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Fimbulwinter
A veteran's Valheim overhaul: deeper combat, loot, creatures, magic and seasons on Fimbulwinter Lite's polished QoL and server tooling foundation.
CHANGELOG
Changelog
All notable changes to Fimbulwinter will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.0.1] - 2026-07-26
Changed
- shudnal-ConfigurationManager 1.1.15 → 1.1.16 — uses ConditionalConfigSync's
effective administrator state when deciding whether server-provided hidden
settings apply (avoids stale vanilla
AdminListstate). Requires ConditionalConfigSync 1.0.4+ (bumped alongside it below). - shudnal-ConditionalConfigSync 1.0.3 → 1.0.4 — internal handshake/protocol reliability fixes (fail-closed replica state, disconnect diagnostics). No config or gameplay-visible change; required as ConfigurationManager 1.1.16's dependency floor.
- warpalicious-More_World_Locations_AIO 5.0.7 → 5.0.8 — rollback release: the author reverted the 5.0.7 change (setting MWL port/trader/trainer pieces to 9999 health) back to 5.0.6 behavior while reworking the protected-location damage approach. Supersedes the 5.0.7 entry below; no config schema change.
- Radamanto-Bestiary 1.1.6 → 1.1.7 — fixed the config watcher causing repeated config rewrites. No schema change.
- OdinPlus-OdinHorse 1.6.2 → 1.6.5 — adds a
horse_setcolor <0-5>console command, two new config options (Horse Colorfor biome-specific spawn colors,Stam per Star Level) that will appear with mod defaults on next config regen, and offspring now inherit a parent's color pattern. No manual config edit needed; admins may want to review the two new options.
[2.0.0] - 2026-07-21
Ground-up rebuild on the Fimbulwinter Lite foundation (103 mods). The entire Lite QoL/UI/fix/server stack and its tuned configs replace the old equivalents, with Fimbulwinter's overhaul content (CLLC, Epic Loot, Therzie suite, creatures, locations, skills) layered back on top. All mods verified non-deprecated against the Thunderstore API; all versions bumped to latest.
Added (from Fimbulwinter Lite)
- shudnal-ConditionalConfigSync 1.0.3 (server-enforced config ownership; required by Seasons)
- shudnal-Seasons 1.8.1 (replaces RustyMods Seasonality; 7-day seasons, tuned sync policy)
- shudnal-MyLittleUI 1.2.15 (replaces BetterUI_ForeverMaintained)
- MSchmoecker-VNEI 0.17.5 (item/recipe browser)
- ComfyMods-Gizmo 1.15.0 (build rotation; reset key moved G→U for Epic Loot)
- Searica-Extra_Snap_Points_Made_Easy 2.0.5
- Azumatt-AzuAreaRepair 1.1.6
- Azumatt-AzuMiscPatches 1.2.8
- Azumatt-SleepSkip 1.3.0 (majority-rules night skip)
- ComfyMods-ComfyAutoRepair 1.0.0
- TastyChickenLegs-AutomaticFuel 1.4.8 (torches/ground-pull off, 5m range, F7 toggle)
- k942-MassFarming 1.11.0
- Smoothbrain-Groups 1.2.10 (party system)
- shudnal-LongshipUpgrades 1.0.17 (turrets and 2nd Forsaken power disabled per pack rules)
- Lite server tooling: shared installer (scripts/install-mods.sh), thin Pelican egg (server/valheim-fimbulwinter-egg.yaml), deploy.sh, server-autoupdate.sh, export-profile.sh, Makefile, permissions.yaml (deny-all default), upgrade_world.cfg
