Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Fimbulwinter Lite
A lightweight Vanilla+ Valheim modpack: streamlined QoL, UI polish, and multiplayer fixes that preserve vanilla progression and spirit.
| Date uploaded | 3 weeks ago |
| Version | 1.1.1 |
| Download link | ibfleming-Fimbulwinter_Lite-1.1.1.zip |
| Downloads | 18 |
| Dependency string | ibfleming-Fimbulwinter_Lite-1.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.2ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1shudnal-ConfigurationManager
Localized, recolored, refined. Split view mode. Config files editor. Setting edit window. Changed values are highlighted. Prevent user input or pause the game while window is open. Window scale depends on game scale.
Preferred version: 1.1.16shudnal-ConditionalConfigSync
Shared config synchronization and server policy library for Valheim mods. Installed as a dependency and compatible with Jotunn and ServerSync.
Preferred version: 1.0.4Azumatt-AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Preferred version: 2.4.2Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.15Azumatt-AzuAutoStore
Automatically store and deposit items from your inventory or ground into nearby chests and containers. Chest management, hotkey support, quick stack, auto-pickup, favorites, ItemDrawers, backpacks, WardIsLove, ward protection.
Preferred version: 3.0.14Azumatt-AzuContainerSizes
Standalone mod that allows you to change the size of containers in the game. Supports custom containers.
Preferred version: 1.1.4Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.6Azumatt-Recycle_N_Reclaim
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Preferred version: 1.4.0ComfyMods-ComfyAutoRepair
Interact with a crafting station to auto-repair all items in your inventory.
Preferred version: 1.0.0TastyChickenLegs-AutomaticFuel
Automatically fuel smelter, kilns, spinning wheels, windmills, torches and much more. Stack Smelter and use all ore in Blast Furnaces
Preferred version: 1.4.8Goldenrevolver-Quick_Stack_Store_Sort_Trash_Restock
Quick Stacking, Sorting, Trashing and more in one cohesive package
Preferred version: 1.4.13MSchmoecker-MultiUserChest
Allows multiple players to interact with the same chest at the same time
Preferred version: 0.6.1shudnal-MyLittleUI
Bunch of little UI tweaks. Tooltips for production timers, player status, items. Custom chest names, buff list, multicraft, weather forecast, crafting sorting, filtering and so on.
Preferred version: 1.2.15MSchmoecker-VNEI
Valheim Not Enough Items. Displays all items and recipes inside a UI
Preferred version: 0.17.5Neobotics-HUDCompass
A Heads Up Display compass with map pins and dynamic markers for Ships, Carts and Portals
Preferred version: 1.1.9Azumatt-AzuHoverStats
It shows information on things when you hover over them. What else is there to say?
Preferred version: 1.1.9Searica-Extra_Snap_Points_Made_Easy
Quality of life building mod that adds snap points to most vanilla pieces and allows you to manually select snap points for the piece you are placing and the piece you are snapping to. Also has a snap to world grid mode.
Preferred version: 2.0.5Azumatt-AzuAreaRepair
Repair pieces in a specified area around the player when using the hammer to repair. Code pulled from OdinsQOL
Preferred version: 1.1.6Searica-AdvancedTerrainModifiers
Quality of life building mod that improves how terrain manipulation with the hoe and cultivator works and adds new terrain manipulation tools.
Preferred version: 1.4.1Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0Advize-PlantEasily
Allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. Harvest in bulk and optionally auto replant crops. Configurable and supports gamepad.
Preferred version: 2.1.1OdinPlus-TeleportEverything
This mod adds extra excitement and functionality to the portal system. Teleport wolves, boars, loxes and other allies. Transport ores, ingots, carts and even take enemies with you, or block players teleporting when enemies are nearby.
Preferred version: 2.9.1Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.3Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.9blacks7ar-WieldEquipmentWhileSwimming
A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).
Preferred version: 1.1.3Azumatt-AzuMiscPatches
Collection of patches from OdinQOL that didn't really have a home in a mod of their own
Preferred version: 1.2.8Searica-ProjectileTweaks
A lightweight gameplay mod that lets you customize how firing projectiles works. Allows customization of bows, crossbows, spears, bombs, and staffs. Uses Jotunn to sync configurations if the mod is installed on the server.
Preferred version: 1.6.0JoelOliMclean-NoRainDamage
Rain will no longer damage structures that have no roof. Now configurable for what gets damaged!
