Decompiled source of StopBitingMyBoat v1.0.0

StopBitingMyBoat.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("StopBitingMyBoat")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StopBitingMyBoat")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("72f52b69-822e-4c14-902a-cdb9805a310d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace StopBitingMyBoat
{
	[BepInPlugin("petri.valheim.stopbitingmyboat", "Stop Biting My Boat", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		public const string ModGuid = "petri.valheim.stopbitingmyboat";

		public const string ModName = "Stop Biting My Boat";

		public const string ModVersion = "1.0.0";

		internal static ConfigEntry<bool> ModEnabled;

		internal static ConfigEntry<bool> DebugLogging;

		internal static ConfigEntry<bool> OnlyIgnoreEmptyBoats;

		internal static ConfigEntry<bool> PreventBoatDamage;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			ModEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable or disable Stop Biting My Boat.");
			DebugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DebugLogging", false, "Enable debug logging.");
			OnlyIgnoreEmptyBoats = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "OnlyIgnoreEmptyBoats", false, "If enabled, Necks and Boars only ignore boats when no player is onboard.");
			PreventBoatDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PreventBoatDamage", true, "Prevent Necks and Boars from damaging boats if they still manage to attack.");
			Log = ((BaseUnityPlugin)this).Logger;
			_harmony = new Harmony("petri.valheim.stopbitingmyboat");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Stop Biting My Boat loaded.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		internal static void LogDebug(string message)
		{
			if (DebugLogging.Value)
			{
				Log.LogInfo((object)message);
			}
		}
	}
}
namespace StopBitingMyBoat.Patches
{
	public static class StaticTargetFilter
	{
		public static void FilterBoatTarget(BaseAI ai, ref StaticTarget target, string source)
		{
			if (!Plugin.ModEnabled.Value || (Object)(object)ai == (Object)null || (Object)(object)target == (Object)null)
			{
				return;
			}
			string text = ((Object)((Component)ai).gameObject).name.Replace("(Clone)", "");
			if (!(text != "Neck") || !(text != "Boar"))
			{
				Plugin.LogDebug("Static target found from " + source + ": AI=" + text + ", Target=" + ((Object)target).name + ", Root=" + ((Object)((Component)target).transform.root).name);
				Ship val = ((Component)target).GetComponentInParent<Ship>();
				if ((Object)(object)val == (Object)null)
				{
					val = ((Component)((Component)target).transform.root).GetComponent<Ship>();
				}
				if ((Object)(object)val == (Object)null)
				{
					Plugin.LogDebug(text + " static target was not detected as ship: Target=" + ((Object)target).name + ", Root=" + ((Object)((Component)target).transform.root).name);
				}
				else if (Plugin.OnlyIgnoreEmptyBoats.Value && val.HasPlayerOnboard())
				{
					Plugin.LogDebug(text + " allowed boat target because player is onboard: " + ((Object)val).name);
				}
				else
				{
					Plugin.LogDebug(text + " ignored boat static target from " + source + ": " + ((Object)val).name);
					target = null;
				}
			}
		}
	}
	[HarmonyPatch(typeof(BaseAI), "FindClosestStaticPriorityTarget")]
	public static class BaseAI_FindClosestStaticPriorityTargetPatch
	{
		[HarmonyPostfix]
		private static void Postfix(BaseAI __instance, ref StaticTarget __result)
		{
			StaticTargetFilter.FilterBoatTarget(__instance, ref __result, "closest priority");
		}
	}
	[HarmonyPatch(typeof(BaseAI), "FindRandomStaticTarget")]
	public static class BaseAI_FindRandomStaticTargetPatch
	{
		[HarmonyPostfix]
		private static void Postfix(BaseAI __instance, ref StaticTarget __result)
		{
			StaticTargetFilter.FilterBoatTarget(__instance, ref __result, "random");
		}
	}
	[HarmonyPatch(typeof(WearNTear), "Damage")]
	public static class WearNTearDamagePatch
	{
		[HarmonyPrefix]
		private static bool Prefix(WearNTear __instance, HitData hit)
		{
			if (!Plugin.ModEnabled.Value)
			{
				return true;
			}
			if (!Plugin.PreventBoatDamage.Value)
			{
				return true;
			}
			if ((Object)(object)__instance == (Object)null || hit == null)
			{
				return true;
			}
			if ((Object)(object)((Component)__instance).GetComponent<Ship>() == (Object)null)
			{
				return true;
			}
			Character attacker = hit.GetAttacker();
			string text = (((Object)(object)attacker != (Object)null) ? ((Object)((Component)attacker).gameObject).name.Replace("(Clone)", "") : "UNKNOWN");
			if (text == "Neck" || text == "Boar")
			{
				Plugin.LogDebug("Blocked " + text + " damage to boat: " + ((Object)__instance).name);
				return false;
			}
			return true;
		}
	}
}