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Decompiled source of OMP HideNearbyButton v1.2.1
BepInEx\plugins\OMP_HideNearbyButton.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("OMP_HideNearbyButton")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("OMP_HideNearbyButton")] [assembly: AssemblyTitle("OMP_HideNearbyButton")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OMP_HideNearbyButton { [BepInPlugin("diegopho13.omp.hidenearbybutton", "OMP Hide Nearby Button", "1.2.1")] public class Plugin : BaseUnityPlugin { private GameObject target; private float nextScan; private void Update() { if ((Object)(object)target != (Object)null || Time.unscaledTime < nextScan) { return; } nextScan = Time.unscaledTime + 2f; GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); foreach (GameObject val in array) { if (!((Object)(object)val == (Object)null) && !(((Object)val).name != "OMP_NearbyUse")) { target = val; CanvasGroup val2 = target.GetComponent<CanvasGroup>(); if ((Object)(object)val2 == (Object)null) { val2 = target.AddComponent<CanvasGroup>(); } val2.alpha = 0f; val2.interactable = false; val2.blocksRaycasts = false; break; } } } } }