Preferred version: 1.2.4MSchmoecker-LocalizationCache
A small mod that caches localization loading, which can help improve startup performance and reduce possible connection timeouts
Preferred version: 0.3.0MSchmoecker-TimeoutLimit
Increases the timeout while connecting to a server to avoid disconnecting too early
Preferred version: 0.2.0Searica-NetworkTweaks
Increases data transfer rate for networking and lets you configure how many peers to send data to each update tick.
Preferred version: 0.1.5Azumatt-TrueInstantLootDrop
Instantly drops the loot where the character dies, not where the ragdoll ends up. Ultimately, the same effect as InstantMonsterLootDrop with less overhead.
Preferred version: 1.0.3Smoothbrain-ServerCharacters
Saves your character on the server, instead of your computer, to prevent you from messing with it.
Preferred version: 1.4.16JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.108.0JereKuusela-Upgrade_World
A tool which can add new content to already explored areas.
Preferred version: 1.80.0bdew-QuickConnect
Adds a quick connect window with a configurable list of servers, no more dealing with steam's buggy favorites widow and entering passwords.
Preferred version: 1.7.0VentureValheim-Venture_Logout_Tweaks
Saves and applies some status effects (such as Rested) from your last logout.
Preferred version: 0.6.0VentureValheim-Venture_Floating_Items
Makes previously sinkable items float on water, or floating items sinkable. Configurable.
Preferred version: 0.3.3Azumatt-SleepSkip
Server and Client mod that allows players to skip the night when a percentage of players agree to skip.
Preferred version: 1.3.0Smoothbrain-SmartSkills
Improves various aspects regarding the skills in the game.
Preferred version: 1.0.2Vapok-AdventureBackpacks
A Valheim Mod to add a catalogue of Adventuring Backpacks to the Game. These packs will grow and become more useful as the game progresses.
Preferred version: 1.9.13shudnal-Seasons
Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
Preferred version: 1.8.2shudnal-LongshipUpgrades
Upgrade your vanilla Longship piece by piece with lantern, changeable sails, tent, shields, extended storage and more.
Preferred version: 1.0.17Azumatt-ChangelogEditor
A simple mod that allows you to change the changelog text at the main menu, or hide it entirely.
Preferred version: 1.0.9korCaptain-NullReferenceFix
Fixes several repeating NullReferenceException crashes/log-spam bugs: a vanilla Valheim ZNetScene.RemoveObjects bug, an AzuCraftyBoxes stale-container bug, and an EnemyHud mod-conflict bug (EpicMMOSystem vs. other HUD-patching mods).
Preferred version: 1.0.6README
Fimbulwinter Lite - A Vanilla+ Valheim Modpack
Valheim, but smoother. No new content tiers, no overhauls -- just streamlined, polished vanilla.
Fimbulwinter Lite is a curated, lightweight modpack of 52 mods focused on quality-of-life, UI polish, multiplayer fixes, and subtle enhancements. Vanilla progression, balance, difficulty, and the spirit of the game are untouched. Every mod is actively maintained and verified against the current Valheim version.
Design Principles
- Preserve the Spirit of Valheim -- No teleport-cheese (ore transport carries a 10% tax), no game-breaking shortcuts. Progression still requires biome exploration and earned power.
- Vanilla+ Over Overhaul -- Enhance what exists instead of replacing it. No new biomes, gear tiers, magic systems, or creature packs.
- Multiplayer-First -- Every mod works on dedicated servers, with server-enforced config sync.
- Actively Maintained -- Every mod verified current against Thunderstore; no deprecated or abandoned mods.
