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SeneaLHudLayout
Moves SeneaL UI's hotbar to the bottom left and keeps compass, health, boss bars, and Passive Powers readable.
| Date uploaded | a day ago |
| Version | 1.1.31 |
| Download link | cjayride-SeneaLHudLayout-1.1.31.zip |
| Downloads | 121 |
| Dependency string | cjayride-SeneaLHudLayout-1.1.31 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350seneaL-SeneaL_UI
Complete Valheim UI redesign: HUD, inventory with equipment and quick slots, chests, crafting, build menu, world map, character windows, in-game settings. The server sets the gameplay rules.
Preferred version: 1.1.6README
SeneaL HUD Layout
Client layout companion for SeneaL UI. Moves the hotbar cluster to the bottom left, lifts health/food above it, keeps the compass at the top, and places Passive Powers next to the food column.
Requires SeneaL UI. Clients only.
1.1.31
- Highlight and check color or size changes apply to items that are already selected.
- Turning Highlight or CornerPip on or off updates marks already on screen.
1.1.30
- Selected and equipped items get a soft gold glow.
[Slots] Highlightdefaults on. Color is[Slots] HighlightColor, size is[Slots] HighlightSize. - A green check marks the selected hotbar item and equipped gear.
[Slots] CornerPipdefaults on. Size is[Slots] CornerPipSize. - Inventory equip countdown:
[Slots] ShowEquipCue. Hotbar countdown for worn gear only:[Slots] ShowGearBarCue. - Health numbers sit just below the bar. The login server-rules window stays hidden.
1.1.15
- Equipped items get a brighter blue frame.
[Slots] SelectionGlowis 0 to 3, default 1.4. - Equipping or unequipping shows a white seconds countdown on the item.
[Slots] ShowEquipCuedefaults on.
1.1.8
[Powers] Scalesizes the Passive Powers icons (0.5 to 1.5, default 1).- Creature and player bars show
current/maxjust above the bar.[WorldHud] ShowHealthNumbersdefaults on. [Vitals] AlwaysShowStamina,AlwaysShowEitr, andAlwaysShowAdrenalinedefault off, so SeneaL UI still fades those bars.- Item Drawer hover shows one slot and the total count.
Config: BepInEx/config/cjayride.SeneaLHudLayout.cfg
[General] Enabled = false restores SeneaL's own placement.
SeneaL UI by seneaL. Layout overlay by cjayride.
CHANGELOG
Changelog
1.1.51
- Rarity fill default strength is 0.10.
1.1.50
- With the compass hidden, the boss bar moves up into that space.
- The Raid event card sits below the boss bar instead of on top of it.
- Rarity fill works on inventory slots again. Default strength is 0.20.
1.1.49
- Rarity fill clears off empty slots after death, and comes back when the items are in those slots again.
1.1.48
- Center message defaults are gap 47, half size, and sent into SeneaL's notices.
- Creature stars stay on one line.
1.1.47
- Creature, player, and boss nameplates use the ink of the letters, so the lines sit together without a font-box gap.
- The alert and aware marks above creatures stay hidden.
1.1.46
- Boss, creature, and player nameplates sit tighter: the gap is measured from the letters themselves, not the text box.
- The Lv label beside creature and boss names is hidden.
1.1.45
- Creature and player nameplates are measured from the health bar itself: name, then health numbers, then the bar, then stars. Levels above 2 get their own star row.
- Boss name and health numbers sit a little further off the boss bar.
- Creature and player bars can be widened with
[WorldHud] EnemyBarWidth(default 1.5).[WorldHud] ShowEnemyLeveladds an Lv label. - The large middle message can be scaled with
[CenterMessage] Scale, or sent into SeneaL's notices with[CenterMessage] SendToNotices.
1.1.44
- Creature and player nameplates stack as name, health numbers, health bar, then stars. Health numbers stay above the bar.
- Food-bar level default X is -39.
- VNEI opens with its top-right corner against the bottom-right corner of the VNEI button.
1.1.43
- Food-bar level defaults to X -41 and Y -20.4. Extra digits grow to the right, so the label does not slide.
- Creature stars above two stay in a short row under the health bar, and the health numbers sit on the next line. The old drop used the bar's stretched height, which pushed the numbers and the stars off the nameplate.
1.1.42
- SeneaL's chat window stays hidden.
[Chat] HideChatis on by default, so another chat mod such as Chatter can draw the messages.