Removed (deprecated on Thunderstore)
- MSchmoecker-StartupHotfix, KGvalheim-ItemDrawers
- Soloredis-RtDDungeons, RtDHorrors, RtDMonsters, RtDMonstrum (author mass-deprecated the suite; RtDOcean kept)
- Horem-Fee_Fi_Fo_Fum, Horem-MushroomMonsters
Removed (superseded or unmaintained)
- BetterUI_ForeverMaintained → MyLittleUI
- RustyMods-Seasonality + Willybach-HD_Seasonality (texture pack) → shudnal Seasons
- CacoFFF-LeanNet → NetworkTweaks
- zamboni-Gungnir → Server_devcommands
- Huntardys-EpicValheimsAdditions (unmaintained since 2024-06; overlaps Therzie + official biome content)
- Korppis-ReliableBlock (unmaintained since 2022)
- Digitalroot-Eternal_Fire (redundant with AutomaticFuel; removed fuel gameplay entirely)
- Smoothbrain-TargetPortal (Lite-only convenience; conflicts with the pack's travel-cost design)
Removed (Vanilla++ preservation — keep vanilla visuals and core gameplay loops)
- shudnal-GammaOfNightLights (night lighting overhaul — vanilla night atmosphere restored)
- RandomSteve-BreatheEasy (smoke/dust/heat-wave removal — vanilla visual effects restored)
- blacks7ar-LazyVikings (auto-feeding/auto-collecting stations removed a core gameplay loop for a veteran pack)
Changed
- All shared mods now use Lite's newer versions and tuned configs (BepInEx.cfg, server_devcommands + binds.yaml/permissions.yaml, AzuEPI quick slots Alt+Z/X/C, etc.)
- Version bumps (previous → now): Jotunn 2.28.0→2.29.2, EpicLoot 0.12.11→0.12.15, RtDOcean 2.1.0→2.2.38, More_World_Locations_AIO 4.2.0→5.0.6, OdinShip 0.7.4→0.7.6, OdinHorse 1.6.1→1.6.2, SeaAnimals 0.3.4→0.3.6, TradersExtended 1.3.12→2.0.0 (major: in-game trader editor, YAML/CSV item lists, per-trader currencies and buyback), Structure_Tweaks 1.35.0→1.36.0, Bestiary 1.1.5→1.1.6, ShieldBash 1.5.2→1.5.5, MissingPieces 2.2.2→2.2.3, PlantEasily 2.0.3→2.1.1, HUDCompass 1.1.7→1.1.9, AdventureBackpacks 1.9.12→1.9.13, ConfigurationManager 1.1.13→1.1.15, Server_devcommands 1.102.0→1.108.0, Upgrade_World 1.77.0→1.80.0
- Keybind conflict resolutions for the merged pack:
- Gizmo reset-rotation G→U (G = Epic Loot ability 1)
- SkilledCarryWeight quick-cart V→Y (V = vanilla voice chat)
- CircletExtended toggle light K→N (K = admin fly), overload T→Comma (T = Gizmo reset-all)
- ShieldBash F→Middle Mouse (F = vanilla Forsaken Power)
- BetterArchery bow zoom disabled (ProjectileTweaks owns zoom); quiver stays disabled
- AdventureBackpacks keeps the original tuned drop lists (CLLC/Epic Loot economy)
- HUDCompass: dynamic map pins stay off (Better Cartography Table owns map pins)
- Epic Loot: bounties now gated by biome boss kills (
Gated Bounty Mode = BossKillUnlocksCurrentBiomeBounties) to match item-drop gating — closes an early-game currency leak; economy otherwise verified (balanced template, 20% set items, 80% unidentified + 70% materials, global drop rate 1.0) - CLLC scaling verified: Hard + BossesKilled, 50% HP / 30% DMG per star (bosses 25/10), biome-progressive star ramps in CreatureConfig.yml, splitting 2%, Serpent/Deathsquito/Eikthyr guardrails intact
- AAA Crafting:
