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GuakRogueWaves

Multiplayer-synced rogue ocean waves for Valheim sailing.

CHANGELOG

Changelog

2.0.1

  • Added shore spectacle gating: waves stop far inland but still work near shore bases and large water.
  • Keeps placed structures untouched; giga damage only applies to boats.

2.0.0

  • Rebuilt the mod around randomized 15-45 ft normal waves and 50-80 ft giga waves.
  • Added weather-based wave pacing.
  • Added normal-wave boat stabilization with near-vertical pitch allowed.
  • Added thunderstorm/open-ocean gated giga waves.
  • Added giga boat damage based on crest hit, boat class, and bow/broadside alignment.
  • Added storm wind chaos and configurable ocean thunderstorm weighting.
  • Added screen shake and safer multiplayer RPC validation/rebroadcasting.

1.3.1

  • Added offshore-only wave gating so rogue waves stop on land and near shore.
  • Added MinDistanceFromShoreFeet, defaulting to 100 ft.
  • Documented that the mod does not damage placed buildings, lights, or other player-built pieces.

1.3.0

  • Reworked normal waves into very long cinematic swells.
  • Added regular-wave boat stabilization so normal waves should not be the boat-killer.
  • Added rare GIGA ROGUE WAVE events gated behind Ocean biome and thunderstorm conditions.
  • Added config for giga chance, giga size, giga timing, giga ocean check radius, and regular-wave boat stability.

1.2.0

  • Waves now spawn near the local player instead of only while controlling a ship.
  • Reworked the wave shape into a wider, slower rolling swell so it looks bigger and hits boats less sharply.
  • Added SpawnDistanceMeters.

1.1.1

  • Repacked for public Thunderstore upload after initial version conflict.

1.1.0

  • Added multiplayer wave sync using Valheim routed RPC.
  • Added SyncWaves config.
  • Packaged as an r2modman/Thunderstore-style local mod zip.

1.0.0

  • Initial rogue wave water-height patch.