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Decompiled source of Glowing Signs v1.0.0
BepInEx/plugins/GlowingSigns/GlowingSigns.dll
Decompiled 20 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Glowing Signs")] [assembly: AssemblyDescription("Restores glowing text on Valheim signs.")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Glowing Signs")] [assembly: AssemblyCopyright("")] [assembly: ComVisible(false)] [assembly: Guid("b1922e24-9d65-48ca-a8e8-a0e1c4b28ea1")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GlowingSigns { [BepInPlugin("com.robert.glowingsigns", "Glowing Signs", "1.0.0")] [BepInProcess("valheim.exe")] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "com.robert.glowingsigns"; public const string PluginName = "Glowing Signs"; public const string PluginVersion = "1.0.0"; private Harmony? _harmony; internal static ManualLogSource Log { get; private set; } private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; _harmony = new Harmony("com.robert.glowingsigns"); _harmony.PatchAll(Assembly.GetExecutingAssembly()); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Glowing Signs 1.0.0 loaded. Restoring legacy color-matched sign glow."); } private void OnDestroy() { Harmony? harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } LegacySignGlow.DisposeMaterials(); } } internal static class LegacySignGlow { private const string LegacyShaderName = "TextMeshPro/Distance Field"; private static readonly int FaceColorId = Shader.PropertyToID("_FaceColor"); private static readonly Dictionary<int, Material> MaterialsByFontMaterial = new Dictionary<int, Material>(); private static Shader? _legacyShader; private static bool _loggedSuccess; private static bool _loggedMissingShader; private static bool _loggedFailure; internal static void Apply(Sign sign) { try { TextMeshProUGUI textWidget = sign.m_textWidget; if ((Object)(object)textWidget == (Object)null) { return; } Shader val = FindLegacyShader(); if ((Object)(object)val == (Object)null) { return; } TMP_FontAsset font = ((TMP_Text)textWidget).font; Material val2 = ((font != null) ? ((TMP_Asset)font).material : null); if ((Object)(object)val2 == (Object)null) { return; } Material orCreateLegacyMaterial = GetOrCreateLegacyMaterial(val2, val); if (!((Object)(object)((TMP_Text)textWidget).fontSharedMaterial == (Object)(object)orCreateLegacyMaterial)) { ((TMP_Text)textWidget).fontSharedMaterial = orCreateLegacyMaterial; ((TMP_Text)textWidget).UpdateMeshPadding(); ((Graphic)textWidget).SetMaterialDirty(); if (!_loggedSuccess) { _loggedSuccess = true; Plugin.Log.LogInfo((object)"Legacy sign glow is active; glow colors follow the displayed text colors."); } } } catch (Exception arg) { if (!_loggedFailure) { _loggedFailure = true; Plugin.Log.LogError((object)$"Could not restore sign glow: {arg}"); } } } internal static void DisposeMaterials() { foreach (Material value in MaterialsByFontMaterial.Values) { if ((Object)(object)value != (Object)null) { Object.Destroy((Object)(object)value); } } MaterialsByFontMaterial.Clear(); _legacyShader = null; } private static Material GetOrCreateLegacyMaterial(Material source, Shader legacyShader) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) int instanceID = ((Object)source).GetInstanceID(); if (MaterialsByFontMaterial.TryGetValue(instanceID, out Material value) && (Object)(object)value != (Object)null) { return value; } value = new Material(source) { name = ((Object)source).name + " (Glowing Signs)", hideFlags = (HideFlags)61, shader = legacyShader }; if (value.HasProperty(FaceColorId)) { value.SetColor(FaceColorId, Color.white); } MaterialsByFontMaterial[instanceID] = value; return value; } private static Shader? FindLegacyShader() { if ((Object)(object)_legacyShader != (Object)null) { return _legacyShader; } _legacyShader = Shader.Find("TextMeshPro/Distance Field"); if ((Object)(object)_legacyShader == (Object)null && !_loggedMissingShader) { _loggedMissingShader = true; Plugin.Log.LogError((object)"Required shader 'TextMeshPro/Distance Field' was not found. Sign glow cannot be restored."); } return _legacyShader; } } [HarmonyPatch(typeof(Sign))] internal static class SignPatches { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void AwakePostfix(Sign __instance) { LegacySignGlow.Apply(__instance); } [HarmonyPatch("OnCheckPermissionCompleted")] [HarmonyPostfix] private static void PermissionCompletedPostfix(Sign __instance) { LegacySignGlow.Apply(__instance); } } }