Paginator = Off— mitigates crafting-menu search breaking (filtered list could land beyond the current page and render empty) - ItemConfig.yml: stale "20% tax" comments corrected to the actual 10% TeleportEverything fee
- MyLittleUI:
Show slots space taken = true— inventory grid now shows free/used slot count
Fixed
- ShieldBash keybind was never actually applied. The repo shipped
alexbez.valheim.shieldbash.cfg(GUIDalexbez.valheim.shieldbash, a different/unrelated ShieldBash build, v2.2.0) — a stale leftover the installedMexanik-ShieldBashmod (GUIDmexanik.shieldbash) never reads. All BashKey tuning, including the F→Mouse2 fix, was silently inert; the live game still ran BashKey=F colliding with vanilla Forsaken Power. Replaced with the correctmexanik.shieldbash.cfg(real 1.5.5 schema, BashKey=Mouse2 applied). The orphanalexbez.*file is deleted. - Synced 16 configs against a fresh game-launch regen (profile
Fimbulwinter-v2.0.0), pulling forward version-bump schema changes with zero loss of tuned values (verified key-by-key before merging): Raelaziel.OdinHorse.cfg (1.6.1→1.6.2), Soloredis.RtDOcean.cfg (2.1.0→2.2.38), marlthon.SeaAnimals.cfg (+33 new HP/regen keys), radamanto.Bestiary.cfg (+216 new per-creature keys), shudnal.TradersExtended.cfg (1.3.12→2.0.0, +17 new in-game trader-editor keys), vapok.mods.adventurebackpacks.cfg (1.9.10→1.9.13), warpalicious.More_World_Locations_AIO.cfg (4.2.0→5.0.6, +1 new key), _shudnal.ConfigurationManager.cfg (1.1.14→1.1.15), Searica.Valheim.ExtraSnapPointsMadeEasy.cfg (+290 new per-piece snap entries for content added since the merge — Wizardry tables, Armory forge, OdinHorse rugs, LongshipUpgrades pulleys, CookingAdditions stations, RtD/TW saplings), blacks7ar.CookingAdditions.cfg, Azumatt.SleepSkip.cfg, Azumatt.ChangelogEditor.cfg, bruce.valheim.comfymods.gizmo.cfg (also picked upisLocalFrameModeEnabled = truefrom live playtesting), org.bepinex.plugins.{farming,mining,foraging,resurrection}.cfg .gitignore: correctedconfig/EpicLoot/MWL_Ports/→config/MWL_Ports/(More World Locations writes port data at config root, not inside EpicLoot/); added ignores for Neobotics/, TherzieTranslations/, and LongshipUpgrades' asset-dump images/folders — all runtime-extracted, non-customized data confirmed present in a live profile- Left untouched (repo already correct, live profile was simply stale):
randyknapp.mods.epicloot.cfg (repo has the 2026-07-20 bounty-gating fix;
live pre-dates it), ItemConfig.yml (repo has the 10%-tax comment fix),
org.bepinex.plugins.sailing.cfg and drop_that.cfg (repo's design-rationale
comments are stripped by BepInEx's own regen but no values differ — kept
the documented version), ShutUp.cfg (live picked up log-level entries for
BreatheEasy/GammaOfNightLights/LazyVikings because that profile still has
their orphaned DLLs installed — resolves on next full mod resync),
org.bepinex.plugins.servercharacters.cfg (repo's empty
Server keyis intentional; never commit a live key)
Fixed — 2026-07-21 full-pack audit
Systematic pass over every config for syntax errors, keybind conflicts, documented-rule drift, cross-mod contradictions, out-of-range values, and performance red flags.
