Decompiled source of DisableBuildMenuDrag v1.0.2

DisableBuildMenuDrag.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DisableBuildMenuDrag")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Disables click-and-drag scrolling in Valheim's build menu")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("DisableBuildMenuDrag")]
[assembly: AssemblyTitle("DisableBuildMenuDrag")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DisableBuildMenuDrag
{
	[BepInPlugin("com.babelthuap.disablebuildmenudrag", "Disable Build Menu Drag", "1.0.2")]
	public class DisableBuildMenuDragPlugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("com.babelthuap.disablebuildmenudrag");

		public static bool WaitingForMouseReleaseAfterPieceSelect = false;

		public static readonly FieldInfo PlacePressedField = AccessTools.Field(typeof(Player), "m_placePressed");

		private static readonly MethodInfo GetMouseButtonMethod = GetGetMouseButtonMethod();

		private void Awake()
		{
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"DisableBuildMenuDrag Loaded!");
		}

		private static MethodInfo GetGetMouseButtonMethod()
		{
			return (Type.GetType("UnityEngine.Input, UnityEngine") ?? Type.GetType("UnityEngine.Input, UnityEngine.InputLegacyModule"))?.GetMethod("GetMouseButton", new Type[1] { typeof(int) });
		}

		public static bool IsLeftMouseHeld()
		{
			if (GetMouseButtonMethod != null)
			{
				try
				{
					return (bool)GetMouseButtonMethod.Invoke(null, new object[1] { 0 });
				}
				catch
				{
					return false;
				}
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(Selectable), "OnPointerDown")]
	public static class Selectable_OnPointerDown_Patch
	{
		public static void Postfix(Selectable __instance, PointerEventData eventData)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Player.m_localPlayer == (Object)null || (Object)(object)Hud.instance == (Object)null || !Hud.instance.m_buildHud.activeInHierarchy || eventData == null || (int)eventData.button != 0)
			{
				return;
			}
			Button val = (Button)(object)((__instance is Button) ? __instance : null);
			if (val != null)
			{
				ButtonClickedEvent onClick = val.onClick;
				if (onClick != null)
				{
					((UnityEvent)onClick).Invoke();
				}
			}
		}
	}
	[HarmonyPatch(typeof(Player), "SetSelectedPiece", new Type[] { typeof(Vector2Int) })]
	public static class Player_SetSelectedPiece_Patch
	{
		public static void Postfix(Player __instance)
		{
			DisableBuildMenuDragPlugin.WaitingForMouseReleaseAfterPieceSelect = true;
			if ((Object)(object)__instance != (Object)null && DisableBuildMenuDragPlugin.PlacePressedField != null)
			{
				DisableBuildMenuDragPlugin.PlacePressedField.SetValue(__instance, false);
			}
		}
	}
	[HarmonyPatch(typeof(Player), "UpdatePlacement")]
	public static class Player_UpdatePlacement_Patch
	{
		public static bool Prefix(Player __instance)
		{
			if (DisableBuildMenuDragPlugin.WaitingForMouseReleaseAfterPieceSelect)
			{
				if (DisableBuildMenuDragPlugin.IsLeftMouseHeld())
				{
					DisableBuildMenuDragPlugin.PlacePressedField?.SetValue(__instance, false);
					return false;
				}
				DisableBuildMenuDragPlugin.WaitingForMouseReleaseAfterPieceSelect = false;
			}
			return true;
		}
	}
}