What's Included
Core & Frameworks (6 mods)
- BepInExPack_Valheim -- Mod loader
- Jotunn -- Modding framework
- JsonDotNET / YamlDotNet -- Shared libraries
- ConfigurationManager (shudnal) -- In-game config editing (F1)
- ConditionalConfigSync -- Server-enforced config ownership and sync policies
Inventory & Crafting (10 mods)
- AzuExtendedPlayerInventory -- Dedicated equipment and quick slots
- AzuCraftyBoxes -- Craft using materials from nearby containers
- AzuAutoStore -- Auto-deposit items into nearby containers
- AzuContainerSizes -- Larger chest capacities
- AAA Crafting -- Improved crafting UI with bulk crafting and upgrades
- Recycle N Reclaim -- Recycle items back into materials
- Quick Stack Store Sort Trash Restock -- One-key chest stacking, sorting, and trash
- MultiUserChest -- Multiple players can use one chest simultaneously
- ComfyAutoRepair -- Opening a crafting station repairs everything it can repair
- AutomaticFuel -- Smelters, kilns, windmills and spinning wheels feed from nearby chests
UI & HUD (4 mods)
- MyLittleUI -- Lightweight UI upgrades: timers, stats, chest contents, weather
- VNEI -- In-game item and recipe browser
- HUDCompass -- Compass bar with map pins
- AzuHoverStats -- Detailed hover tooltips
Building (6 mods)
- Gizmo -- Precise build-piece rotation on all axes
- Extra Snap Points Made Easy -- More snap points on every piece
- AzuAreaRepair -- Repair all nearby build pieces with one hammer hit
- MissingPieces -- Vanilla-styled build pieces that should have existed
- AdvancedTerrainModifiers -- Precision terraforming with square/circle modes and undo
- NoRainDamage -- Buildings no longer take weather damage
Farming (3 mods)
- PlantEverything -- Plant every gatherable resource and tree
- PlantEasily -- Grid-aligned planting and mass harvesting
- MassFarming -- Bulk plant and pick with a modifier key
Travel & World QoL (5 mods)
- TeleportEverything -- Portal everything, with a 10% ore transport tax
- SpeedyPaths -- Move faster on paths, roads, and cleared ground
- WieldEquipmentWhileSwimming -- Keep gear in hand while swimming
- TargetPortal -- Step into a portal, pick any other portal on the map
- StumpsAreOneHp -- Tree stumps fall in a single hit
Combat & Archery (2 mods)
- ProjectileTweaks -- Cleaner archery feel: arrows launch from where you aim, bow/crossbow zoom, draw cancel, ammo counter -- projectile physics stay vanilla
- Headshots -- Most organic creatures gain a head weakspot; precise shots with pierce damage are rewarded
Fixes & Performance (5 mods)
- AzuMiscPatches -- Collection of small vanilla fixes and tweaks
- LocalizationCache -- Dramatically faster load times
- TimeoutLimit -- Fixes join timeouts on modded servers
- NetworkTweaks -- Improved network throughput
- TrueInstantLootDrop -- Loot drops instantly on kill
Multiplayer & Server (7 mods)
- ServerCharacters -- Server-side character saves (anti-dupe, anti-cheat)
- SleepSkip -- Majority-rules night skipping: enough players in bed starts a vote, popup for the rest, AFK players count as abstaining
- Server devcommands -- Better admin commands and permissions
- Upgrade World -- Regenerate world locations after game updates
- QuickConnect -- One-click server join
- Venture Logout Tweaks -- Safe logout handling
- ShutUp -- Silences console log spam
Progression & Content (4 mods)
- SmartSkills -- 75% skill recovery after death; death matters but isn't crushing
- AdventureBackpacks -- Progression-gated craftable backpacks
- Groups -- Party system with shared map pings and chat
- Seasons -- Four rotating seasons with visual and gameplay variety
Keyboard Shortcuts
All mod keybinds have been audited against Valheim's default bindings — nothing shadows a vanilla control. Modifier-based binds only act in their context (build mode, planting, menus) and don't interfere with the base action.
