Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Automatics
Automatics is a mod that automates the tedious tasks of life in Valheim. Most of its features exist in existing mods, but it has been re-designed to make it easier for me to use.
| Date uploaded | 4 years ago |
| Version | 1.1.1 |
| Download link | eideehi-Automatics-1.1.1.zip |
| Downloads | 568 |
| Dependency string | eideehi-Automatics-1.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200README
Automatics - Valheim Mod
Automatics is a mod that automates the tedious tasks of life in Valheim. Most of its features exist in existing mods, but it has been re-designed to make it easier for me to use.
Features
Automatic door
Automatically opens and closes the door near the player. The interval and distance to detect the player can be changed from the configuration.
Automatic map pinning
Automatic pinning animals, monsters, floras, veins, dungeons, etc. that exist around the player to the map. The pinning allows for each object and the detection range of the object can be changed from the config.
Custom map icons
Using png files and csv, you can customize icons for pins added by Automatic map pinning.
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Files to be prepared
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CustomMapIcon.csv: Describe information such as which icons to customize and which images to use. Detailed specifications are described below.
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ICON_NAME.png: Image files required for each icon. A png file with transparency information is preferred.
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Place the prepared files in the following configuration.
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/Valheim/BepInEx/plugins/Automatics/Textures
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CustomMapIcon.csv
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ICON_1_NAME.png
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ICON_2_NAME.png
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Format of CustomMapIcon.csv
Four columns are defined in this csv: TARGET, FILE, WIDTH, and HEIGHT. The first line is considered a header and is skipped, so information should be written in the second and subsequent lines.
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TARGET: Specify the name of the object for which the custom icon is to be used. Display name (e.g. Boar) and internal name (e.g. $enemy_boar) are available.
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FILE: Specify the name of the image file to be used for the icon. It is best to keep the image size between 16x16 and 32x32, as too large an icon will be obtrusive.
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WIDTH: Specify the width of the icon.
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HEIGHT: Specify the height of the icon.
Example files
I don’t feel I have explained it very well, so I have prepared a sample file. Please click here to check the structure of the file that actually works. You can also download the zip file and check the operation on your PC.
Automatic processing
Refueling pieces that need fuel. Deliver materials to pieces that process materials, and store items produced by pieces. These tasks can be automated via containers around the piece.
Automatic feeding
Animals and other creatures that consume food will be able to consume food from containers and the player's inventory, not just from food on the ground.
Automatic repair
It can automatically repair items when the player is near a crafting station or when the crafting station GUI is opened or automatically repair nearby pieces when the player has a hammer equipped.
Configurations
I recommend using Configuration Manager.
[ #1 Logging ] / [logging]
Logging / [logging_enabled]
Enable logging. Regardless of the value set here, the log of Automatics initialization process will always be output.
- Default value: false
Allowed Log Level / [allowed_log_level]
Specifies the level at which logging is allowed.
- Default value: Fatal, Error, Warning, Message
- Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
[ #2 Automatic Door ] / [automatic_door]
Automatic Door / [automatic_door_enabled]
Enable the function to open and close the door automatically.
- Default value: true
Allow Automatic Door / [allow_automatic_door]
Specify which doors are allowed to open and close automatically.
- Default value: All
- Acceptable values: None, WoodDoor, WoodGate, IronGate, DarkwoodGate, WoodShutter, All
Allow Automatic Door (Custom) / [allow_automatic_door_custom]
Specify any door to be allowed to open and close automatically. A display name (e.g. wooden door) or an internal name (e.g. $piece_wooddoor) can be specified.
- Default value:
Interval To Open / [interval_to_open]
the interval at which to call the process to determine whether to open the door. (Unit: second)
- Default value: 0.1
- Acceptable value range: From 0.1 to 8
Interval To Close / [interval_to_close]
the interval at which to call the process to determine whether to close the door. (Unit: second)
- Default value: 0.1
- Acceptable value range: From 0.1 to 8
Player Search Radius To Open / [player_search_radius_to_open]
The door automatically open when the player is inside the specified radius, with the door as the origin. (Unit: meter)
- Default value: 2.5
- Acceptable value range: From 1 to 8
Player Search Radius To Close / [player_search_radius_to_close]
The door automatically close when the player is inside the specified radius, with the door as the origin. (Unit: meter)
- Default value: 2.5
- Acceptable value range: From 1 to 8
Toggle Automatic Door Enabled / [toggle_automatic_door_enabled_key]
Shortcut key to enable/disable the automatic door.
