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cjayride-SeneaLHudLayout-1.1.112 icon

SeneaLHudLayout

Moves SeneaL UI's hotbar to the bottom left and keeps compass, health, boss bars, and Passive Powers readable.

Date uploaded 3 days ago
Version 1.1.112
Download link cjayride-SeneaLHudLayout-1.1.112.zip
Downloads 318
Dependency string cjayride-SeneaLHudLayout-1.1.112

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
seneaL-SeneaL_UI-1.1.9 icon
seneaL-SeneaL_UI

Complete Valheim UI redesign: HUD, inventory with equipment and quick slots, chests, crafting, build menu, world map, character windows, in-game settings. The server sets the gameplay rules.

Preferred version: 1.1.9

README

SeneaL HUD Layout

Client layout companion for SeneaL UI. Moves the hotbar cluster to the bottom left, lifts health/food above it, keeps the compass at the top, and places Passive Powers next to the food column.

Requires SeneaL UI. Clients only.

1.1.112

  • The equip countdown no longer throws an error when the inventory is open. It was reading the wrong icon list.

1.1.111

  • Rebirth and Prestige results stay visible. A failed confirm replaces "This cannot be undone" with the reason. A success is written into chat.
  • SeneaL's piece health color bar stays left of the cursor. [Hover] ShowPieceHealth and ShowPieceHealthPercent default off and, when on, show only the current/max number or the percent beside that bar. ShowPieceHealthSize and ShowPieceHealthPercentSize set the text size.
  • Crop and beehive hover text shows the real Plant Easily bulk-harvest keys. Shift plus the use key picks the area.
  • A Creature Level and Loot Control effect name such as Curious stays the name's size. HideNameplateExtras removes that word.

1.1.104

  • Creature level stars are ours again at every level, with the Creature Level and Loot Control colour and [Creature/Player HUD] StarSize. SeneaL UI 1.1.9 had started drawing its own row over them.
  • New [Creature/Player HUD] StarAlign: Left (default), Center or Right.
  • Ships, carts and portals can stay off the compass while SeneaL UI still shows them on the map and minimap. [Compass] ShowShips, ShowCarts, ShowPortals, all off by default.

1.1.103

  • The top-left equip number on item icons is hidden. [Slots] ShowEquipQueue.

1.1.102

  • Rarity fill and the equip countdown default off. [Slots] RarityFill, ShowEquipCue, ShowGearBarCue.

1.1.101

  • SkillsReworked newer than 1.8.2 uses SeneaL UI's skills panel. 1.8.2 and older use the vanilla skills window.

1.1.97

  • Wind and day hide follows SeneaL UI 1.1.9. Boss stars: [BossBar] HideStars. Creature nameplates: [Creature/Player HUD] Enabled. Hotbar OffsetY default 14.5.

1.1.96

  • Quests window has a 1 pixel brass edge. The fill stays the Background color.

1.1.95

  • Quests window is a solid fill. [Quests] Background and BackgroundAlpha (1 is solid).

1.1.94

  • The Quests list scrolls with the mouse wheel and has a scrollbar on the right.

1.1.93

  • Character window: Quests button (EpicLoot adventure mode) and Talents button (TalentTree), left of the settings gear. Same dark fill, 1 pixel brass edge.
  • Quests opens Bounties and Treasure tabs: target, zone, stars, loot, and a Map button. Closing the map returns to that list. Bounties: 2/8 uses EpicLoot's Max Bounties Per Player. Treasure shows how many maps you have.
  • Accepting a bounty or treasure map from Haldor does not open the map (Quests / KeepMapClosedOnAccept, on by default).
  • Passive Powers shared cooldown is shown beside the icons.

1.1.85

  • With SkillsReworked installed, the Skills button opens the vanilla window. UseVanillaSkillsWindow.
  • The Passive Powers "Passive" label is hidden. Shared activation cooldown sits to the right of the icons; grey F / Shift+F keys while it runs. Green above an icon = passive buff time left; red under a key = that power's depletion.

1.1.84

  • Creature level stars can be hidden. ShowCreatureStars (on by default).

1.1.83

  • Gold diamonds and lines beside creature names are hidden by default. ShowNameplateDiamonds to bring them back.

1.1.82

  • Talents button beside the character-window level (opens TalentTree). ShowTalentsButton.
  • 100 px SkillsReworked XP bar under that level. ShowLevelXpBar.
  • Fix: skills like Tenacity can take points again after a death leaves them at a partial level. Needs Tenacity and SkillsReworked. FixSkillRespendAfterDeath.