- JSON syntax error:
EpicLoot/patches/TherzieMods_2.0/Lootables_Gear_Wizardry.jsonhad a trailing comma in the Tier6Circlets loot array — would have failed to parse at runtime, silently dropping that entire loot patch - Keybind: SkilledCarryWeight quick-cart (
Y) collided with AdventureBackpacks' own defaultQuickdrop Backpack = Y— pressing Y near a cart would also instantly dump your backpack's contents on the ground. Moved toPeriod - Keybind: CircletExtended beam/demister controls (bare arrow keys)
collided with PlantEasily's grid-resize (
RightControl+ arrows) — since BepInEx shortcuts fire on their own keys regardless of what else is held, every grid-resize keypress while wearing a circlet also adjusted beam width or toggled the demister. Added+ LeftControl(a distinct KeyCode from PlantEasily'sRightControl) - Keybind: AzuExtendedPlayerInventory quick-slots 5 and 6 (
Alt+B,Alt+N) collided with OdinHorse Saddlebags / ExtraSnapPointsMadeEasy Manual+ Snap (B) and CircletExtended Toggle light (N) — swapping gear mid-build or mid-ride would also fire those. Moved toAlt+3/Alt+4, extending the pack's existing Alt+1/Alt+2 numbering (slots 7-8) instead of claiming more letters - Keybind: TradersExtended's new 2.0.0 in-game editor defaulted to
Ctrl+P, colliding with Gizmo's bareselectTargetPieceKey = P. Moved toCtrl+Semicolon - Keybind (highest severity): AzuCraftyBoxes'
Prevent Pulling Logicdefaulted toAlt+O, colliding with the admin bind bundle (O=debugmode+nocost+god, binds.yaml). Any admin using this ordinary client convenience mod would accidentally toggle god mode / no-cost building / debug mode on themselves. Moved toAlt+Slash - Also previously undocumented in README: AzuExtendedPlayerInventory quick slots 4-8 (only 1-3 were ever listed), AdventureBackpacks' Quickdrop key, and CircletExtended's beam-width controls — all added to the Keyboard Shortcuts table
Verified (no changes needed)
- All 46 YAML/JSON configs parse cleanly (post JSON fix)
- 556 range-bounded settings checked against their own declared acceptable range: zero violations
- 2,701 enum-constrained settings checked against their own declared acceptable-values list: zero real violations (one KeyboardShortcut false positive from the checker's comma-splitting, not an actual bug)
- Documented pack rules match actual config values exactly: death penalty (0% skill loss across all 9 Smoothbrain/blacks7ar skill mods, SmartSkills 75% recovery), TeleportEverything 10% tax, CLLC (+50% HP/+6% DMG per player, splitting 2%, boss stars 15/5/2%), Custom Raids (36min/30%), Sailing (125% base, 1.5x at skill 100, raft 2.0x), AdventureBackpacks (-0.15 speed on all 8 backpacks), Epic Loot economy (balanced, 20% set items, 80/70 unidentified/materials split, boss-gated items and bounties)
- ConditionalConfigSync's SyncPolicy/HiddenConfigs have no stale references to the mods removed this week (GammaOfNightLights/BreatheEasy/LazyVikings were never ConditionalConfigSync-managed)
- Spawn_That's tracked config stays vanilla-creatures-only per pack policy; the auto-generated per-creature sidecar scaffolds are untracked and empty by default, so no accidental modded-creature spawner duplication risk
- BetterArchery's
Bow Draw Cancel Hotkey = Elives inside its already-disabled[Bow Zoom]section — its apparent overlap with ProjectileTweaks/ESPME's own E-key bindings is inert, not a live conflict - OdinHorse's hover-context R/T/B keys are naturally exclusive with Gizmo/ESPME's build-mode-only bindings on the same letters (different equip states) — re-confirmed, not a live conflict
- Repair stacking (ComfyAutoRepair + AzuWorkbenchTweaks Auto Repair + MyLittleUI repair-on-hold) is redundant but harmless — repairing an already-full-durability item is a no-op, so three triggers on one interaction cost a negligible amount of overhead, not a bug
- BepInEx logging levels, ShutUp.cfg per-mod overrides, and NetworkTweaks/ TimeoutLimit/LocalizationCache/container-scan-range settings are all sane; no debug-level log spam or excessive scan ranges/intervals found
Changed (post-audit)
- QuickConnect UI tuned:
ButtonFontSize/LabelFontSize0→16,WindowWidth250→384,WindowHeight50→72,WindowPosX/WindowPosY20→50 (matches the same change applied to Fimbulwinter Lite) - warpalicious-More_World_Locations_AIO updated from 5.0.6 to 5.0.7 — MWL
port, trader, and trainer location pieces set to 9999 health so they can
no longer be broken for progression skips. No config schema change; no
action needed on
warpalicious.More_World_Locations_AIO.cfg.