- Default value:
[ #3 Automatic Map Pinning ] / [automatic_map_pinning]
Automatic Map Pinning / [automatic_map_pinning_enabled]
Enables automatic pinning to the map.
- Default value: true
Dynamic Object Search Range / [dynamic_object_search_range]
Specify the range of dynamic objects to be explored. "Dynamic Object" are objects that change position, such as animals, monsters, etc. Set to 0 to disable pinning of dynamic objects. (Unit: meter)
- Default value: 64
- Acceptable value range: From 0 to 256
Static Object Search Range / [static_object_search_range]
Specify the range of static objects to be explored. "Static Object" are objects that do not change their position, such as plants, veins, etc. Setting this to 0 disables pinning of static objects. (Unit: meter)
- Default value: 16
- Acceptable value range: From 0 to 256
Location Search Range / [location_search_range]
Specify the range of location to be explored. "Location" is a specific place, such as dungeon, fuling village, etc. Setting this to 0 disables location pinning. (Unit: meter)
- Default value: 96
- Acceptable value range: From 0 to 256
Allow Pinning Animal / [allow_pinning_animal]
Specify the animals to be automatic pinning.
- Default value: All
- Acceptable values: None, Boar, Deer, Wolf, Lox, Bird, Fish, All
Allow Pinning Monster / [allow_pinning_monster]
Specify the monsters to be automatic pinning.
- Default value: All
- Acceptable values: None, Greyling, Neck, Ghost, Greydwarf, GreydwarfBrute, GreydwarfShaman, RancidRemains, Skeleton, Troll, Abomination, Blob, Draugr, DraugrElite, Leech, Oozer, Surtling, Wraith, Drake, Fenring, StoneGolem, Deathsquito, Fuling, FulingBerserker, FulingShaman, Growth, Serpent, Bat, FenringCultist, Ulv, All
Allow Pinning Flora / [allow_pinning_flora]
Specify the flora to be automatic pinning.
- Default value: Mushroom, Raspberries, Blueberries, CarrotSeeds, Thistle, TurnipSeeds, Cloudberries
- Acceptable values: None, Dandelion, Mushroom, Raspberries, Blueberries, Carrot, CarrotSeeds, YellowMushroom, Thistle, Turnip, TurnipSeeds, Onion, OnionSeeds, Barley, Cloudberries, Flex, All
Allow Pinning Vein / [allow_pinning_vein]
Specify the veins to be automatic pinning.
- Default value: -9
- Acceptable values: None, Copper, Tin, MudPile, Obsidian, Silver, All
Allow Pinning Spawner / [allow_pinning_spawner]
Specify the spawners to be automatic pinning.
- Default value: None
- Acceptable values: None, GreydwarfNest, EvilBonePile, BodyPile, All
Allow Pinning Other Object / [allow_pinning_other]
Specify the other objects to be automatic pinning.
- Default value: WildBeehive
- Acceptable values: None, Vegvisir, Runestone, WildBeehive, Portal, All
Allow Pinning Dungeon / [allow_pinning_dungeon]
Specify the dungeons to be automatic pinning.
- Default value: All
- Acceptable values: None, BurialChambers, TrollCave, SunkenCrypts, MountainCave, All
Allow Pinning Spot / [allow_pinning_spot]
Specify the spots to be automatic pinning.
- Default value: All
- Acceptable values: None, InfestedTree, FireHole, DrakeNest, GoblinCamp, TarPit, All
Allow Pinning Ship / [allow_pinning_ship]
Enable automatic pinning for the ship.
- Default value: true
Allow Pinning Animal (Custom) / [allow_pinning_animal_custom]
Specify the display name (e.g. Boar) or internal name (e.g. $enemy_boar) of the target animals.
- Default value:
Allow Pinning Monster (Custom) / [allow_pinning_monster_custom]
Specify the display name (e.g. Greyling) or internal name (e.g. $enemy_greyling) of the target monsters.
