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CraftStationStorage
Buy ingredient storage slots on crafting stations (workbench, forge, etc). One ingredient per slot, unlimited amount. Materials spill on removal.
CHANGELOG
Changelog
0.3.0
- Reworked to a one-time expansion model. Instead of buying slots one at a time, a station is expanded once for a flat, structure-dependent cost (default 100 of its signature wood).
- Slot count is now fixed by station level: capacity = station level ×
SlotsPerStationLevel(default 5). Upgrading the station grants more slots. - The
Expandbutton in the crafting menu disappears once the station is expanded. Interacting (E) only opens the storage window on expanded stations. - Withdrawing a slot to empty releases it, so the freed slot can be reused for a different ingredient.
- Config:
StationExpansionCosts,FallbackExpansionItem/FallbackExpansionAmount,SlotsPerStationLevelreplace the old per-slot cost/growth settings.
0.2.0
- Slot price is now structure-dependent (
StationSlotCostsconfig): Workbench 5 Wood; Forge / Cauldron / Mead Ketill 5 Core wood; Food Preparation Table / Artisan Table 5 Fine wood; Black Forge / Galdr Table 5 Yggdrasil wood. - Stations not in the map use
FallbackCostItem/FallbackCostBaseAmount(default 5 Wood). SlotCostGrowthnow defaults to1.0(flat price per slot); set higher to make each additional slot cost more.
0.1.1
- Buy button now shows the cost item's icon + amount and a Valheim-style hover tooltip (next price and slots owned).
- Storage rows use compact controls:
+ stack/+ allto deposit and- stack/- allto withdraw.
0.1.0
- Initial release.
- Per-station ingredient storage attached to every eligible crafting station (Workbench, Forge, Artisan Table, Black Forge, Food Preparation Table, Cauldron, Galdr Table, Mead Ketill, and any other crafting station).
- "+ Slot" buy button in the crafting panel (configurable cost + growth).
- Storage window on interact (E) with search field, per-slot deposit / take / take-all, "fill from inventory" (chest-style) and an "add ingredient" dropdown.
- One ingredient type per slot, unlimited stored amount.
- Only ingredients the station can actually use are accepted (configurable).
- All stored materials and the materials spent on slots spill on the ground when the station is removed or destroyed.
- Data stored in the station's ZDO (persists + replicates in multiplayer).