| Key | Mod | Action | Context |
|---|---|---|---|
Alt + Z / X / C |
AzuExtendedPlayerInventory | Use quick slot 1 / 2 / 3 | Anywhere |
I |
AdventureBackpacks | Open equipped backpack | Anywhere |
L |
AdventureBackpacks | Toggle Wisplight effect | Anywhere |
Alt + H |
VNEI | Open item/recipe browser | Anywhere |
R |
VNEI | View recipe of hovered item | Menus only (vanilla sheath unaffected) |
Left/Right Arrow |
VNEI | Recipe history back / forward | VNEI window |
Ctrl + Z |
Recycle N Reclaim | Undo last recycle | Inventory |
Delete |
Quick Stack Store | Trash hovered item | Inventory |
Shift (hold) |
AzuCraftyBoxes | Craft max / fill all | Crafting menu |
Shift (hold) |
Gizmo | Rotate build piece on X axis | Build mode (hammer only -- terrain tools stay vanilla) |
Alt (hold) |
Gizmo | Rotate build piece on Z axis | Build mode (hammer only -- terrain tools stay vanilla) |
G |
Gizmo | Reset selected-axis rotation | Build mode (moved off V = vanilla voice chat) |
T |
Gizmo | Reset ALL axis rotations | Build mode (disabled by default in the mod; enabled in this pack) |
P |
Gizmo | Copy rotation from targeted piece | Build mode |
B |
Extra Snap Points | Toggle Manual+ snap mode | Build mode (moved off Alt -- collided with Gizmo/terrain tools) |
CapsLock |
Extra Snap Points | Toggle manual closest-snap mode | Build mode |
Q / E |
Extra Snap Points | Cycle snap point on placing / targeted piece | Manual snap modes only (vanilla autorun/interact unaffected outside them) |
F11 |
Extra Snap Points | Toggle grid snapping | Build mode (moved off F3 = config manager) |
F4 |
Extra Snap Points | Cycle grid snap precision | Grid snap mode |
Shift (hold) |
MassFarming | Mass plant / mass pick | Cultivator / interact |
F8 |
PlantEasily | Toggle grid planting | Cultivator |
F10 |
PlantEasily | Toggle grid snapping | Cultivator |
F6 |
PlantEasily | Toggle auto-replant | Anywhere |
RCtrl + Arrows |
PlantEasily | Resize planting grid | Cultivator |
Shift (hold) |
PlantEasily | Harvest whole grid | Interact |
Alt + click |
Groups | Ping map for your group | Map |
F3 |
ConfigurationManager | Open in-game mod settings | Anywhere |
F7 |
AutomaticFuel | Toggle auto-fueling on/off | Anywhere |
Alt + scroll |
AdvancedTerrainModifiers | Adjust tool radius | Hoe/cultivator/shovel |
Ctrl + scroll |
AdvancedTerrainModifiers | Adjust tool hardness | Hoe/cultivator/shovel |
Shift (hold) + use portal |
TargetPortal | Use vanilla tag UI instead | At portal |
P |
TargetPortal | Toggle portal icons | Map open |
Right Mouse (hold) |
ProjectileTweaks | Zoom while drawing bow/crossbow | Bow drawn |
E |
ProjectileTweaks | Cancel bow draw | While drawing only (vanilla interact otherwise) |
Admin-only (require server admin): F9 toggles creative/nocost mode (Server devcommands), Ctrl + Right-click on the map teleports.
Rebind anything in-game: press F3 → find the mod → change the key (stored in that mod's config file).
Installation
Client: Install via r2modman or the Thunderstore App -- search for Fimbulwinter Lite by ibfleming.
Alternative (profile import): Each GitHub release ships a ready-made .r2z profile with all mods at pinned versions plus the tuned configs. In r2modman: Profiles -> Import / Update -> From file.
Server: Install all mods except client-only UI/visual mods. A Pelican/Pterodactyl server egg is provided in the GitHub repo (server/valheim-fimbulwinter-lite-egg.yaml) that automates the full dedicated server install: SteamCMD, BepInEx, all server-side mods, and modpack configs.
Links
- GitHub: github.com/ibfleming/fimbulwinter-lite
- Issues & suggestions: GitHub Issues
- Changelog: CHANGELOG.md
CHANGELOG
Changelog
All notable changes to Fimbulwinter Lite will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.4.2] - Unreleased
Added
- korCaptain-NullReferenceFix 1.0.6 -- three independent Harmony patches that
clean up recurring
NullReferenceExceptionlog-spam/crash bugs instead of just catching and ignoring them: a vanillaZNetScene.RemoveObjectsengine bug, a stale-container bug in AzuCraftyBoxes (already installed in this pack -- confirmed via decompiled strings that the patch specifically checks for AzuCraftyBoxes's plugin GUID and only activates if present), and anEnemyHudmod-conflict bug (relevant if a player runs faction/HUD mods like EpicMMOSystem alongside this pack). No config, no keybinds -- verified by decompiling the DLL, zeroConfigEntry/Bindcalls found. Install on server and all clients per the mod's own guidance (local per-instance state, not network-synced). Investigated VitByr-VBNetTweaks as a possible companion/replacement for NetworkTweaks per user request -- not added. Its own README listsSearica.Valheim.NetworkTweaks(our installed NetworkTweaks's exact plugin GUID) as a hard incompatibility, both patch the same vanilla ZDO send path. Also carries Thunderstore's "AI Generated" content tag and has 1.5K downloads against NetworkTweaks's 26K/stable-since-2025 track record -- not a trade worth making for network-critical code.
