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cjayride-MonsterLabZ_cjayfix-3.0.13 icon

MonsterLabZ cjayfix

New monsters for Valheim. Community 1.0 fix for ML_PlantGrow (Hoverable.GetHoverOffset) until the original mod updates.

Date uploaded 2 weeks ago
Version 3.0.13
Download link cjayride-MonsterLabZ_cjayfix-3.0.13.zip
Downloads 11
Dependency string cjayride-MonsterLabZ_cjayfix-3.0.13

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

MonsterLabZ (Valheim 1.0 fix)

Explore Valheim with new monsters to fight. This is a community patch of MonsterLabZFix 3.0.12 so the plugin loads on Valheim 1.0.

Original mod: https://thunderstore.io/c/valheim/p/MonsterLabZ/MonsterLabZ/

Previous restore: https://thunderstore.io/c/valheim/p/MonsterLabZFix/MonsterLabZ/

All credits go to the original author DefendYourBase. Creatures, locations, and assets belong to them. Do not treat this as a new content pack.

What 3.0.13 fixes

Valheim 1.0 added float GetHoverOffset() to the Hoverable interface. MonsterLabZ.ML_PlantGrow did not implement it, so the type failed to load:

The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
VTable setup of type MonsterLabZ.ML_PlantGrow failed

That blocked prefab registration. This build adds GetHoverOffset() (returns 0).

The in-game plugin version string may still read 3.0.12. That is expected.

Install

Install on client and dedicated server. Remove any other MonsterLabZ / MonsterLabZFix DLL first so you only have one copy.

A handful of creatures spawn by default. Configure the rest with Spawn That or the official BepInEx Configuration Manager.

https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/

Notes

  • Missing prefab hash on an old world can continue after this fix if leftover objects were saved when the plugin was broken. A new world is the clean test.
  • This package is a compatibility patch. If the original author updates MonsterLabZ for 1.0, switch back to that.

Thunderstore icon prompt (256×256)

Use this in an image generator, then save as icon.png (PNG, square, 256×256):

Square Valheim mod icon, 256x256, game UI thumbnail. Front-facing dark stone golem with glowing red lava cracks in the armor, standing on a blue technical grid floor against a flat medium-blue background. Bold red distressed text centered on the chest: MONSTER on the first line, LABZ on the second. Small gold banner at the bottom: 1.0 FIX. No logos of other brands, no watermark, no extra UI, high contrast, readable from a small thumbnail.

CHANGELOG

3.0.14

  • Readme file update.

3.0.13

  • Valheim 1.0 fix: MonsterLabZ.ML_PlantGrow now implements Hoverable.GetHoverOffset(), which stops VTable setup of type MonsterLabZ.ML_PlantGrow failed / The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
  • This was the cause of prefabs failing to register and the repeating Missing prefab hash warnings.

3.0.12

  • patch 0.221.10

3.0.11

  • translations encoding fixed
  • link to original mod added

3.0.10

  • Initial fixed version release