- Default value:
Allow Pinning Flora (Custom) / [allow_pinning_flora_custom]
Specify the display name (e.g. Dandelion) or internal name (e.g. $item_dandelion) of the target flora.
- Default value:
Allow Pinning Vein (Custom) / [allow_pinning_vein_custom]
Specify the display name (e.g. Copper deposit) or internal name (e.g. $piece_deposit_copper) of the target veins.
- Default value:
Allow Pinning Spawner (Custom) / [allow_pinning_spawner_custom]
Specify the display name (e.g. Greydwarf nest) or internal name (e.g. $enemy_greydwarfspawner) of the target spawners.
- Default value:
Not Pinning Tamed Animals / [ignore_tamed_animals]
Exclude tamed animals from automatic pinning.
- Default value: true
Static Object Search Interval / [static_object_search_interval]
Specify the interval at which static object search. Setting to 0 disables periodic static object search. (Unit: second)
- Default value: 0.25
- Acceptable value range: From 0 to 8
Flora Pins Merge Range / [flora_pins_merge_range]
When pinning flora, it recursively searches for the same flora that exist within a specified range and merge them into a single pin. (Unit: meter)
- Default value: 8
- Acceptable value range: From 0 to 16
In Ground Veins Need Wishbone / [in_ground_veins_need_wishbone]
Specify whether need to equip a Wishbone to pinning a vein that in ground.
- Default value: true
Static Object Search / [static_object_search_key]
Specify shortcut keys for searching static objects. Setting this item disables the static object search at regular intervals, so that it is performed only once each time the shortcut key is pressed.
- Default value:
[ #4 Automatic Processing ] / [automatic_processing]
Automatic Processing / [automatic_processing_enabled]
Enable automatic functions for tasks such as cooking, refining, and refilling fuel.
- Default value: true
Beehive Allow Processing / [piece_beehive_allow_automatic_processing]
Specify the automatic processing to be allowed for Beehive
- Default value: Store
- Acceptable values: None, Store
Beehive Container Search Range / [piece_beehive_container_search_range]
Specify the maximum distance which Beehive will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Bonfire Allow Processing / [piece_bonfire_allow_automatic_processing]
Specify the automatic processing to be allowed for Bonfire
- Default value: Refuel
- Acceptable values: None, Refuel
Bonfire Container Search Range / [piece_bonfire_container_search_range]
Specify the maximum distance which Bonfire will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Blast furnace Allow Processing / [piece_blastfurnace_allow_automatic_processing]
Specify the automatic processing to be allowed for Blast furnace
- Default value: Craft, Refuel, Store
- Acceptable values: None, Craft, Refuel, Store
Blast furnace Container Search Range / [piece_blastfurnace_container_search_range]
Specify the maximum distance which Blast furnace will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Campfire Allow Processing / [piece_firepit_allow_automatic_processing]
Specify the automatic processing to be allowed for Campfire
- Default value: Refuel
- Acceptable values: None, Refuel
Campfire Container Search Range / [piece_firepit_container_search_range]
Specify the maximum distance which Campfire will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Charcoal kiln Allow Processing / [piece_charcoalkiln_allow_automatic_processing]
Specify the automatic processing to be allowed for Charcoal kiln
- Default value: Craft, Store
- Acceptable values: None, Craft, Store
Charcoal kiln Container Search Range / [piece_charcoalkiln_container_search_range]
Specify the maximum distance which Charcoal kiln will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Cooking station Allow Processing / [piece_cookingstation_allow_automatic_processing]
Specify the automatic processing to be allowed for Cooking station
- Default value: Store
- Acceptable values: None, Craft, Store
Cooking station Container Search Range / [piece_cookingstation_container_search_range]
Specify the maximum distance which Cooking station will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Fermenter Allow Processing / [piece_fermenter_allow_automatic_processing]
Specify the automatic processing to be allowed for Fermenter
- Default value: Craft, Store
- Acceptable values: None, Craft, Store
Fermenter Container Search Range / [piece_fermenter_container_search_range]
Specify the maximum distance which Fermenter will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Hanging brazier Allow Processing / [piece_brazierceiling01_allow_automatic_processing]
Specify the automatic processing to be allowed for Hanging brazier
- Default value: Refuel
- Acceptable values: None, Refuel
Hanging brazier Container Search Range / [piece_brazierceiling01_container_search_range]
Specify the maximum distance which Hanging brazier will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Hearth Allow Processing / [piece_hearth_allow_automatic_processing]