Changed
- AzuCraftyBoxes bumped 1.8.14 -> 1.8.15 (fixes an issue when destroying a
fireplace; no config schema change).
Container Range20 -> 30 to compensate for the AutomaticFuel change below. - AzuAutoStore:
Fallback Range15 -> 20. Also bumped the real functional range -- confirmed via source/yaml review that the shippedAzumatt.AzuAutoStore.ymlpins every vanilla chest tier (piece_chest,piece_chest_wood,piece_chest_private,piece_chest_blackmetal) to an explicit per-containerrange: 10that overrides the config's fallback value entirely, so the config-only change would have been silently inert. All four bumped torange: 20. - AutomaticFuel: disabled auto-refuel for everything in the
[Fireplace]section --RefuelStandingTorches,RefuelWallTorches,RefuelFirePits,RefuelBraziers,RefuelHearth,RefuelHotTuball off (were on). At user request: base-interior torches/hearth/hot tub were silently draining wood and resin from nearby chests. Confirmed via source that each toggle gates its structure type independently and fully short-circuits before any fuel-pulling logic runs, so this has zero effect on the separate[Smelters]section -- auto-smelting ore/coal and kiln/blast furnace behavior is untouched, exactly as wanted. The wider AzuCraftyBoxes/ AzuAutoStore ranges above compensate for the loss of auto-refuel. - ShieldBash
BashKeyMouse2 -> Mouse3 (a side mouse button, not the scroll-wheel click) at user request. No conflicts: grepped every shipped config forMouse3and found zero existing binds anywhere in the pack.
[1.4.1] - 2026-08-02
Added
- VentureValheim-Venture_Floating_Items 0.3.3 --
FloatEverything = true, so every dropped item floats instead of sinking, ore and metal bars included (at user request; overrides this mod's own safer default of only floating trophies/meat/hides/treasure/craftable-gear plusSerpentScale/BonemawSerpentTooth).SinkingItems = BronzeNails, IronNailsstill applies -- per the mod's own source, the sinking-list check runs before theFloatEverythingcheck, so those two items are the sole exception and still sink. Uses Jotunn's built-in ConfigSync (all settings are admin-only/server-controlled), so this is genuinely server-enforced without needing a ConditionalConfigSync integration -- install on both server and clients.
Fixed
- AAA_Crafting: all four crafting-menu keybinds (
Incremental Modifier,Max Craft Modifier,Show Minus Button,Toggle RecipeUI) had been set toNoneinstead of their real defaults, silently breaking Shift+scroll (increment craft amount by 5) and Ctrl+scroll (jump to max craftable) over the amount input box -- the actual cause of "shift-craft only crafts one." Restored toLeftShift,LeftControl,LeftControl, andLeftShift + PageUprespectively; all four only fire while the crafting menu is open, same context-scoped pattern already used elsewhere in this pack.
Changed
- AAA_Crafting:
Vanilla-Likeoff (was on) andGrid Sizeset to Medium -- unlocks the mod's newer enhanced recipe grid instead of the classic vanilla view.Favorting Systemon (was off) with itsFkeybind restored (crafting-menu-only context, doesn't touch Forsaken Power). - AzuExtendedPlayerInventory bumped 2.4.1 -> 2.4.2 (stacking fix with
backpacks, tombstone patch).
Use Legacy Layoutoff (was on) -- the pack had been opted into the pre-2.0 layout the whole time despite shipping the post-2.0 mod version.Show Vanity ButtonandShow Loadout Buttonboth on (were off) -- pure cosmetic/equipment-set QoL from the 2.0 overhaul, zero balance impact.
[1.4.0] - 2026-07-26
Added
- Crystal-DigDeeper 1.1.7 -- raises the terrain dig/raise limit from vanilla's 8m to 40m of depth and 16m of height. Client-only by the mod's own design -- it has no ConditionalConfigSync/ServerSync integration, so it cannot be enforced by the server. Installed on every client via this pack's shared config, which keeps everyone's value consistent through profile distribution rather than live server sync; a player who hand-edits their local config could desync terrain shape from others, same risk as with any unsynced client-only mod.
