hvalch-Feint icon

Feint

Cancel attacks by blocking or dodging, at a stamina cost. Dodge out after a hit and carry on your combo.

CHANGELOG

Changelog

0.3.0

  • New KeepCombo setting (off by default): your combo carries on if your next swing starts within ComboKeepSeconds (1 second by default), also after a dodge or block. Vanilla resets it after 0.2 seconds. Cancelling a swing before it hits still resets the combo. A kept combo's next swing turns toward your aim by up to 90°, like a combo's first swing does in vanilla (which turns all the way).

0.2.1

  • DodgeAfterHit now works for attacks in NonCancellableAttacks too, such as the knife's jump attack. That setting only stops cancels before the hit.
  • A dodge after the hit pressed in the air starts when you land.

0.2.0

  • New DodgeAfterHit setting (off by default): dodge after a swing has hit to skip the rest of it.
  • New DodgeAfterHitPenalty setting (on by default): charge extra stamina for that dodge, scaled like other cancels.

0.1.0

  • Initial release.