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Decompiled source of modpack camera v0.0.4
plugins/valheim_orbital_camera.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("valheim_orbital_camera")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("valheim_orbital_camera")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6DA0F241-7F0F-4C27-B48D-41DD61F2BE04")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace valheim_orbital_camera; [BepInPlugin("de.torbilicious", "valheim-orbital-camera", "1.1.1")] [BepInProcess("valheim.exe")] public class OrbitalCameraMod : BaseUnityPlugin { [HarmonyPatch(typeof(GameCamera), "LateUpdate")] private class Camera_Patch { private static void Prefix(ref float ___m_maxDistance, ref float ___m_fov) { if (patchPending) { Debug.Log((object)$"Previous max Camera Distance: {___m_maxDistance}"); ___m_maxDistance = newMaxCameraDistance.Value; Debug.Log((object)$"Patched max Camera Distance: {___m_maxDistance}"); Debug.Log((object)$"Previous FOV: {___m_fov}"); ___m_fov = newFov.Value; Debug.Log((object)$"Patched FOV: {___m_fov}"); patchPending = false; } } } private readonly Harmony harmony = new Harmony("de.torbilicious.valheim-orbital-camera"); private static ConfigEntry<float> newMaxCameraDistance; private static ConfigEntry<float> newFov; private static bool patchPending = true; private void Awake() { newMaxCameraDistance = ((BaseUnityPlugin)this).Config.Bind<float>("valheim-orbital-camera", "newMaxCameraDistance", 90f, "Max Camera Distance To Patch"); newMaxCameraDistance.SettingChanged += delegate { patchPending = true; }; newFov = ((BaseUnityPlugin)this).Config.Bind<float>("valheim-orbital-camera", "newFov", 65f, "New FOV"); newFov.SettingChanged += delegate { patchPending = true; }; harmony.PatchAll(); } }