iTerrorBilly-WorldSnapshot icon

WorldSnapshot

Client-side: save the zones you have loaded on a server as a new local world (seed + builds + chests).

CHANGELOG

Changelog

1.2.1

  • Fixed the HUD save icon staying on screen after taking a snapshot (introduced in 1.2.0).

1.2.0

  • Snapshots are now named after the server's title from the server browser (e.g. My Server-snapshot). The world file name is used as a fallback, or always if you set NameSource = WorldName in the config.
  • Custom names given to snapshot keep their spaces instead of turning them into underscores.
  • Taking a snapshot no longer shows the "World saved" message to other players on the server.
  • snapstatus shows the server title, world file name and the name the next snapshot would get.

1.1.2

  • Documentation update. No gameplay changes.

1.1.1

  • Package metadata cleanup. No gameplay changes.

1.1.0

  • Default dwell time is 5 seconds. New snapdwell <seconds> console command shows or changes it and saves it to the config file.
  • Default snapshot name is now <worldname>-snapshot. If that world exists, -2, -3, ... are appended so nothing is overwritten.
  • Packaged as a Thunderstore mod so mod managers can install, update and toggle it.

1.0.0

  • First release. Tracks fully synced zones while connected to a server and writes them as a new local world using the game's own chunked save pipeline.
  • Console commands: snapshot [name], snapstatus, snapmark, snapreset.
  • Carries over seed, world ID, world modifiers and progression keys.