biome spawns and boosts ruin/camp spawners.
| Last updated | 11 hours ago |
| Total downloads | 96 |
| Total rating | 1 |
| Categories | Ashlands Update NPCs Mods Tweaks Enemies Server-side |
| Dependency string | arisch-AshlandsDvergrBuff-1.0.8 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Ashlands Dvergr Buff
A Valheim BepInEx mod to make it so Ashlands Dvergrs have that iron in them.
Features
- Spawn Rate & Density (3x by default):
- Triples group spawn caps, spawn chance, and spawner weights for all Ashlands Dvergr spawners (
Spawner_DvergerAshlands) and ruins. - Divides respawn delays by 3 and enables respawning on ruin spawners (every ~6.7 minutes).
- Adds ambient Dvergr patrol spawns throughout the Ashlands biome (customizable group size, interval, and cap), outside lava zones.
- Triples group spawn caps, spawn chance, and spawner weights for all Ashlands Dvergr spawners (
- Stars & Levels (Up to 2-Star / Level 3):
- Enables 1-star and 2-star Dvergrs in the Ashlands with a configurable 50% level-up chance per roll.
- Dynamically injects
LevelEffectsscale and tint setups so 1-star and 2-star Dvergrs visibly scale up (1.1x / 1.2x) alongside their HUD stars.
- Health (1.35x base, +40% per star):
- Increases the base health of
DvergerAshlandsfrom 600 to 810 HP by default (configurable0.5to3.0). - Scales max and current health smoothly with star rank (
+40%per star: Level 1: 810 HP, Level 2: 1134 HP, Level 3: 1458 HP).
- Increases the base health of
- Damage (1.25x base, +25% per star):
- Boosts outgoing damage by +25% across melee strikes, Arbalest bolts, and mage spells/AOEs, with gentler +25% per-star scaling (
1.25xat 0-star,1.56xat 1-star,1.88xat 2-star; configurable0.5to3.0).
- Boosts outgoing damage by +25% across melee strikes, Arbalest bolts, and mage spells/AOEs, with gentler +25% per-star scaling (
- Slow Passive Healing:
- Ashlands Dvergrs slowly regenerate health out of or between skirmishes (default
1.0%max HP every5seconds).
- Ashlands Dvergrs slowly regenerate health out of or between skirmishes (default
- Flameforged Visuals:
- Star-ranked Ashlands Dvergrs scale up (
1.12x/1.25x), gain crimson-bronze / obsidian-gold armor tinting, glowing molten runes/trim, and a flickering volcanic forge-ember aura light.
- Star-ranked Ashlands Dvergrs scale up (
- Fully Configurable (GUI & Text File):
- All multipliers, spawn parameters, and star chances can be edited in real time via BepInEx Configuration Manager (press
F1in-game) OR directly by editing the text configuration file. - Editing and saving the
.cfgtext file in Notepad / any text editor reloads settings live without needing to restart the game.
- All multipliers, spawn parameters, and star chances can be edited in real time via BepInEx Configuration Manager (press
Configuration
A config text file is automatically generated at BepInEx/config/com.valheim.ashlandsdvergrmod.cfg upon launching the game:
[1. Spawning]
## Global multiplier for Ashlands Dvergr spawn rate, spawn chance, group sizes, and spawner weights.
## Default: 3.0 (3x faster spawns, 3x capacity).
## Range: 0.5 to 10.0
# Setting type: Single
# Default value: 2
# Acceptable value range: From 0.5 to 10
SpawnRateMultiplier = 2
## Base respawn interval in minutes for Ashlands Dvergr ruin/camp spawners (divided by SpawnRateMultiplier).
## Default: 6.7 minutes.
## Range: 0.5 to 60.0
# Setting type: Single
# Default value: 6.7
# Acceptable value range: From 0.5 to 60
CampRespawnIntervalMinutes = 6.7
[2. Ambient Spawns]