Specify the automatic processing to be allowed for Hearth
- Default value: Refuel
- Acceptable values: None, Refuel
Hearth Container Search Range / [piece_hearth_container_search_range]
Specify the maximum distance which Hearth will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Iron cooking station Allow Processing / [piece_cookingstation_iron_allow_automatic_processing]
Specify the automatic processing to be allowed for Iron cooking station
- Default value: Store
- Acceptable values: None, Craft, Store
Iron cooking station Container Search Range / [piece_cookingstation_iron_container_search_range]
Specify the maximum distance which Iron cooking station will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Jack-o-turnip Allow Processing / [piece_jackoturnip_allow_automatic_processing]
Specify the automatic processing to be allowed for Jack-o-turnip
- Default value: Refuel
- Acceptable values: None, Refuel
Jack-o-turnip Container Search Range / [piece_jackoturnip_container_search_range]
Specify the maximum distance which Jack-o-turnip will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Sconce Allow Processing / [piece_sconce_allow_automatic_processing]
Specify the automatic processing to be allowed for Sconce
- Default value: Refuel
- Acceptable values: None, Refuel
Sconce Container Search Range / [piece_sconce_container_search_range]
Specify the maximum distance which Sconce will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Smelter Allow Processing / [piece_smelter_allow_automatic_processing]
Specify the automatic processing to be allowed for Smelter
- Default value: Craft, Refuel, Store
- Acceptable values: None, Craft, Refuel, Store
Smelter Container Search Range / [piece_smelter_container_search_range]
Specify the maximum distance which Smelter will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Spinning wheel Allow Processing / [piece_spinningwheel_allow_automatic_processing]
Specify the automatic processing to be allowed for Spinning wheel
- Default value: Store
- Acceptable values: None, Craft, Store
Spinning wheel Container Search Range / [piece_spinningwheel_container_search_range]
Specify the maximum distance which Spinning wheel will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Standing blue-burning iron torch Allow Processing / [piece_groundtorchblue_allow_automatic_processing]
Specify the automatic processing to be allowed for Standing blue-burning iron torch
- Default value: Refuel
- Acceptable values: None, Refuel
Standing blue-burning iron torch Container Search Range / [piece_groundtorchblue_container_search_range]
Specify the maximum distance which Standing blue-burning iron torch will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Standing green-burning iron torch Allow Processing / [piece_groundtorchgreen_allow_automatic_processing]
Specify the automatic processing to be allowed for Standing green-burning iron torch
- Default value: Refuel
- Acceptable values: None, Refuel
Standing green-burning iron torch Container Search Range / [piece_groundtorchgreen_container_search_range]
Specify the maximum distance which Standing green-burning iron torch will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Standing iron torch Allow Processing / [piece_groundtorch_allow_automatic_processing]
Specify the automatic processing to be allowed for Standing iron torch
- Default value: Refuel
- Acceptable values: None, Refuel
Standing iron torch Container Search Range / [piece_groundtorch_container_search_range]
Specify the maximum distance which Standing iron torch will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Standing wood torch Allow Processing / [piece_groundtorchwood_allow_automatic_processing]
Specify the automatic processing to be allowed for Standing wood torch
- Default value: Refuel
- Acceptable values: None, Refuel
Standing wood torch Container Search Range / [piece_groundtorchwood_container_search_range]
Specify the maximum distance which Standing wood torch will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Stone oven Allow Processing / [piece_oven_allow_automatic_processing]
Specify the automatic processing to be allowed for Stone oven
- Default value: Craft, Refuel, Store
- Acceptable values: None, Craft, Refuel, Store
Stone oven Container Search Range / [piece_oven_container_search_range]
Specify the maximum distance which Stone oven will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
Windmill Allow Processing / [piece_windmill_allow_automatic_processing]
Specify the automatic processing to be allowed for Windmill
- Default value: Store
- Acceptable values: None, Craft, Store
Windmill Container Search Range / [piece_windmill_container_search_range]
Specify the maximum distance which Windmill will search for containers. (Unit: meter)
- Default value: 8
- Acceptable value range: From 1 to 64
[ #5 Automatic Feeding ] / [automatic_feeding]
Automatic Feeding / [automatic_feeding_enabled]
Enable automatic feeding for animals.
