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WeaponSwitchQueue
Queues hotbar weapon switches during attack animations and applies them when the swing finishes. Client only.
| Date uploaded | 2 weeks ago |
| Version | 1.0.3 |
| Download link | cjayride-WeaponSwitchQueue-1.0.3.zip |
| Downloads | 75 |
| Dependency string | cjayride-WeaponSwitchQueue-1.0.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Weapon Switch Queue
Client-only. Hotbar weapon presses during an attack are remembered and applied when the swing finishes. Sheath (Hide) can be queued too. A queued switch still applies while sprinting.
Install: BepInEx/plugins/cjayride-WeaponSwitchQueue/Cjayride.WeaponSwitchQueue.dll
Not the same as Hotbar Switch — that mod only cycles which inventory row is treated as the hotbar.
CHANGELOG
1.0.3
- Fix: a queued weapon switch still applies while you are sprinting. Valheim clears its equip bar on every sprint tick, so the switch was wiped before it finished. Standing still is unchanged.
1.0.2
- Fix: the queue is drained from the plugin's own update loop. 1.0.0 and 1.0.1 attached every patch to
Player.ToggleEquipped, so a queued switch was never applied. - Queue remembers whether the press meant equip or unequip, and drops it if the item leaves your inventory or the attack never ends (
QueueSeconds). - New:
InstantEquip(off) andDebugLogging(off).
1.0.1
- Fix: patch Player.ToggleEquipped (not Humanoid). Hotbar switches during attacks are queued again.
1.0.0
- Queue hotbar weapon changes during attacks; apply on next FixedUpdate after the swing ends.
- Optional queued hide (sheath) with instant or animated hide.