[1.3.1] - 2026-07-26
Changed
- shudnal-ConfigurationManager 1.1.15 → 1.1.16 — uses ConditionalConfigSync's
effective administrator state when deciding whether server-provided hidden
settings apply (avoids stale vanilla
AdminListstate). Requires ConditionalConfigSync 1.0.4+ (bumped alongside it below). - shudnal-ConditionalConfigSync 1.0.3 → 1.0.4 — internal handshake/protocol reliability fixes. No config or gameplay-visible change; required as both ConfigurationManager 1.1.16's and Seasons 1.8.2's dependency floor.
- shudnal-Seasons 1.8.1 → 1.8.2 — Expand World Data compatibility fixes (biome environment/weather reload lifecycle). No config schema change.
[1.3.0] - 2026-07-21
Added
- Azumatt-ChangelogEditor 1.0.9 -- hides the main-menu changelog
(
Should Show Changelog = Off) - Mexanik-ShieldBash 1.5.5 -- active shield bash attack.
BashKeymoved off its defaultF(collides with vanilla Forsaken Power) toMouse2
Changed
- QuickConnect UI tuned:
ButtonFontSize/LabelFontSize0→16,WindowWidth250→384,WindowHeight50→72,WindowPosX/WindowPosY20→50 (CustomConnectionErrorandCustomDelimiteralready matched the desired defaults) - server_devcommands:
Automatic devcommands = false(wastrue) -- devcommands mode no longer auto-enables for admins on join; must be explicitly activated - MyLittleUI:
Show slots space taken = true - AutomaticFuel, at user request to widen coverage and fix disabled
defaults from an earlier, forgotten tuning pass:
FireplaceRange,DropRange,SmelterOreRange,SmelterFuelRange: 5 → 15 (the latter three restore the mod's own shipped default; all four are now consistent)RefuelStandingTorches,RefuelBraziers,RefuelHotTub,RefuelWallTorches,RefuelFirePits,RefuelHearth: false → true (restores mod defaults -- every light/heat source now auto-refuels)Use Dropped Items for Fuel: false → true (restores mod default)AllowStackSmelters: false → true -- researched as the "best configuration" ask for Smelters/Kilns: this removes the vanilla smoke/smoke-blocked placement check so smelters/kilns can be built tight together, a standard QoL choice for this category of pack.Turn Off Windmills/SpinningWheel/Kilnwere alreadyfalse(meaning NOT turned off -- already enabled, no change needed) andRestrictKilnOutputstaysfalse(unrestricted output is the more permissive state already, consistent with "auto-refuel everything")
- PlantEasily:
KeyboardModifierKey(grid-resize modifier) moved from its defaultRightControltoLeftAlt-- Right Control is frequently missing or unreliable on laptop keyboards, which is almost certainly why it "didn't work"; Left Alt is universally present and doesn't collide with anything else in the pack - AzuCraftyBoxes:
Prevent Pulling Logicmoved fromAlt + OtoAlt + Slash-- the bareOadmin bind (debugmode+nocost+godin binds.yaml) fires regardless of what modifier is also held, so any admin using this ordinary client mod would accidentally toggle god mode/no-cost building/debug mode on themselves. Found via a keybind audit prompted by the same bug already caught and fixed in Fimbulwinter - AzuExtendedPlayerInventory: quick slot 5 moved from
Alt + BtoAlt + 3-- collided with Extra Snap Points Made Easy's Manual+ snap toggle (B), found in the same audit pass
Tooling
scripts/deploy.sh fullnow callsdisable_auto_update()before staging, which sets the egg'sAUTO_UPDATE_MODSstartup variable to0via the Pelican Client API. Fixes the recurring edge case where testing a full deploy on the server got reverted: the post-deploy restart's boot-timeserver-autoupdate.shwould re-sync to the latest published Thunderstore pack ifAUTO_UPDATE_MODS=1, clobbering the unpublished local state just pushed for testing. The existinglocal-*manifest-marker skip (2026-07-18) was meant to prevent this but isn't relied on anymore -- the variable is switched off outright now. Deploy.sh does not re-enable it automatically -- flipAUTO_UPDATE_MODSback to1yourself once testing is done and you're ready to publish.
[1.2.0] - 2026-07-19
Added
- shudnal-LongshipUpgrades 1.0.17 -- removable mast (with hanging lantern,
rest tent, and Wisp torch mounts), hull HP + fire/Ashlands-ocean-protection
upgrades, 2-step storage expansion, cartography table map-data exchange
between players, and cosmetic head/sail/shield/tent style switching.