- Default value: true
Feed Search Range / [feed_search_range]
Specify the maximum distance which animal will search for food. 0 disables the feed box search and -1 uses the default value for each animal. (Unit: meter)
- Default value: -1
- Acceptable value range: From -1 to 64
Need Close To Eat The Feed / [need_close_to_eat_the_feed]
Specify whether or not the animal needs to approach the food in order to eat it.
- Default value: false
Allow To Feed From Container / [allow_to_feed_from_container]
Specify the types of animals allowed to feed from the container.
- Default value: Tamed
- Acceptable values: None, Wild, Tamed, All
[ #6 Automatic Repair ] / [automatic_repair]
Automatic Repair / [automatic_repair_enabled]
Enable automatic repair of items and pieces.
- Default value: true
Crafting Station Search Range / [crafting_station_search_range]
Specify the range to search for a crafting station to be used to repair items. Setting to 0 disables periodic item repair. (Unit: meters)
- Default value: 16
- Acceptable value range: From 0 to 64
Repair Items When Accessing The Crafting Station / [repair_items_when_accessing_the_crafting_station]
Specify whether or not to repair all items that can be repaired when the workbench GUI is opened.
- Default value: false
Item Repair Message / [item_repair_message]
Specify where the message is displayed when an item is repaired.
- Default value: None
Piece Search Range / [piece_search_range]
Specify the range to search for a pieces to repair. Setting to 0 disables periodic pieces repairs. (Unit: meters)
- Default value: 16
- Acceptable value range: From 0 to 64
Piece Repair Message / [piece_repair_message]
Specify where the message is displayed when a piece is repaired.
- Default value: None
Languages
Language |
Translators |
Status |
English |
Translation Tools |
100% |
Japanese |
EideeHi |
100% |
Credits
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Dependencies:
License
Automatics is developed and released under the MIT license. For the full text of the license, please see the LICENSE file.
Changelog
v1.1.1 [2022-04-10]
- Fix package task of mod files for Thunderstore
- Fix a bug in which the 'Repair Pieces' function continued to work even though the 'Automatic Repair' feature was disabled in the configuration
v1.1.0 [2022-04-07]
- Add the feature of 'Automatic Feeding'
- Add the feature of 'Automatic Repair'
- Add option to allow automatic opening/closing for any door
- Fix a bug where the generated items would be lost if Smelter could not find the container when 'Automatic Store' was enabled
- Fix a bug where the honey to be set over the maximum if Beehive could not find the container when 'Automatic Store' was enabled
v1.0.6 [2022-04-04]
- Fix a bug that prevented automatic pinning of player existing in the open air under certain conditions, judging that they exist in the dungeon
- Add elements added in patch 0.207.20 to be the target for automatic pinning
- Change the maximum value of the container search range in 'Automatic Processing' to 64
- Change to remove pins added by automatic pinning when some veins are destroyed
v1.0.5 [2022-03-28]
- Add shortcut key to perform searches for static objects
- Add shortcut key to enable/disable automatic door
- Fix a bug that caused dynamic pins to remain on the map when auto-pinning was disabled from the config
- Change the initial value of the 'Automatic Map Pinning' configuration
v1.0.4 [2022-03-18]
- Fix a bug fish were not pinned
- Fix a bug that caused pins to be deleted at unintended times
- Fix a bug in which automatic pinning of ship was enabled regardless of the config value
- Add the feature to customize the icons of pins added by auto pinning
- There are no custom icons bundled with Automatics, please add your own
v1.0.3 [2022-03-16]
- Fix a bug where tamed animals continue to be pinned
- Add options for users to add map pinning targets (animals, monsters, flora, veins, and spawners)
- As a result, elements added by mods are no longer automatic pinning unless this option is used
- Add an option to allow ships to be automatic pinning
- This is dynamic pinning, but unlike other dynamic pins, the pins is saved in the save data
v1.0.2 [2022-03-15]
- Improvement of FPS drop due to Automatic Map Pinning
- In particular, FPS is greatly improved in areas with a lot of flora, such as farms
- Reduce the processing load on Automatic Door
- Add Portal to the Automatic Map Pinning target
- Portal is added to 'Allow Pinning Other Objects'
v1.0.1 [2022-03-06]
- Fix a bug that prevented some Tar Pits from being pinning
- Fix a bug in which automatic map pinning of static objects causes a significant drop in FPS
- Fix logic for determining if a vein is in ground
- Change the Automatic Map Pinning process is not called when the game is paused
- Change Automatic Door options so that Open and Close can be specified separately
v1.0.0 [2022-01-23]
- Initial release
CHANGELOG
v1.7.0 [2026-07-19]
- Added Automatic Storage for moving eligible inventory items into nearby containers by hotkey.