Tooling
scripts/deploy.sh fullnow callsdisable_auto_update()before staging, which sets the egg'sAUTO_UPDATE_MODSstartup variable to0via the Pelican Client API. Fixes a recurring edge case: afulldeploy pushes unpublished local state for testing, but ifAUTO_UPDATE_MODS=1, the post-deploy restart's boot-timeserver-autoupdate.shcould re-sync to the latest published Thunderstore pack and clobber the test deploy. The existinglocal-*manifest-marker skip was meant to prevent this but isn't relied on anymore — the variable is now switched off outright. Deploy.sh does not re-enable it automatically — flipAUTO_UPDATE_MODSback to1yourself once testing is done and you're ready to publish.scripts/install-mods.sh:unzipexit status 1 (warnings-only, e.g. a dependency zip using backslash path separators) is no longer treated as a fatal extraction failure — only 2+ aborts. Extracted contents are alsochmod -R u+rwX'd immediately after extraction, since some Windows-built mod zips store DOS read-only attributes that otherwise leave a directory unreadable/undeletable (hit by HappyDragoon-DragoonCapes during adeploy-fullrun).scripts/deploy.sh: server power-state wait (power()) extended from 120s to 5 minutes to tolerate slower stop/start cycles.scripts/server-autoupdate.sh: boot-time Thunderstore version check now retries transient failures (--retry 2 --retry-delay 2) and suppressescurl's own stderr to match the existingjqsuppression, so a brief API hiccup (which the script already failed soft on) doesn't leave a scary raw curl error in the boot log.
[1.6.1] - 2026-03-13
Changed
- ValheimModding-Jotunn updated from 2.27.1 to 2.28.0
- shudnal-ConfigurationManager updated from 1.1.12 to 1.1.13
- JereKuusela-Upgrade_World updated from 1.76.0 to 1.77.0
- Soloredis-RtDOcean updated from 1.5.2 to 2.1.0 (major rewrite -- creature factions reassigned, RtDItems decoupled)
- Soloredis-RtDDungeons updated from 1.0.0 to 1.0.3
- Soloredis-RtDHorrors updated from 0.4.9 to 0.5.1
- Soloredis-RtDMonsters updated from 2.2.8 to 2.3.1 (~50% polygon reduction, remodeled enemies)
- Soloredis-RtDMonstrum updated from 0.8.1 to 0.8.4
- OdinPlus-OdinHorse updated from 1.5.8 to 1.6.1 (speed system reworked, new horse bite attack, saddlebag support)
- RustyMods-Seasonality updated from 3.7.9 to 3.8.0
- shudnal-GammaOfNightLights updated from 1.0.8 to 1.0.9
- Vapok-AdventureBackpacks updated from 1.9.10 to 1.9.12 (backpack nesting now blocked)
- Azumatt-AzuExtendedPlayerInventory updated from 2.3.7 to 2.4.1
- Azumatt-AzuCraftyBoxes updated from 1.8.13 to 1.8.14
- Azumatt-Recycle_N_Reclaim updated from 1.3.10 to 1.4.0 (new undo recycle feature, tooltip yield preview)
- Radamanto-Bestiary updated from 1.1.4 to 1.1.5
Fixed
- OdinHorse: Reset Speed Modifier from 7 to 1 (field changed from absolute value to multiplier in v1.6.0)
- Fixed game crashing because of QuickConnect and its configuration file
[1.6.0] - 2026-02-24
Added
- KGvalheim-ItemDrawers 1.2.0 -- Single-item bulk storage drawers with visual display (works with AzuAutoStore)
- Azumatt-ChangelogEditor 1.0.9 -- Customize or hide the main menu changelog (client-only)
- bdew-QuickConnect 1.7.0 -- Quick connect window with configurable server list (client-only)
Changed
- Seasonality: Disabled Sleep Override so seasons rotate automatically on a timer instead of requiring players to sleep