Requires the mod on server and every client (mod-specific RPCs; mismatched
peers are rejected on connect).
Tuned off the Vanilla+ line:
Turrets - Enable upgrades = false(the auto-firing ballista turret is a new combat mechanic vanilla doesn't have) andItem stand - Forsaken power enabled = false(stops the trophy stand from granting a second, simultaneously-usable Forsaken power alongside your own -- preserves vanilla's one-power-at-a-time tradeoff; the trophy still mounts as a cosmetic figurehead).Only creator can upgrade shipandOnly creator can change trophyset to false so any player can help upgrade a shared longship, matching the pack's cooperative-building philosophy (MultiUserChest, Groups).
Fixed
- Server devcommands admin bind on F9 was silently broken -- half of it
(
/creative) called a command that does not exist in Server devcommands 1.108.0 (verified against the shipped plugin binary), almost certainly a stale leftover from the original 111-mod Fimbulwinter pack. The bundle now togglesdebugmode+nocost+godtogether onO(moved offF9-- in testing, F9 triggered a Steam Input controller-layout switch, a known conflict category since F9-F12 are common defaults for Steam Input layout hotkeys, NVIDIA overlay, and keyboard macro software); a new admin-only bind onKtogglesflyseparately, since flight wasn't part of the old bundle at all.
[1.1.1] - 2026-07-18
Added
- Azumatt-SleepSkip 1.3.0 -- majority-rules night skipping: 2+ players in bed starts a vote, everyone else gets a popup, strict majority (51%) passes; AFK players abstain after 45s, players in combat auto-deny
Changed
- Gizmo reset-ALL-rotations key enabled on T (disabled by default in the mod) -- Gizmo's rotation state persists across tool swaps by design, so leftover X/Z rotations can surprise you; one press of T zeroes everything
- shudnal-ConfigurationManager updated from 1.1.14 to 1.1.15 (its own settings are now managed through ConditionalConfigSync; remains client-optional)
- ProjectileTweaks ammo counter restyled: icon still hidden, text size 21, centered, white, position (0, 0)
Fixed
- Seasons
Control grass,Custom textures, and the whole grass-tuning section are now client-controlled instead of server-enforced -- the prior blanket server-authoritative sync policy meant one server-side value forced grass off (or on) for every player with no way to override locally, and in testing a server-enforcedControl grass = falsewas observed to clear grass entirely rather than just revert to vanilla. Season timing, weather, and stats remain server-authoritative so the world stays in sync; visual grass/texture toggles are now each player's own choice.
[1.1.0] - 2026-07-15
Added
- JoelOliMclean-NoRainDamage 1.2.4 -- buildings no longer take weather/rain damage (Structure_Tweaks was evaluated first but has no global weather toggle -- its wear system is per-object/visual)
- Smoothbrain-TargetPortal 1.2.3 -- step into any portal and pick your destination on the map; no more tag pairing (TeleportEverything's 10% ore tax still applies to what you carry)
- TastyChickenLegs-AutomaticFuel 1.4.8 -- smelters, kilns, windmills and spinning wheels auto-feed from nearby chests (torch/campfire/brazier fueling and ground pickup disabled; chest range 5m; toggle key F7)
- Searica-AdvancedTerrainModifiers 1.4.1 -- precision terraforming with square/circle modes and undo/redo
- coemt-StumpsAreOneHp 0.0.1 -- tree stumps fall in a single hit
- Searica-ProjectileTweaks 1.6.0 -- cleaner archery feel: launch-point fix so arrows go where the crosshair points, bow/crossbow zoom (hold right mouse while drawing), draw cancel (E), ammo count icon; all projectile physics multipliers kept at vanilla values
- Revel-Headshots 1.0.2 -- most organic creatures gain a head weakspot that rewards precise pierce-damage shots (arrows/bolts); frozen micro-mod, carried over from the original Fimbulwinter pack
Changed
- Gizmo no longer applies to terrain-modifying tools (hoe/cultivator/shovel keep vanilla rotation) -- removes rotation-ring UI and Alt-key overlap with AdvancedTerrainModifiers scroll controls
- Extra Snap Points Made Easy keybinds rebound to remove collisions: Manual+ snap mode Alt -> B (Alt is held for Gizmo z-rotation and terrain-tool radius scrolling), grid snap F3 -> F11 (F3 opens the config manager); snap notifications moved from center-screen to top-left (snap-point cycling stays on Q/E -- active only inside manual snap modes)
- shudnal-ConfigurationManager updated from 1.1.13 to 1.1.14
- shudnal-ConditionalConfigSync updated from 1.0.1 to 1.0.2
- shudnal-Seasons updated from 1.8.0 to 1.8.1 (requires ConditionalConfigSync 1.0.2)
[1.0.1] - 2026-07-14
Added
- ComfyMods-ComfyAutoRepair 1.0.0 -- interacting with a crafting station auto-repairs all items that station can repair (client-side, vanilla rules preserved: station level and proximity still required)
[1.0.0] - 2026-07-13
Initial release of Fimbulwinter Lite -- a complete Vanilla+ refactor of the original
Fimbulwinter modpack (ibfleming/Fimbulwinter, retired at v1.6.1). The pack was rebuilt
from 111 mods down to 43, removing all content overhauls (creatures, weapons, magic,
loot systems, difficulty scaling) in favor of a lightweight, maintainable QoL layer that
preserves vanilla progression and balance.