- Added Automatic Farming for harvesting, replanting, sowing, seed reserves, and role-based container workflows.
- Improved Automatic Mapping performance, cache coherence, navigation, cleanup, and object matching.
- Improved Automatic Processing performance and container handling, including dedicated-server-safe mutations and storage effects.
- Improved multiplayer access and ownership handling for doors, feeding, farming, pickup, processing, and containers.
- Fixed config migration and console command edge cases, including bounded regular-expression matching.
- Added optional in-game smoke tests for live Storage, Door, Pickup, and Processing workflows.
v1.6.0 [2026-05-17]
- Updated for Valheim 0.221.12 and added automation data for Ashlands, Bog Witch, and Call to Arms content.
- Added a config migration that appends new default automation targets to existing allow lists.
- Added map navigation from selected pins, including HUD distance display while navigating.
- Improved Automatic Mapping performance and stability with throttled dynamic scans, spatial pin lookups, safer static scan invalidation, dense-area scan fallback, and cached MineRock5 collider data.
- Improved Automatic Door behavior for predicted player movement and multiplayer or dedicated-server sessions.
- Added configurable Automatic Processing connection effects and fixed stale container lookup reuse across different search limits.
- Fixed Automatic Pickup and Automatic Feeding ownership handling in multiplayer or dedicated-server sessions to avoid unsaved item changes or lost pickups.
- Fixed translations not refreshing after language changes.
- Modernized the build scripts, release checks, README, configuration reference, and user guide.
v1.5.1 [2023-10-15]
- Fixed an issue that could potentially cause exceptions when attempting to place containers added by specific mods. (#61)
v1.5.0 [2023-10-08]
- Update for Valheim 0.217.24
- The removal of the previously deprecated "module_disable" option and the "resources_directory"
v1.4.8 [2023-07-09]
- Update for Valheim 0.216.9
- Removed the "allow_non_duplicate_pins" option from the "removemappins" command. Instead, added the "dry-run" and "dangerous-mode" options.
- Enabled specifying prefab names as targets for custom icons. For more details, please refer to custom-icon-pack.adoc.
v1.4.7 [2023-05-13]
- Added a console command to remove map pins.
v1.4.6 [2023-05-02]
- Fixed a bug where static pins were immediately deleted when the "Save Static Object Pins" option was not enabled.
v1.4.5 [2023-05-01]
- Fixed a bug where pins for static objects were sometimes duplicated when the player moved using portals.
- Fixed a bug where an exception could occur when trying to delete a pin by right-clicking it.
- Automatic Pickup no longer pickup items if it would cause the player to become overweight.
- Added an option to the Automatic Processing to store only if products exist in the container.
- Added a Ballista to Automatic Processing targets.
- Changed the display name and description of the Automatic Processing config.
v1.4.4 [2023-03-23]
- Fixed a bug where the automatic door stops functioning when the player moves a certain distance away from it.
- Fixed a bug where pins would be duplicated and added when the vehicle moves, if the vehicle's automatic mapping is enabled.
v1.4.3 [2023-03-18]
- Updated for changes in Valheim 0.214.2.