1.1.81

  • Threat icons: size/lift/opacity (ThreatIconSize 5, ThreatIconLift 10, ThreatIconOpacity 0.71). ShowThreatIcons to hide them.
  • Shudnal ConfigurationManager works with SeneaL ModSettingsWindow = ConfigurationManager.
  • Nameplate: ValuesBesideLabels restores when off; single CLLC-colored star row; HideNameplateExtras; ShowEnemyLevel.

1.1.73

  • With SeneaL ModSettingsWindow = ConfigurationManager, F1 opens shudnal ConfigurationManager (SeneaL alone only detects the official BepInEx manager GUID).

1.1.31

  • Highlight and check color or size changes apply to items that are already selected.
  • Turning Highlight or CornerPip on or off updates marks already on screen.

1.1.30

  • Selected and equipped items get a soft gold glow. [Slots] Highlight defaults on. Color is [Slots] HighlightColor, size is [Slots] HighlightSize.
  • A green check marks the selected hotbar item and equipped gear. [Slots] CornerPip defaults on. Size is [Slots] CornerPipSize.
  • Inventory equip countdown: [Slots] ShowEquipCue. Hotbar countdown for worn gear only: [Slots] ShowGearBarCue.
  • Health numbers sit just below the bar. The login server-rules window stays hidden.

1.1.15

  • Equipped items get a brighter blue frame. [Slots] SelectionGlow is 0 to 3, default 1.4.
  • Equipping or unequipping shows a white seconds countdown on the item. [Slots] ShowEquipCue defaults on.

1.1.8

  • [Powers] Scale sizes the Passive Powers icons (0.5 to 1.5, default 1).
  • Creature and player bars show current/max just above the bar. [WorldHud] ShowHealthNumbers defaults on.
  • [Vitals] AlwaysShowStamina, AlwaysShowEitr, and AlwaysShowAdrenaline default off, so SeneaL UI still fades those bars.
  • Item Drawer hover shows one slot and the total count.

Config: BepInEx/config/cjayride.SeneaLHudLayout.cfg
[General] Enabled = false restores SeneaL's own placement.

SeneaL UI by seneaL. Layout overlay by cjayride.

CHANGELOG

Changelog

1.1.112

  • The hotbar slot countdown no longer crashes when the inventory icon list and the scan list differ in length.

1.1.111

  • SeneaL's piece health color bar stays left of the cursor.
  • [Hover] ShowPieceHealth and ShowPieceHealthPercent default off. Turned on, they show only the current/max number or only the percent beside that bar. The piece name is not added. ShowPieceHealthSize and ShowPieceHealthPercentSize set each text size.
  • A Creature Level and Loot Control effect name such as Curious is kept to the name's size. With HideNameplateExtras on, that word is removed.

1.1.110

  • Nameplates, boss stars, and the equip countdown no longer scan the whole screen every frame.

1.1.109

  • Piece health text is rebuilt only when that piece's health changes. The crop harvest key is read once.

1.1.108

  • Crop and beehive hover text shows the real Plant Easily bulk-harvest keys. Left Shift was being labeled Q. Shift + the use key is what actually picks the area.

1.1.107

  • With the hammer out, optional numbers can sit beside SeneaL's piece health bar. See 1.1.111. Both default off.

1.1.106

  • Rebirth and Prestige already explain a failure and a success, but that text is drawn on the HUD while the skills window covers it. A failed confirm now replaces "This cannot be undone" with the reason, such as the missing coins. Success is written into chat.

1.1.104

  • SeneaL UI 1.1.9 draws its own star row (sstars) inside the health bar instead of on the plate root, so ours no longer replaced it. It is hidden again and our stars come back at [Creature/Player HUD] StarSize with the Creature Level and Loot Control effect colour.
  • Creatures of level 2 and 3 get our star row too. SeneaL UI now blanks the vanilla level_2 and level_3 rows with a zeroed CanvasGroup, and we were reusing those rows for low levels.
  • New [Creature/Player HUD] StarAlign: Left (default), Center or Right under the bar.
  • Ships, carts and portals stay off the compass while SeneaL UI's [Map] LiveShips, LiveCarts and LivePortals keep them on the map and minimap. [Compass] ShowShips, ShowCarts and ShowPortals, all off by default.

1.1.103

  • SeneaL UI's top-left equip number is hidden. That number is the queue position, not a timer. [Slots] ShowEquipQueue defaults off.

