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GooCosmetics
Give your gear the look and particle effects of gear you have collected, without changing its stats. Name items, hide helmets and capes, and unlock monster looks and trophy heads. Controller supported.
By gnls
CHANGELOG
Changelog
1.0.1
Added
- Trophy heads for helmets, unlocked by collecting trophies. Supports compatible modded trophies too.
- Trophy fitting: adjust size, rotation, position, hood, head and beard. Vanilla fitting starts off; modded fitting starts on.
- Enabled setting to switch the mod off (restart Valheim).
Changed
- Updated for Valheim 1.0.20.
- Locked entries use dark silhouettes and a question mark, with names and details hidden.
- Show locked moved to the config and now includes trophies.
Fixed
- Particle fade and inertia now work on fists. Lightning effects remain excluded.
1.0.0
Added
- Controller support (open with Back; optional remove button).
- Item names: name any gear, or use its look's name.
- Hide model for helmets and capes.
- Monster looks: Fuling sword, troll log, burning troll log and Charred helmet.
- Odin's hood and cape for everyone; the flaming iron sword with the iron sword.
- Monster projectiles: Charred bow arrows, and the Fuling shaman fireball on a Staff of Embers.
- Particle fade and inertia sliders (in and outside attacks) with a Particle adjustments switch.
- Show locked and Show Enemy Gear in the collections.
- Unlock banners and "New" marks for new monster looks.
- Armor stands show illusions.
- Show real names and Debug logging settings.
- Console commands:
effects,appearance,controls,name,undo,icons,debug, andunlock/lock(devcommands).
Changed
- Particles are chosen by effect (Frost fire, Blood lightning…) and unlocked by collecting any weapon with it.
- Staffs share looks with staffs held the same way.
- The Berserker mace look also fits two-handed axes.
- Monster weapons are sized better to the weapon they dress.
- Monster looks get vanilla-style icons.
- Collections list obtainable items first.
- Better performance; monster icons are saved and drawn once.
- Updating from 0.0.3: new settings start off in your existing config.
Removed
- Looks that can't work: the Voidcaller, enemy-only gear and the grappling hook.
- Fallen Warrior and Shadow armor, helmets and capes no longer unlock with the orb (weapons and tower shield still do).
Fixed
- Upgrading an item removed its illusion.
- Esc closed the whole inventory.
- Typing in the search box moved the character or ran console binds.
- The Flametal shield couldn't use illusions.
- Sheathed monster looks vanished or sat in the wrong spot.
- Your corpse showed your real gear with See illusions on other players off.
- With a dual-wield mod, off-hand monster looks showed the monster's swing trail.
- Hitches from monster icons.
0.0.3
- Added monster looks: 18 enemy weapons unlocked by their trophies, and 50 Fallen Warrior and Shadow recolors unlocked by a Fallen Warrior orb. Enemy weapons are resized to fit and keep your weapon's range and swing trail.
- Use donor icons shows a rendered icon for enemy weapons.
- Added the One collection at a time and Particles follow the chosen appearance settings (both on).
- Added the
goocosmetics monstersandgoocosmetics windowconsole commands. - Removed the character preview.
- Fixed clicking a collection star, and button text sometimes turning grey.
0.0.2
- Added a character collection that keeps looks after the item is sold, lost or stored.
- Added appearance and particle collections with search, favorites and pages.
- Particles can now come from a different weapon than the look.
- Added Original look and Original particles toggles, Undo, and a character preview.
- Moved Use donor icons into the illusion window.
- Added an option to mix unknown weapon types.
0.0.1
- First release: give gear the look of another owned item without changing its stats, with particle options, donor icons, name colors and a setting to hide other players' illusions.