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cjayride-InstantMonsterLootDrop-0.8.0 icon

InstantMonsterLootDrop

Loot-flow overhaul for Valheim 1.0: instant drops, 3.5m auto-pickup, lingering bodies, and a stacked loot notification window.

Date uploaded 3 days ago
Version 0.8.0
Download link cjayride-InstantMonsterLootDrop-0.8.0.zip
Downloads 13789
Dependency string cjayride-InstantMonsterLootDrop-0.8.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

InstantMonsterLootDrop

Updated for Valheim 1.0

This is no longer just a tiny “poof the corpse” tweak. InstantMonsterLootDrop is a full loot-flow overhaul built on the bones of aedenthorn/InstantMonsterDrop: instant drops, a wider pickup radius, a body that stays long enough to see, and a stacked loot feed that shows everything you vacuumed in one glance.

ThunderStore | GitHub

What it is now

Vanilla Valheim makes you wait on death animations, then flashes one pickup message at a time. This mod turns a kill into a clean loot beat:

  • Loot hits the ground in 0.05 seconds. No standing around while a greyling finishes its collapse.
  • The body stays for 60 seconds. You still see the kill. The ragdoll is not gone in a blink.
  • Auto-pickup waits 1 second, then pulls from 3.5 meters. Close enough to feel greedy. Far enough that you can still read the pile.
  • A stacked loot window in the bottom-right shows every item as it comes in. Same items combine (Wood x14). Lines slide in, punch, and fade. You are not stuck watching vanilla’s one-name-at-a-time ticker.

This fork started as InstantMonsterDrop. It has become the loot HUD you wish Valheim shipped with.

Loot notification window

A compact 250×120 panel, gold-trimmed, bottom-right by default. It replaces vanilla pickup messages so a greydwarf camp dump is a list, not a slideshow.

You can:

  • Turn the window off and restore vanilla messages
  • Pin it to any corner (bottom-right default)
  • Move it with WindowX / WindowY offsets
  • Change width, height, opacity, font size, and how long each line lingers (8 seconds by default)

Configuration

Run the game once to generate BepInEx/config/cjayride.InstantMonsterDrop.cfg.

If you already have an older config, delete it or edit these values so the new defaults apply:

Loot and bodies

  • DropDelay = 0.05
  • DestroyDelay = 60
  • AutoPickupDelay = 1
  • AutoPickupRange = 3.5

Notification window

  • Enabled = true (false restores vanilla pickup messages)
  • Anchor = BottomRight (BottomLeft, TopRight, TopLeft)
  • WindowX / WindowY = 20 / 20 (pixels from the chosen corner)
  • WindowWidth / WindowHeight = 250 / 120
  • Opacity = 0.72
  • Linger = 8
  • FontSize = 15

You can still pick items up immediately with the use key.

Contact

  • 𝕏: x.com/cjayride

  • Discord: discord.gg/cjayride (find me at the top of the user list) "cjayride"

  • Twitch: twitch.tv/cjayride

AI Generated

This code was not AI Generated, however, AI was used to verify that it works with the new version of the game.

CHANGELOG

v0.8.0

  • InstantMonsterLootDrop is now a loot-flow overhaul, not only an instant corpse poof
  • DropDelay default 0.05, DestroyDelay default 60, AutoPickupDelay default 1, AutoPickupRange 3.5m
  • Stacked loot notification window (vanilla one-at-a-time messages disabled while it is on)
  • Notification size, opacity, linger, font size, corner anchor, and on/off are all configurable

v0.7.2

  • Version bump to republish on Thunderstore and Hexium (same as 0.7.1)

v0.7.1

  • Hold auto-pickup for 2 seconds on instant monster loot so drops stay visible on the ground
  • New config option AutoPickupDelay (set to 0 for vanilla auto-pickup)

v0.7.0

  • Updated for Valheim 1.0 (Unity 6)
  • Verified in-game on the live 1.0 client
  • Build now references Unity assemblies from valheim_Data/Managed (unstripped_corlib / TextCoreModule are gone)
  • BepInEx dependency updated to denikson-BepInExPack_Valheim-5.4.2350
  • Ragdoll.SpawnLoot is still private; keep calling it via Harmony Traverse
  • EffectList.Create now takes a ZDOID; pass ZDOID.None

v0.6.0

  • Removed terminal reload
  • Added compatibility for v0.217.46

0.5.3

  • Fixed dependency issue with Assembly file

0.5.2

  • No changes. Just updated depedency string denikson-BepInExPack_Valheim-5.4.2202

0.5.0

  • Updated for Mistlands