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MonsterLabZ cjayfix
MonsterLabZ fix for Valheim 1.0.
| Date uploaded | 4 days ago |
| Version | 3.0.15 |
| Download link | cjayride-MonsterLabZ_cjayfix-3.0.15.zip |
| Downloads | 398 |
| Dependency string | cjayride-MonsterLabZ_cjayfix-3.0.15 |
README
MonsterLabZ (Valheim 1.0 fix)
Explore Valheim with new monsters to fight. This is a community patch of MonsterLabZFix 3.0.12 so the plugin loads on current Valheim.
Original mod: https://thunderstore.io/c/valheim/p/MonsterLabZ/MonsterLabZ/
Previous restore: https://thunderstore.io/c/valheim/p/MonsterLabZFix/MonsterLabZ/
All credits go to the original author DefendYourBase. Creatures, locations, and assets belong to them. Do not treat this as a new content pack.
What 3.0.15 changes
Spider hit and death sounds, including Frigga and spider eggs, use MonsterLabZ.cfg under Spider Sounds. Volume = 0.35 is 35% volume. 1 is full volume. Idle, alert, attack, and footstep sounds are unchanged.
HitAreaSFX.Damage, ML_PlantGrow.Grow, and Ship.UpdateWaterForce call the current EffectList.Create method.
What 3.0.13 fixes
Valheim 1.0 added float GetHoverOffset() to the Hoverable interface. MonsterLabZ.ML_PlantGrow did not implement it, so the type failed to load:
The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
VTable setup of type MonsterLabZ.ML_PlantGrow failed
That blocked prefab registration. This build adds GetHoverOffset() (returns 0).
Install
Install on client and dedicated server. Remove any other MonsterLabZ / MonsterLabZFix DLL first so you only have one copy.
A handful of creatures spawn by default. Configure the rest with Spawn That or the official BepInEx Configuration Manager.
https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/
Notes
Missing prefab hashon an old world can continue after this fix if leftover objects were saved when the plugin was broken. A new world is the clean test.- This package is a compatibility patch. If the original author updates MonsterLabZ for 1.0, switch back to that.
CHANGELOG
3.0.15
- Spider hit and death sounds, including Frigga and spider eggs, can be turned down in
MonsterLabZ.cfgunder Spider Sounds. Default volume is 0.35. HitAreaSFX, plant growth, and ship wave impact now call the currentEffectList.Createmethod.
3.0.14
- Readme file update.
3.0.13
- Valheim 1.0 fix:
MonsterLabZ.ML_PlantGrownow implementsHoverable.GetHoverOffset(), which stopsVTable setup of type MonsterLabZ.ML_PlantGrow failed/The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated! - This was the cause of prefabs failing to register and the repeating
Missing prefab hashwarnings.
3.0.12
- patch 0.221.10
3.0.11
- translations encoding fixed
- link to original mod added
3.0.10
- Initial fixed version release