- Fixed a bug where the "Pickup All Nearby" shortcut key wouldn't work if it included an interact key (e.g. Shift + E).
- Fixed a bug that caused wild animals to attack containers with food under certain conditions, even if they were allowed to eat from them.
- Fixed a bug where portals wouldn't be automatically pinned, even if "Allow Pinning Portal" was enabled.
- Fixed a bug where pins would remain on the map even after disabling automatic mapping in the configuration.
v1.4.2 [2023-03-12]
- Fixed a bug where the game won't start if some modules are disabled.
v1.4.1 [2023-03-11]
- Fixed a bug where the toggle key for automatic doors would become disabled after using it to turn off the function.
- Fixed a bug where the automatic mapping function would delete unrelated pins, such as pins added by users or boss pins.
- Fixed a bug where the automatic mapping function would cause an exception when loading the world without exiting the game after logging out of the world.
- Fixed a bug where the automatic door closing function would not work, causing the door to remain open.
- The "printobjects" command can now output doors and containers.
- Fixed a bug where the automatic repair function would cause an exception under certain conditions.
- Fixed a bug where the "Distance For Automatic Opening" configuration for automatic doors was not functioning and instead referenced "Distance For Automatic Closing."
- Modified the "Disable Module" item in the configuration to be more intuitive.
- Added "Hexagonal gate" to the door presets.
v1.4.0 [2022-12-26]
- Overall Rewriting
- AutomaticDoor
- Logic Improvements
- AutomaticFeeding
- A little refactoring
- AutomaticMapping
- Add Vehicle category
- Portal pinning is now a stand-alone option, not in the Other category
- Static object pins are no longer saved by default. They can be changed to be saved in the options
- You can now hold down the left Shift key and click on a pin on the map to force the pin to change to save
- Added option to automatically remove pins when destructible objects are destroyed. (probably won't work perfectly, so don't expect too much)
- AutomaticMining
- Limit the number of parts that can be damaged by automatic mining to a maximum of 3 at a time
- AutomaticProcessing
- Removed the option to limit crafting by the total number of items in a product, instead added an option to limit crafting by the number of product stacks
- Added option to replenish material only when the material in the processor runs out
- Added option to refuel only when the fuel in the processor runs out
- Smelter's automatic crafting has been improved to process time-based quantities of material even when away from it for extended periods of time
- AutomaticRepair
- A little refactoring
- AutomaticDoor
- Added AutomaticPickup feature
- Custom objects have been renamed User-defined objects and moved to the General category of the Config
- I have documentation on how to add user-defined objects, so please read through it if necessary
- https://github.com/eideehi/valheim-automatics/blob/1.4.0/docs/add-user-defined-object.adoc
- Mistlands content has been added to the automation
- Added options to completely disable each feature
- Change the console command to take arguments like the CLI
v1.3.2 [2022-12-06]
- Rebuild for Mistlands Update
- Content added in the Mistlands Update is not yet available for automation by Automatics
v1.3.1 [2022-11-13]
- Fix an error that occurred if ConfigurationManager was not installed
- Custom map icons can now be treated as child mod of Automatics
- For details, refer to the "Directory structure" section of the README
- Add option to hide pin names on custom map icon
- For details, refer to the "options" entry in the "Format of custom-map-icon.json" section of the README
- Add option to set the scale at which custom map icons appear on the map
- For details, refer to the "options" entry in the "Format of custom-map-icon.json" section of the README
v1.3.0 [2022-04-26]
- Add the feature of 'Automatic Mining'
- Add option to change the directory to load resources such as translation files and custom icons
- Add option to change the position of the message displayed when enabling/disabling the automatic door function with a shortcut key
- Change so that the slider for handling floating decimals in the configurator increases or decreases the numerical value by 0.01 increments
- Reviewed and corrected the key names and descriptions in the configuration options
- The configurations are automatically migrated, but be sure to check the values of the configurations after starting the game to be sure
- Rewrote most of the automatic mapping feature
- Fix inability to apply custom icons with internal names to birds