Added
- Core: BepInExPack_Valheim 5.4.2333, Jotunn 2.29.2, JsonDotNET 13.0.4, YamlDotNet 16.3.1, ConfigurationManager 1.1.13, ConditionalConfigSync 1.0.1
- Inventory & Crafting: AzuExtendedPlayerInventory 2.4.1, AzuCraftyBoxes 1.8.14, AzuAutoStore 3.0.14, AzuContainerSizes 1.1.4, AAA_Crafting 2.1.6, Recycle_N_Reclaim 1.4.0, Quick_Stack_Store_Sort_Trash_Restock 1.4.13, MultiUserChest 0.6.1
- UI & HUD: MyLittleUI 1.2.15, VNEI 0.17.5, HUDCompass 1.1.9, AzuHoverStats 1.1.9
- Building: Gizmo 1.15.0, Extra_Snap_Points_Made_Easy 2.0.5, AzuAreaRepair 1.1.6, MissingPieces 2.2.3
- Farming: PlantEverything 1.20.0, PlantEasily 2.1.1, MassFarming 1.11.0
- Travel & World: TeleportEverything 2.9.1 (10% ore transport tax), SpeedyPaths 1.0.9, WieldEquipmentWhileSwimming 1.1.3
- Fixes & Performance: AzuMiscPatches 1.2.8, LocalizationCache 0.3.0, TimeoutLimit 0.2.0, NetworkTweaks 0.1.5, TrueInstantLootDrop 1.0.3
- Multiplayer & Server: ServerCharacters 1.4.16, Server_devcommands 1.108.0, Upgrade_World 1.80.0, QuickConnect 1.7.0, Venture_Logout_Tweaks 0.6.0, ShutUp 1.0.2
- Progression & Content: SmartSkills 1.0.2, AdventureBackpacks 1.9.13, Groups 1.2.10, Seasons 1.8.0
Changed (from Fimbulwinter 1.6.1)
- Replaced BetterUI_ForeverMaintained with MyLittleUI (lighter, actively maintained)
- Replaced Seasonality + Willybach HD Seasonality with shudnal Seasons (one mod, no heavy texture pack, actively maintained)
- New mods over the old pack: ConditionalConfigSync, VNEI, Gizmo, Extra_Snap_Points_Made_Easy, AzuAreaRepair, AzuMiscPatches, MassFarming, Groups
Removed (from Fimbulwinter 1.6.1)
- All content and overhaul mods (~75): EpicLoot + Therzie bridge, CreatureLevelAndLootControl, the Therzie suite (Warfare, Armory, Monstrum, Wizardry), the RtD suite, warpalicious locations, Bestiary, SeaAnimals, MushroomMonsters, Fee_Fi_Fo_Fum, EpicValheimsAdditions, Custom_Raids, Drop_That, Spawn_That, This_Goes_Here, DragoonCapes, OdinHorse, OdinShip, BetterArchery, ShieldBash, Headshots, TradersExtended, CircletExtended, GammaOfNightLights, Scenic, all Smoothbrain skill mods (Sailing, Mining, Farming, Foraging, Lumberjacking, Building, Blacksmithing, Evasion, Tenacity, DualWield, Resurrection), and more
- Deprecated mods: StartupHotfix, ItemDrawers
- Redundant mods: LeanNet (NetworkTweaks retained as the single network layer)