## Add ambient Dvergr patrol spawns throughout the Ashlands biome in addition to camp/ruin spawners.
## Spawns are server/zone-owner authoritative outside lava.
## Default: true
# Setting type: Boolean
# Default value: true
EnableAmbientAshlandsSpawns = true
## Maximum active ambient Dvergrs allowed per Ashlands sector.
## Default: 6.
## Range: 1 to 30
# Setting type: Int32
# Default value: 6
# Acceptable value range: From 1 to 30
AmbientMaxSpawned = 6
## Base seconds between ambient spawn checks (divided by SpawnRateMultiplier).
## Default: 100 seconds.
## Range: 10.0 to 600.0
# Setting type: Single
# Default value: 100
# Acceptable value range: From 10 to 600
AmbientSpawnInterval = 100
## Percentage chance (0-100) to spawn ambient Dvergrs each interval check.
## Default: 50%.
## Range: 1.0 to 100.0
# Setting type: Single
# Default value: 25
# Acceptable value range: From 1 to 100
AmbientSpawnChance = 25
## Minimum group size for ambient Ashlands Dvergr patrols.
## Default: 2.
## Range: 1 to 10
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 1 to 10
AmbientGroupMin = 2
## Maximum group size for ambient Ashlands Dvergr patrols.
## Default: 4.
## Range: 1 to 15
# Setting type: Int32
# Default value: 4
# Acceptable value range: From 1 to 15
AmbientGroupMax = 4
## Minimum distance in meters from players to spawn ambient Dvergrs.
## Default: 40 meters.
## Range: 10.0 to 100.0
# Setting type: Single
# Default value: 40
# Acceptable value range: From 10 to 100
AmbientSpawnRadiusMin = 40
## Maximum distance in meters from players to spawn ambient Dvergrs.
## Default: 80 meters.
## Range: 40.0 to 200.0
# Setting type: Single
# Default value: 80
# Acceptable value range: From 40 to 200
AmbientSpawnRadiusMax = 80
[3. Combat Stats]
## Base health multiplier for Dvergrs in the Ashlands (default: 1.35 = +35% base HP: 600 -> 810).
## Star levels add +40% HP per star (0-star: 810 HP, 1-star: 1134 HP, 2-star: 1458 HP).
## Range: 0.5 to 3.0
# Setting type: Single
# Default value: 1.35
# Acceptable value range: From 0.5 to 3
HealthMultiplier = 1.35
## Outgoing damage multiplier for Ashlands Dvergrs (melee strikes, arbalest bolts, and magic AOEs).
## Default: 1.25 (+25% base damage, with +25% per star level: 1.25x / 1.56x / 1.88x).
## Range: 0.5 to 3.0
# Setting type: Single
# Default value: 1.25
# Acceptable value range: From 0.5 to 3
DamageMultiplier = 1.25
[4. Stars & Levels]
## Minimum level for Ashlands Dvergrs (1 = 0 stars, 2 = 1 star, 3 = 2 stars).
## Default: 1 (0 stars).
## Range: 1 to 3
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 3
MinLevel = 1
## Maximum level for Ashlands Dvergrs (1 = 0 stars, 2 = 1 star, 3 = 2 stars).
## Default: 3 (2 stars).
## Range: 1 to 3
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 1 to 3
MaxLevel = 3
## Percentage chance (0-100) per star roll to upgrade to next rank.
## Default: 50%.
## Range: 0.0 to 100.0
# Setting type: Single
# Default value: 20
# Acceptable value range: From 0 to 100
LevelUpChance = 20
## Visual body scale multiplier for 1-star Ashlands Dvergrs.
## Default: 1.1 (10% larger).
## Range: 1.0 to 1.5
# Setting type: Single
# Default value: 1.1
# Acceptable value range: From 1 to 1.5
VisualScale1Star = 1.1
## Visual body scale multiplier for 2-star Ashlands Dvergrs.
## Default: 1.2 (20% larger).
## Range: 1.0 to 2.0
# Setting type: Single
# Default value: 1.15
# Acceptable value range: From 1 to 2
VisualScale2Star = 1.15
Installation
With Mod Manager (r2modman / Thunderstore / Gale)
- Click Install with Mod Manager.
- Run the game.
Manual Installation
- Ensure BepInExPack Valheim is installed.
- Extract
AshlandsDvergrMod.dllinto your<Valheim>/BepInEx/plugins/directory. - Launch the game.
Multiplayer Notice
Valheim uses distributed sector authority: the player closest to an area (or the dedicated server) owns the sector and calculates creature spawns.
- For best results on a dedicated server, install this mod on the server.
- In peer-to-peer / co-op games, having this mod on the host / all players ensures seamless spawns and synchronized stats.