- Seasonality: Changed season duration from 3 in-game days to 4 real-time hours per season (16-hour full year cycle)
- HUDCompass: Set Player Pin Visibility to ForceOff and Show My Player Pin to false (fixes red player icon appearing on map/minimap)
[1.5.1] - 2026-02-24
Changed
- RandyKnapp-EpicLoot updated from 0.12.10 to 0.12.11
- warpalicious-More_World_Locations_AIO updated from 4.1.1 to 4.2.0
- Mexanik-ShieldBash updated from 1.5.1 to 1.5.2
[1.5.0] - 2026-02-20
Added
- JereKuusela-Upgrade_World 1.76.0 -- Console commands for regenerating explored world zones (needed for RtDDungeons 1.0.0 migration)
- VentureValheim-Venture_Logout_Tweaks 0.6.0 -- Preserves status effects across logout (anti-combat-logging for multiplayer integrity)
- VentureValheim-Venture_Floating_Items 0.3.3 -- Items float on water instead of sinking (prevents losing drops near coastlines and ocean fights)
- Azumatt-AzuWorkbenchTweaks 1.0.5 -- Auto-repair items at workbenches (reduces tedious manual repair clicks)
Changed
- CLLC Difficulty Rebalance: HP per star reduced from 100% to 50% (1-star = 1.5x HP, not 2x); damage per star reduced from 50% to 30%
- CLLC Quick Effect: Global chance reduced from 10% to 5%; Meadows Quick = 0% (blocked), Black Forest Quick = 2% (heavily gated)
- CLLC Star Chances: Meadows WL0-WL2 reduced ~30% (WL0: 8%→5%); Black Forest WL0-WL1 reduced ~20% (WL0: 12%→9%)
- CLLC Dungeon Respawn: Disabled (was 30 min) -- dungeons now stay cleared permanently (vanilla behavior)
- CLLC Camp Respawn: Disabled (was 30 min) -- camps stay cleared permanently
- CLLC Item Respawn: Disabled (was 150 min) -- dungeon loot stays collected permanently
- Seasonality: All seasons shortened from 5 days to 3 days per season (6-hour full year cycle)
- OdinHorse: Creature Faction changed from ForestMonsters to AnimalsVeg (horses no longer aggro with hostile mobs); Health reduced from 200 to 100
- HUDCompass: Added "Death" to pin ignore list (fixes duplicate death marker on minimap)
- Quick Stack Store: Simplified UI -- disabled Quick Stack, Restock, Trash Can, and Favorite Toggle buttons (Sort, Store All, Take All remain)
- AzuExtendedPlayerInventory: Enabled Legacy Layout for vanilla-style UI
- CreatureConfig.yml: Deathsquito movement speed reduced to 0.8x; tamed animal health boosted to 1.5x
- ASharpPen-Drop_That updated from 3.1.3 to 3.1.4
- Azumatt-AzuAutoStore updated from 3.0.13 to 3.0.14
- Azumatt-AzuExtendedPlayerInventory updated from 2.3.4 to 2.3.7
- Soloredis-RtDDungeons updated from 0.4.3 to 1.0.0 (major update -- requires world migration via Upgrade_World)
- Total mod count: 108 → 111 (4 added, 1 removed)
Removed
- coemt-Birds 0.2.0 -- Removed for being useless and annoying; AirAnimals remains for ambient atmosphere
[1.4.0] - 2026-02-18
Removed
- OdinPlus-BeeQueen 1.1.0 -- Bugged items and broken boss AI; removed for quality
- Smoothbrain-Groups 1.2.10 -- Groups are not persistent across sessions (disbands on logout); not suitable for ongoing multiplayer groups
Changed
- EpicLoot: Disabled hot reloading patches (removes unnecessary filesystem watcher overhead in production)
- Drop_That: Set DropLimit to 200 (safety net against CLLC multiplier edge cases producing excessive item drops)
- LeanNet: Increased NetRatePhysics from 8 to 12 (reduces door and collectible interaction latency)
