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MonsterLabZ cjayfix

MonsterLabZ fix for Valheim 1.0.

Date uploaded 4 days ago
Version 3.0.15
Download link cjayride-MonsterLabZ_cjayfix-3.0.15.zip
Downloads 398
Dependency string cjayride-MonsterLabZ_cjayfix-3.0.15

README

MonsterLabZ (Valheim 1.0 fix)

Explore Valheim with new monsters to fight. This is a community patch of MonsterLabZFix 3.0.12 so the plugin loads on current Valheim.

Original mod: https://thunderstore.io/c/valheim/p/MonsterLabZ/MonsterLabZ/

Previous restore: https://thunderstore.io/c/valheim/p/MonsterLabZFix/MonsterLabZ/

All credits go to the original author DefendYourBase. Creatures, locations, and assets belong to them. Do not treat this as a new content pack.

What 3.0.15 changes

Spider hit and death sounds, including Frigga and spider eggs, use MonsterLabZ.cfg under Spider Sounds. Volume = 0.35 is 35% volume. 1 is full volume. Idle, alert, attack, and footstep sounds are unchanged.

HitAreaSFX.Damage, ML_PlantGrow.Grow, and Ship.UpdateWaterForce call the current EffectList.Create method.

What 3.0.13 fixes

Valheim 1.0 added float GetHoverOffset() to the Hoverable interface. MonsterLabZ.ML_PlantGrow did not implement it, so the type failed to load:

The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
VTable setup of type MonsterLabZ.ML_PlantGrow failed

That blocked prefab registration. This build adds GetHoverOffset() (returns 0).

Install

Install on client and dedicated server. Remove any other MonsterLabZ / MonsterLabZFix DLL first so you only have one copy.

A handful of creatures spawn by default. Configure the rest with Spawn That or the official BepInEx Configuration Manager.

https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/

Notes

  • Missing prefab hash on an old world can continue after this fix if leftover objects were saved when the plugin was broken. A new world is the clean test.
  • This package is a compatibility patch. If the original author updates MonsterLabZ for 1.0, switch back to that.

CHANGELOG

3.0.15

  • Spider hit and death sounds, including Frigga and spider eggs, can be turned down in MonsterLabZ.cfg under Spider Sounds. Default volume is 0.35.
  • HitAreaSFX, plant growth, and ship wave impact now call the current EffectList.Create method.

3.0.14

  • Readme file update.

3.0.13

  • Valheim 1.0 fix: MonsterLabZ.ML_PlantGrow now implements Hoverable.GetHoverOffset(), which stops VTable setup of type MonsterLabZ.ML_PlantGrow failed / The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
  • This was the cause of prefabs failing to register and the repeating Missing prefab hash warnings.

3.0.12

  • patch 0.221.10

3.0.11

  • translations encoding fixed
  • link to original mod added

3.0.10

  • Initial fixed version release