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CHANGELOG
Changelog
2.0.1
- Added shore spectacle gating: waves stop far inland but still work near shore bases and large water.
- Keeps placed structures untouched; giga damage only applies to boats.
2.0.0
- Rebuilt the mod around randomized 15-45 ft normal waves and 50-80 ft giga waves.
- Added weather-based wave pacing.
- Added normal-wave boat stabilization with near-vertical pitch allowed.
- Added thunderstorm/open-ocean gated giga waves.
- Added giga boat damage based on crest hit, boat class, and bow/broadside alignment.
- Added storm wind chaos and configurable ocean thunderstorm weighting.
- Added screen shake and safer multiplayer RPC validation/rebroadcasting.
1.3.1
- Added offshore-only wave gating so rogue waves stop on land and near shore.
- Added
MinDistanceFromShoreFeet, defaulting to 100 ft. - Documented that the mod does not damage placed buildings, lights, or other player-built pieces.
1.3.0
- Reworked normal waves into very long cinematic swells.
- Added regular-wave boat stabilization so normal waves should not be the boat-killer.
- Added rare
GIGA ROGUE WAVEevents gated behind Ocean biome and thunderstorm conditions. - Added config for giga chance, giga size, giga timing, giga ocean check radius, and regular-wave boat stability.
1.2.0
- Waves now spawn near the local player instead of only while controlling a ship.
- Reworked the wave shape into a wider, slower rolling swell so it looks bigger and hits boats less sharply.
- Added
SpawnDistanceMeters.
1.1.1
- Repacked for public Thunderstore upload after initial version conflict.
1.1.0
- Added multiplayer wave sync using Valheim routed RPC.
- Added
SyncWavesconfig. - Packaged as an r2modman/Thunderstore-style local mod zip.
1.0.0
- Initial rogue wave water-height patch.