- AzuAutoStore: Increased IntervalSeconds from 10 to 15 (reduces background container scanning for less pickup contention)
- HUDCompass: Disabled dynamic pins on map (fixes minimap duplicate player markers caused by parallel pin tracking conflicting with Better_Cartography_Table)
- CLLC: Reduced Splitting effect chance from 5% to 2% (prevents entity explosion cascades with 9 creature mods stacking spawn density)
- CLLC CreatureConfig.yml: Reduced Deep North WL4-5 star chances (WL4: 80%→74% starred, WL5: 100%→89% starred; ensures some base creatures remain for breathing room)
- Spawn_That: WriteSpawnTablesToFileAfterChanges disabled (diagnostic completed)
- AzuCraftyBoxes: Reduced Container Range from 30 to 20 (reduces container scanning overhead at crafting stations)
- LeanNet: Increased Vec3CullSize from 0.05 to 0.1 (reduces ZDO network traffic by culling tiny position updates)
- BepInEx: Disabled WriteUnityLog to disk (eliminates Unity font/rendering warning spam from log files)
- BepInEx: Removed Warning from console LogLevels (cleans up server console output)
- ServerCharacters: Reduced backup count from 25 to 10 (reduces disk I/O during auto-saves)
- ServerCharacters: Enabled AFK Kick Timer at 15 minutes (frees server resources from idle players)
- AzuAutoStore: Updated from 3.0.11 to 3.0.13
- Total mod count: 110 → 108
[1.3.1] - 2026-02-16
Fixed
- BreatheEasy reclassified from client-only to server-required -- mod uses ServerSync with
ModRequired = true, causing server incompatibility errors when not installed on the server
Changed
- Updated Server Setup documentation to clarify BreatheEasy must be on both client and server
- Azumatt-AzuCraftyBoxes updated from 1.8.12 to 1.8.13
[1.3.0] - 2026-02-15
Added
- Smoothbrain-DualWield 1.0.10 -- Dual-wield weapons for deeper combat
- Smoothbrain-Evasion 1.0.4 -- Evasion skill that rewards dodge timing
- Smoothbrain-Lumberjacking 1.0.6 -- Woodcutting skill with yield scaling
- Smoothbrain-Building 1.2.6 -- Building skill that improves structure HP
- Smoothbrain-Blacksmithing 1.3.3 -- Crafting skill that improves upgrade quality
- Searica-ProjectileTweaks 1.6.0 -- Improved arrow and projectile physics
- shudnal-CircletExtended 1.1.9 -- Dverger circlet upgrades and progression
- Mexanik-ShieldBash 1.5.1 -- Shield bash attack for melee combat depth
- nbusseneau-Better_Cartography_Table 0.8.1 -- Better map sharing for multiplayer
Changed
- DualWield and Evasion skill death penalty set to 0% (SmartSkills handles vanilla recovery)
- CircletExtended toggle light keybind changed from G to K (G/H used by EpicLoot Ability Hotkeys 1/2)
- Total mod count: 101 → 110
[1.2.0] - 2026-02-14
Added
- JereKuusela-Structure_Tweaks 1.35.0 -- structure scaling, collision override, building tools
- Azumatt-MyPitsDontLeak 1.0.0 -- fixes rain damage through built structures
- blacks7ar-WieldEquipmentWhileSwimming 1.1.3 -- use equipment while swimming
- coemt-Birds 0.2.0 -- ambient birds (herons, ravens, seagulls) across biomes
- Horem-MushroomMonsters 1.0.2 -- mushroom-themed creatures across multiple biomes
- CacoFFF-LeanNet 1.0.1 -- network optimization for better multiplayer performance
- ComfyMods-Scenic 1.5.0 -- client-side scene management and visual tools
- MSchmoecker-MultiUserChest 0.6.1 -- multiple players access chests simultaneously