1.1.102

  • [Slots] RarityFill defaults off, so SeneaL's rarity border stays.
  • The equip countdown defaults off. [Slots] ShowEquipCue and [Slots] ShowGearBarCue.

1.1.101

  • SkillsReworked newer than 1.8.2 keeps SeneaL UI's skills panel. 1.8.2 and older open the vanilla skills window, which still has the Skills and Active skills tabs and point spending. The saved UseVanillaSkillsWindow value is not the switch.

1.1.100

  • UseVanillaSkillsWindow defaults on again. On keeps the SkillsReworked skills window. The extra Skills and Active skills buttons added on the SeneaL panel are gone.

1.1.98

  • If SeneaL UI cannot hook SkillsReworked, bind the older points window so SeneaL still draws it. [Character] OldSkillsWindow, on by default. Off leaves the game's window.

1.1.97

  • HideWindAndServerDay also hides SeneaL UI 1.1.9's wind and day card (info).
  • Boss bar stars can be removed. [BossBar] HideStars, on by default.
  • [Creature/Player HUD] Enabled turns our nameplate overrides off and leaves them to SeneaL UI. On by default.
  • Hotbar OffsetY default is 14.5 so the bar clears the longer quick-action labels. An existing config keeps its saved value.

1.1.96

  • Quests window has a 1 pixel brass edge. The fill stays on [Quests] Background / BackgroundAlpha.

1.1.95

  • Quests window uses a solid fill. [Quests] Background sets the color. BackgroundAlpha sets how see-through it is (1 is solid).

1.1.94

  • The Quests list scrolls with the mouse wheel and has a scrollbar on the right.

1.1.93

  • Quests and Talents keep the dark fill. Only a 1 pixel brass edge is gold.
  • The quest totals read Bounties: 2/8 and Treasure: 2.

1.1.92

  • Bounty count uses EpicLoot's Max Bounties Per Player. Treasure maps show the number you have; that config has no cap.
  • Quests text is not bold. Quests and Talents share a 1 pixel brass edge.

1.1.91

  • Quests and Talents are text only, both 88 pixels wide, with the same plate and gold text.
  • The Quests list still fills when the bounty and treasure totals cannot be read.

1.1.90

  • Quests uses the same plate and text color as Talents. Talents has a diamond mark and Quests has a scroll mark, to the left of the word.
  • The Quests window shows active bounties and treasure maps against how many you can hold, on the tab row.

1.1.89

  • Talents moves to the top right of the character window, in the slot Quests used. Quests sits to its left when adventure mode is on.
  • Accepting a bounty or treasure map keeps the map closed (Quests / KeepMapClosedOnAccept, on by default).
  • Closing the map after a Quests Map button returns to the same open Quests list.

1.1.88

  • Quests button shows only while EpicLoot adventure mode (bounties and treasure maps) is on.
  • Accepting a bounty or treasure map from Haldor no longer opens the map. Map from the Quests window does, and closing that map returns to the open Quests window.
  • Talents sits under the character level. The level XP bar sits where Talents was, beside the level. The Talents button spans the level text plus the XP bar.
  • Passive Powers: the shared cooldown timer is written on the power icons, so "power not ready" has a visible timer.

1.1.87

  • Character panel: Quests button to the left of the settings gear. Opens a Bounties / Treasure tab list of active EpicLoot contracts, with a Map button for each target.

1.1.86

  • Passive Powers: shared activation cooldown only on the right of the icons (not duplicated under F / Shift+F). Red timers under a key are that power's depletion only.
  • Passive Powers: red depletion timer reads the live PassivePowers Depletion … effect (120s passive loss after active ends), not only the HUD buff list.

1.1.85

  • New: UseVanillaSkillsWindow (Character, on by default). When SkillsReworked is installed, the Skills button opens the vanilla window so its spend-points controls are visible. SeneaL's skills list stays hidden.
  • Passive Powers: the shared "Passive" label is hidden. While the shortcut keys are grey, the shared cooldown is shown under them.
  • Passive Powers key, buff, and cooldown labels use the in-game font instead of LiberationSans.

1.1.84

  • New: ShowCreatureStars (Creature/Player HUD, on by default) hides creature level stars, including CLLC-colored rows.

1.1.83

  • New: ShowNameplateDiamonds (Creature/Player HUD, off by default) hides SeneaL UI's gold diamonds and lines beside creature names.