1.1.40
- The crafting panel has an Items button that opens VNEI's full item search. The button then says Close. Closing the inventory closes the search too.
[Crafting] ShowItemSearch.
1.1.39
- Selected-item glow is off by default.
[Slots] Highlight. - Health numbers for creatures with more than 2 stars sit one short row under the stars, instead of being pushed far down over them.
- Character-window level reads
Level 22and sits a little lower in the frame. - Food-timer level is its own switch,
[Character] ShowFoodLevel. It sits directly under the timers, sized to the wordsLevel 22.
1.1.38
- Creature health numbers drop below the star row when a creature has more than 2 stars, so the extra stars stay visible.
1.1.37
- Rarity fill defaults to 0.05 strength.
- SeneaL's rarity edge stays hidden while the fill is on, so the only glowing edge is the selected or equipped item.
1.1.36
- The character-window level sits 5 pixels lower, clear of the frame.
- The same level also sits under the food timers, on the row with the health number.
[Minimap] HideStatusPillsnow hides the wind and day/time pills under the minimap. The biome name on the map stays.
1.1.35
- Magic items fill the inside of the slot with their EpicLoot color, and SeneaL's rarity border is hidden. The gold selected and equipped glow stays.
[Slots] RarityFillis on by default.[Slots] RarityFillStrengthis how solid that fill is (default 0.5). Turn RarityFill off to restore SeneaL's border.
1.1.34
- SkillsReworked level sits in the top left of the character window (Skills, Texts, Trophies, PvP).
[Character] ShowLevelis on by default. - The wind and day/time pills under the minimap can be hidden.
[Minimap] HideStatusPillsis on by default. The biome name on the map stays.
1.1.33
- Power timers no longer throw every frame when there is no local player.
1.1.32
- Ctrl-click and put-all split a wallet coin count above 999 into real stacks of 999 before moving them into a chest. If there are not enough free inventory slots to split the whole amount, the leftover stays in the wallet.
1.1.31
- Changing highlight or check color and size updates marks that are already on screen. You do not have to reselect the item.
- Turning Highlight or CornerPip on marks whatever is already selected, including at login. Turning them off clears those marks.
1.1.30
- Selected hotbar items and equipped gear get a soft gold glow around the button's own edge.
[Slots] Highlightis on by default.[Slots] HighlightColordefaults to gold (FFD700).[Slots] HighlightSizeis how far it spreads, default 4. - A green check sits on top of the item border for the selected hotbar item and equipped gear.
[Slots] CornerPipis on by default.[Slots] CornerPipSizedefaults to 18.[Slots] CheckColoris the check color. - Turning Highlight or CornerPip off clears marks that are already on screen. Turning them on marks whatever is already selected.
- Equip countdown stays in the inventory window (
[Slots] ShowEquipCue).[Slots] ShowGearBarCuealso shows it on the hotbar, only while worn gear is being equipped or unequipped. Weapon and tool swaps do not show it. - Health numbers sit just below the bar, so the name stays above it.
- SeneaL UI's login server-rules window stays hidden.
[Notices] HideServerRulesis on by default. Server limits still apply.
1.1.15
- Equipped and selected weapons, tools, and armor get a brighter blue frame. Config:
[Slots] SelectionGlow(0 to 3, default 1.4).0leaves SeneaL's own glow. - Equipping or unequipping an item shows a white whole-second countdown on the item icon (
5,4,3,2,1). Config:[Slots] ShowEquipCue(on by default).
1.1.8
- Creature and player health bars show
current/maxjust above the bar. Config:[WorldHud] ShowHealthNumbers(on by default). - Fixed a crash while creating that label. TextMesh Pro threw when an outline was applied to a font with no outline material.
- Passive Powers size slider:
[Powers] Scale, from 0.5 to 1.5.1is the previous size. - Optional always-visible stamina, eitr, and adrenaline bars. All default off, so SeneaL UI still fades them:
[Vitals] AlwaysShowStamina[Vitals] AlwaysShowEitr[Vitals] AlwaysShowAdrenaline
- Hovering a Grillspett Item Drawer shows one slot and the total stored count, instead of every stack.
- Fixed the drawer-preview patch failing to load. SeneaL UI names the container parameter
c.
1.1.3
- Hotbar, action slots, and food quick slots move to the bottom left.
- Health and food sit above that hotbar. Compass stays at the top.
- Boss bars and center messages are nudged. Minimap cluster shifts left.
- SeneaL's unused guardian-power circle can be hidden. Passive Powers sit beside the food column.