- MSchmoecker-TimeoutLimit 0.2.0 -- increased server timeout to prevent disconnects
- MSchmoecker-LocalizationCache 0.3.0 -- cached localization for faster startup
- OdinPlus-BeeQueen 1.1.0 -- BeeQueen boss creature with weapons and armor
- Searica-NetworkTweaks 0.1.5 -- network buffer optimization and compression
- Smoothbrain-ShutUp 1.0.2 -- suppresses repetitive in-game messages
- Smoothbrain-Mining 1.1.6 -- mining skill with yield and speed progression
- Smoothbrain-Resurrection 1.0.13 -- resurrect dead players with item cost
- Smoothbrain-ServerCharacters 1.4.16 -- server-side character storage with encryption
- Smoothbrain-Foraging 1.0.10 -- foraging skill with pickable yield progression
- Smoothbrain-Farming 2.2.2 -- farming skill with crop yield progression
- Radamanto-Bestiary 1.1.4 -- 30+ new creatures across all biomes
Changed
- ishid4-BetterArchery updated from 1.9.81 to 1.9.82
- Soloredis-RtDDungeons updated from 0.4.2 to 0.4.3
- BeeQueen
Can have starsenabled for CLLC starred variants - Structure Tweaks
Override portal restrictionsdisabled (preserves 20% transport tax) - New skill mods (Mining, Farming, Foraging) confirmed at 0% death penalty
- Thunderstore categories expanded:
modpacks→modpacks, server-side, enemies, gear, tweaks - Total mod count: 82 → 101
[1.1.0] - 2026-02-13
Added
- Marlthon-SeaAnimals 0.3.4 -- ocean creatures and rideable marine beasts
- Horem-Fee_Fi_Fo_Fum 0.1.9 -- 6 types of giants across biomes
- Huntardys-EpicValheimsAdditions 2.1.2 -- Mistlands, DeepNorth, Ashlands content expansion
- Azumatt-TrueInstantLootDrop 1.0.3 -- loot drops instantly at creature death location
- shudnal-TradersExtended 1.3.12 -- expanded trader UI with sell lists and coin economy
Changed
- OdinPlus-OdinHorse updated from 1.5.7 to 1.5.8
- Soloredis-RtDMonstrum updated from 0.8.0 to 0.8.1
- Soloredis-RtDMonsters updated from 2.2.7 to 2.2.8
- Soloredis-RtDDungeons updated from 0.3.9 to 0.4.2
- Removed all mod skill death penalties (Tenacity, Sailing set to 0%; Agility, Endurance already 0%)
- Death penalty updated: 75% vanilla skill recovery via SmartSkills, no mod skill loss
- Removed "Manual HD Visuals" section from README
- Updated Thunderstore link to live package URL
Removed
- blacks7ar-FineWoodPieces -- removed mod and config
[1.0.2] - 2026-02-13
Fixed
- Ensure CHANGELOG.md is included on Thunderstore builds.
[1.0.1] - 2026-02-13
Fixed
- Truncated config filenames in the build process.
- Icon dimensions resized to 256x256.
[1.0.0] - 2026-02-13
Added
- Initial release with 78 mods (71 Thunderstore-managed + 4 standalone HD visuals + 3 config-only)
- Full configuration tuning pass for veteran multiplayer balance
- Custom EpicLoot + Therzie integration patches
- Seasonality tweaks (pickables, plants, spawn adjustments)
- Multi-language Therzie translations (12 languages)
- CLLC creature and item YAML configurations
- Custom raid supplemental configs (Deathsquito Season, Ragnarok)
Configuration Highlights
- Hard difficulty with 5-star creatures and elemental infusions
- EpicLoot Balanced preset with 80% unidentified drops
- Ore teleporting with 20% transport tax
- 5-day season cycles with gameplay modifiers
- Darker nights (0.65 luminance) with horror spawns
- 75% skill recovery on death, 5% exp loss per skill
- All keybind conflicts resolved (see PROJECT.md)