1.1.82

  • New: Talents button in the character window, 10 px right of the level. Opens TalentTree (its own button sits in the inventory, which SeneaL hides). ShowTalentsButton.
  • New: 100 px SkillsReworked XP bar 10 px under the character-window level. ShowLevelXpBar.
  • Fix: after a death, Tenacity (and other SkillManager skills) could be left at a partial level like 29.1, and SkillsReworked would refuse to spend points into it until Rebirth. Fractional levels are now rounded down when the Skills window opens. Only active when both Tenacity and SkillsReworked are installed. FixSkillRespendAfterDeath, on by default.
  • Package now includes a default config/cjayride.SeneaLHudLayout.cfg.

1.1.81

  • ThreatIconOpacity default is now 0.71.
  • SeneaL ModSettingsWindow = ConfigurationManager works with shudnal ConfigurationManager.
  • Nameplate fixes: ValuesBesideLabels restore, threat icons toggle/size/lift/opacity, single CLLC-colored star row, HideNameplateExtras, ShowEnemyLevel.

1.1.80

  • Fix: ThreatIconSize actually resizes (stretch anchors were ignoring sizeDelta; size changes no longer slide the icon).
  • Fix: ThreatIconOpacity applies to all graphics on the icon.
  • ThreatIconSize default is now 5.

1.1.79

  • Threat icon defaults: ThreatIconSize 6, ThreatIconLift 10. Size slider now goes down to 2.
  • New: ThreatIconOpacity (default 1). Lower it to fade the Alerted/Aware icons.

1.1.78

  • Threat icons (Alerted/Aware): smaller by default (ThreatIconSize 12, was SeneaL ~26) and lifted above the creature name (ThreatIconLift 4).

1.1.77

  • Fix: only one star row on nameplates (stops gold + red duplicate stacks). CLLC affix coloring still applies to that row.

1.1.76

  • Restored CLLC affix star colors (Aggressive red, Regenerating green, etc.). Stars stay left-aligned under the bar.

1.1.75

  • New: ShowThreatIcons (default true). Set false to hide Alerted/Aware icons on nameplates.

1.1.74

  • ValuesBesideLabels restores right-aligned numbers when turned off (no rejoin).
  • ShowHealthNumbers no longer hides the Alerted/Aware threat icons.
  • Creature stars stay gold and left-aligned under the bar; CLLC affix color no longer recolors them, and star layout no longer depends on health numbers being on.
  • ShowEnemyLevel shows a [Lvl:N] label when CLLC is not already providing one.
  • New: HideNameplateExtras hides affix/mutation/empty caption lines above the creature name.

1.1.73

  • When SeneaL ModSettingsWindow = ConfigurationManager, F1 / Esc → Mods now open shudnal ConfigurationManager (SeneaL only recognized the official BepInEx GUID before).

1.1.72

  • [Vitals] NumberBold defaults to 0.8.

1.1.71

  • Vitals numbers use a much heavier stroke at high [Vitals] NumberBold, and the style is reapplied after SeneaL redraws the labels so 1.0 is visible in game.

1.1.70

  • Stamina, eitr, and adrenaline numbers can be made heavier with [Vitals] NumberBold (0 is SeneaL's weight, 1 is extra bold). Default 0.4. Changing the slider restyles three labels; it does not add per-frame work.

1.1.69

  • Creature health bars and names keep one size when you move closer or farther. A far nameplate no longer stretches the bar or swells the name.

1.1.68

  • Crafting stat numbers sit beside their labels the first time the window opens, without waiting for the text to finish measuring.

1.1.67

  • Creature stars use one size, [Creature/Player HUD] StarSize (default 10), and stay matched to the health bar when you move closer or farther.

1.1.66

  • Crafting stat numbers sit beside their labels again.
  • Creature stars sit against the health bar and use a softer effect color.

1.1.65

  • Tooltip and crafting stat numbers sit beside their labels, including on wide EpicLoot item panels.
  • Creature stars stay the normal small size and take their Creature Level and Loot Control effect color. The extra glow behind them is gone.

1.1.64

  • The VNEI button on the crafting panel sits 7 pixels higher so it no longer covers the crafting station stars.
  • [Minimap] HideWindAndServerDay replaces HideStatusPills and defaults to off, so the wind and day/time pills under the minimap stay visible.
  • [Status Effects] MoveToCorner can place SeneaL's status list in a screen corner, with Corner, OffsetX, and OffsetY. It is off by default. Compact Status Squares still owns that list when it is enabled.
  • Looking up the SkillsReworked level no longer scans every loaded mod, so a missing EpicLoot reference in VNEI does not throw.