- Change the deposit pinning location to the center of the object
- Due to this change, large deposits such as copper may be pinned in duplicate with existing pins
- Add custom options for other objects, dungeons, and spots
v1.2.1 [2022-04-19]
- Change the automatic door to not work if there is an obstacle between the player and the door
- Change the minimum automatic door process interval to 0
- Setting the value below 0.1 disables automatic opening or closing. The substantive minimum interval remains unchanged from 0.1
- Change so that the printnames command searches all translations
- With this change, the printnames command can now take multiple arguments, allowing for more powerful filtering
- See printnames usage for command details
v1.2.0 [2022-04-16]
- Change the format of the Cutom Map Icon settings file from csv to json
- See "Format of custom-map-icon.json" for more information on json files
- Change translation files format from csv to json
- Fix 'Standing brazier' was omitted from 'Automatic Processing'
- Fix to be able to output names of fish, birds and dungeons with the 'printnames' command
- Fix a bug that prevented some config values from being read accurately
v1.1.2 [2022-04-14]
- Add command to output internal and display names
- See "Console commands" in the README for details
- Add options to suppress automatic processing based on item count
- Add option to automatic refuel only when materials supplied
- Change 'Automatic Repair' not to work during game pauses
- Change 'Allow...(Custom)' options to evaluate for exact match if an internal name is specified, or partial match if a display name is specified
- The "$enemy_boar" matches only "Boar", but "Greydwarf" matches "Greydwarf brute" and "Greydwarf shaman" in addition to "Greydwarf"
- The same goes for TARGET for Custom Map Icon
v1.1.1 [2022-04-10]
- Fix package task of mod files for Thunderstore
- Fix a bug in which the 'Repair Pieces' function continued to work even though the 'Automatic Repair' feature was disabled in the configuration
v1.1.0 [2022-04-07]
- Add the feature of 'Automatic Feeding'
- Add the feature of 'Automatic Repair'
- Add option to allow automatic opening/closing for any door
- Fix a bug where the generated items would be lost if Smelter could not find the container when 'Automatic Store' was enabled
- Fix a bug where the honey to be set over the maximum if Beehive could not find the container when 'Automatic Store' was enabled
v1.0.6 [2022-04-04]
- Fix a bug that prevented automatic pinning of player existing in the open air under certain conditions, judging that they exist in the dungeon
- Add elements added in patch 0.207.20 to be the target for automatic pinning
- Change the maximum value of the container search range in 'Automatic Processing' to 64
- Change to remove pins added by automatic pinning when some veins are destroyed
v1.0.5 [2022-03-28]
- Add shortcut key to perform searches for static objects
- Add shortcut key to enable/disable automatic door
- Fix a bug that caused dynamic pins to remain on the map when auto-pinning was disabled from the config
- Change the initial value of the 'Automatic Map Pinning' configuration
v1.0.4 [2022-03-18]
- Fix a bug fish were not pinned
- Fix a bug that caused pins to be deleted at unintended times
- Fix a bug in which automatic pinning of ship was enabled regardless of the config value
- Add the feature to customize the icons of pins added by auto pinning
- There are no custom icons bundled with Automatics, please add your own
v1.0.3 [2022-03-16]
- Fix a bug where tamed animals continue to be pinned
- Add options for users to add map pinning targets (animals, monsters, flora, veins, and spawners)
- As a result, elements added by mods are no longer automatic pinning unless this option is used
- Add an option to allow ships to be automatic pinning
- This is dynamic pinning, but unlike other dynamic pins, the pins is saved in the save data
v1.0.2 [2022-03-15]
- Improvement of FPS drop due to Automatic Map Pinning
- In particular, FPS is greatly improved in areas with a lot of flora, such as farms
- Reduce the processing load on Automatic Door
- Add Portal to the Automatic Map Pinning target
- Portal is added to 'Allow Pinning Other Objects'
v1.0.1 [2022-03-06]
- Fix a bug that prevented some Tar Pits from being pinning
- Fix a bug in which automatic map pinning of static objects causes a significant drop in FPS
- Fix logic for determining if a vein is in ground
- Change the Automatic Map Pinning process is not called when the game is paused
- Change Automatic Door options so that Open and Close can be specified separately
v1.0.0 [2022-01-23]
- Initial release