1.1.63

  • After opening a crafting material, Back sits at the top right of the item details and returns to the previous recipe.

1.1.62

  • Creature and player nameplates use [Creature/Player HUD] NameTextScale (default 0.75) and HealthTextScale (default 0.94). 1 is SeneaL's size.
  • [CenterMessage] SendToNotices defaults to off. The large middle message stays on the banner.

1.1.61

  • Crafting-window stat numbers sit just after the stat name. A value such as 13 no longer covers the word Slash.
  • Clicking a material that this station can craft opens that recipe, and Back returns to the recipe you came from.

1.1.60

  • Nameplate stars keep their gold color, and a glow behind them uses the creature's Creature Level and Loot Control effect color. Regenerating is green, Aggressive is red, Armored is blue, Curious is cyan, Quick is magenta, and Splitting is white. Stars with no effect stay plain gold.

1.1.59

  • Creature and player nameplates have [Creature/Player HUD] NameScale and HealthScale. 1 keeps the current size.

1.1.58

  • In the crafting window, a requirement that is crafted at the same station can be clicked to open its recipe. Back returns to the recipe you came from. [Crafting] ClickMaterials turns this off.

1.1.57

  • Stat numbers sit directly beside their names in item tooltips and the item window. [Stats] ValuesBesideLabels turns that off and restores the right-aligned numbers.

1.1.56

  • The hammer build search keeps the last text when you leave to place a piece and open the hammer again.

1.1.55

  • Deposit All, Deposit Similar, and Stack All never take coins out of the coin purse. Move coins into your inventory first.
  • Deposit Similar no longer errors when the chest has no coins.

1.1.54

  • The repair list stays under the repair button as items are repaired. It no longer jumps above the button when the list gets short.

1.1.53

  • Creature and player nameplate settings live under [Creature/Player HUD]: BarWidth, LevelSize, ShowEnemyLevel, and ShowHealthNumbers.
  • BarWidth defaults to 1. A wider bar keeps a full health value filled to the end of the bar.

1.1.52

  • Coin purse deposits split only as many stacks as the chest can hold. A full chest no longer dumps stacks of 999 into the inventory.
  • [Wallet] SplitForChest turns that deposit split on or off. It is on by default.

1.1.51

  • Rarity fill default strength is 0.10.

1.1.50

  • With the compass hidden, the boss bar moves up into that space.
  • The Raid event card sits below the boss bar instead of on top of it.
  • Rarity fill works on inventory slots again. Default strength is 0.20.

1.1.49

  • Rarity fill clears off empty slots after death, and comes back when the items are in those slots again.

1.1.48

  • Center message defaults are gap 47, half size, and sent into SeneaL's notices.
  • Creature stars stay on one line.

1.1.47

  • Creature, player, and boss nameplates use the ink of the letters, so the lines sit together without a font-box gap.
  • The alert and aware marks above creatures stay hidden.

1.1.46

  • Boss, creature, and player nameplates sit tighter: the gap is measured from the letters themselves, not the text box.
  • The Lv label beside creature and boss names is hidden.

1.1.45

  • Creature and player nameplates are measured from the health bar itself: name, then health numbers, then the bar, then stars. Levels above 2 get their own star row.
  • Boss name and health numbers sit a little further off the boss bar.
  • Creature and player bars can be widened with [WorldHud] EnemyBarWidth (default 1.5). [WorldHud] ShowEnemyLevel adds an Lv label.
  • The large middle message can be scaled with [CenterMessage] Scale, or sent into SeneaL's notices with [CenterMessage] SendToNotices.

1.1.44

  • Creature and player nameplates stack as name, health numbers, health bar, then stars. Health numbers stay above the bar.
  • Food-bar level default X is -39.
  • VNEI opens with its top-right corner against the bottom-right corner of the VNEI button.

1.1.43

  • Food-bar level defaults to X -41 and Y -20.4. Extra digits grow to the right, so the label does not slide.
  • Creature stars above two stay in a short row under the health bar, and the health numbers sit on the next line. The old drop used the bar's stretched height, which pushed the numbers and the stars off the nameplate.

1.1.42

  • SeneaL's chat window stays hidden. [Chat] HideChat is on by default, so another chat mod such as Chatter can draw the messages.

1.1.40

  • The crafting panel has an Items button that opens VNEI's full item search. The button then says Close. Closing the inventory closes the search too. [Crafting] ShowItemSearch.

1.1.39

  • Selected-item glow is off by default. [Slots] Highlight.
  • Health numbers for creatures with more than 2 stars sit one short row under the stars, instead of being pushed far down over them.
  • Character-window level reads Level 22 and sits a little lower in the frame.
  • Food-timer level is its own switch, [Character] ShowFoodLevel. It sits directly under the timers, sized to the words Level 22.

1.1.38

  • Creature health numbers drop below the star row when a creature has more than 2 stars, so the extra stars stay visible.

1.1.37

  • Rarity fill defaults to 0.05 strength.
  • SeneaL's rarity edge stays hidden while the fill is on, so the only glowing edge is the selected or equipped item.

1.1.36

  • The character-window level sits 5 pixels lower, clear of the frame.
  • The same level also sits under the food timers, on the row with the health number.
  • [Minimap] HideStatusPills now hides the wind and day/time pills under the minimap. The biome name on the map stays.

1.1.35

  • Magic items fill the inside of the slot with their EpicLoot color, and SeneaL's rarity border is hidden. The gold selected and equipped glow stays. [Slots] RarityFill is on by default. [Slots] RarityFillStrength is how solid that fill is (default 0.5). Turn RarityFill off to restore SeneaL's border.

1.1.34

  • SkillsReworked level sits in the top left of the character window (Skills, Texts, Trophies, PvP). [Character] ShowLevel is on by default.
  • The wind and day/time pills under the minimap can be hidden. [Minimap] HideStatusPills is on by default. The biome name on the map stays.

1.1.33

  • Power timers no longer throw every frame when there is no local player.

1.1.32

  • Ctrl-click and put-all split a wallet coin count above 999 into real stacks of 999 before moving them into a chest. If there are not enough free inventory slots to split the whole amount, the leftover stays in the wallet.

1.1.31

  • Changing highlight or check color and size updates marks that are already on screen. You do not have to reselect the item.
  • Turning Highlight or CornerPip on marks whatever is already selected, including at login. Turning them off clears those marks.

1.1.30

  • Selected hotbar items and equipped gear get a soft gold glow around the button's own edge. [Slots] Highlight is on by default. [Slots] HighlightColor defaults to gold (FFD700). [Slots] HighlightSize is how far it spreads, default 4.
  • A green check sits on top of the item border for the selected hotbar item and equipped gear. [Slots] CornerPip is on by default. [Slots] CornerPipSize defaults to 18. [Slots] CheckColor is the check color.
  • Turning Highlight or CornerPip off clears marks that are already on screen. Turning them on marks whatever is already selected.
  • Equip countdown stays in the inventory window ([Slots] ShowEquipCue). [Slots] ShowGearBarCue also shows it on the hotbar, only while worn gear is being equipped or unequipped. Weapon and tool swaps do not show it.
  • Health numbers sit just below the bar, so the name stays above it.
  • SeneaL UI's login server-rules window stays hidden. [Notices] HideServerRules is on by default. Server limits still apply.

1.1.15

  • Equipped and selected weapons, tools, and armor get a brighter blue frame. Config: [Slots] SelectionGlow (0 to 3, default 1.4). 0 leaves SeneaL's own glow.
  • Equipping or unequipping an item shows a white whole-second countdown on the item icon (5, 4, 3, 2, 1). Config: [Slots] ShowEquipCue (on by default).

1.1.8

  • Creature and player health bars show current/max just above the bar. Config: [WorldHud] ShowHealthNumbers (on by default).
  • Fixed a crash while creating that label. TextMesh Pro threw when an outline was applied to a font with no outline material.
  • Passive Powers size slider: [Powers] Scale, from 0.5 to 1.5. 1 is the previous size.
  • Optional always-visible stamina, eitr, and adrenaline bars. All default off, so SeneaL UI still fades them:
    • [Vitals] AlwaysShowStamina
    • [Vitals] AlwaysShowEitr
    • [Vitals] AlwaysShowAdrenaline
  • Hovering a Grillspett Item Drawer shows one slot and the total stored count, instead of every stack.
  • Fixed the drawer-preview patch failing to load. SeneaL UI names the container parameter c.

1.1.3

  • Hotbar, action slots, and food quick slots move to the bottom left.
  • Health and food sit above that hotbar. Compass stays at the top.
  • Boss bars and center messages are nudged. Minimap cluster shifts left.
  • SeneaL's unused guardian-power circle can be hidden. Passive Powers sit beside the food column.