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Fifth Edition Fantasy

Tabletop fifth-edition fantasy for Valheim: 46 races, 13 classes with subclasses, 42 feats, 71 spells, backgrounds, deities, bounties, magic items and boss-driven leveling to 12.

CHANGELOG

Changelog

1.0.7

The big one: adventuring systems, magic items, new spells, multiplayer and controller improvements, and a round of bug fixes.

Adventurer's Log (K)

A new window with your journal (level-ups, bosses, bounties, shrines and more are written down automatically), titles, background, deity, multiclass, bounties and settings tabs. Look at another player and press K to see their race, class, level, background and title.

  • Titles: earn 17 titles such as "the Veteran", "Sky Dancer", "Friend of Beasts" and "Mimic-Wary", and pick one to show after your name.
  • Backgrounds: Soldier (+10% melee damage), Sage (+20 max Eitr), Outlander (+50 carry weight), Criminal (sneakier), Acolyte (+20% healing received) or Folk Hero (+15 max health). New characters get a one-time reminder to pick one.
  • Deities: swear to Odin, Thor, Freyja, Tyr or Loki for a small boon. Clerics and Paladins get the full boon, everyone else half.
  • Multiclass: from level 4 you can train in a second class. You learn its spells 3 levels later than a single-class caster would.
  • Beginner mode: new characters start with a shorter spell list that grows as they level, so the spellbook isn't overwhelming. Turn it off any time on the Settings tab.

World

  • Bounties: Haldor, Hildir and the other vendors post three daily bounties (hunt or gather). Rewards are coins and sometimes a spell scroll or magic item. Each offer can be done once a day.
  • New places to find: wayshrines (pray to double your deity's boon for 10 minutes), druid groves (faster healing and stamina; Druids learn a new Wild Shape) and ruined wizard towers (a spell scroll and Arcane Insight). Each can be used once a day. They appear in newly explored areas.
  • Mimics: some dungeon and buried treasure chests bite back. The chest's contents are dropped, not lost.

Magic items

  • Craftable: Boots of Striding and Springing, Cloak of Elvenkind, Ring of Feather Falling, Wand of Magic Missiles (7 charges, recharges when Rested) and Pearl of Power (restores your free casts once per rest).
  • Spell scrolls: 12 scrolls (Magic Missile up to Heal and Ice Storm) found in chests and as bounty rewards. Anyone can read one to cast the spell once, even a Barbarian. A scroll isn't used up if the spell can't be cast (for example while wild shaped).

Spells and combat

  • Produce Flame is a two-step cantrip. The first cast holds a flame in your hand that lights the area like a torch for up to 10 minutes. Cast again to throw it.
  • New spells: Find Familiar (Wizard, Warlock) summons a spirit raven that marks nearby enemies on your map. Find Steed (Paladin) summons a saddled spectral Lox you can ride.
  • Concentration: only one concentration spell (Bless, Hex, Moonbeam, Spirit Guardians, Call Lightning, Fly, Haste, Blur, Greater Invisibility, Stoneskin) at a time, and a heavy hit can break it. War Caster helps.
  • Conditions: Thunderwave, Shatter and Thunderous Smite knock enemies Prone, Hold Person also Restrains, and a natural 20 can Frighten a wounded foe so it flees.
  • Dice: a natural 20 doubles a hit's damage and a natural 1 halves it, with a popup. Server admins can turn this off (DiceRolls).
  • Adaptive bosses: a boss hit mostly by one damage type briefly resists it. Admins can turn this off (AdaptiveBosses).
  • Bardic Inspiration now also inspires nearby allies, and Bless reaches other players in multiplayer.
  • Area spells no longer hit your tamed animals.

Druids

  • Wild Shapes are learned by seeing the animal. Get a good look at a creature (within 30 m) to unlock its form. Existing Druids keep every form they had.
  • Fixed: the bear (and other big forms) turning invisible and walking through walls in caves and close fights. The form now always renders, and its collision size matches the creature where there's room.

Bag of Holding

  • Feed stations from the bag. Smelters, kilns, furnaces, blast furnaces, charcoal kilns, cooking stations, fermenters and fires can take ore, fuel and food straight from your Bag of Holding. When there's a choice, a picker window lets you choose what to add (Add 1, Add 5 or Fill). Turn it off with StationPicker in the config.

Controller

  • Spell wheel: with a controller, holding Next spell opens the spellbook as a radial wheel. Aim with the right stick, cast with Cast, close with B.
  • Button hints at the bottom of the screen list the mod's controller combos (ShowButtonHints to hide them).

Multiplayer and servers

  • Server config sync: gameplay settings (flight tuning, dice, adaptive bosses) now follow the server's config.
  • Kill credit for bounties and titles goes to the player who landed the killing blow, even when another player's game controls the creature.
  • /roll in chat: /roll, /roll d20, /roll 2d6+3. Everyone nearby sees the result.

Community and quality of life

  • fefbug in the F5 console copies a ready-to-paste bug report (version, character, other mods, recent errors) for the Discord's /bug.
  • fefexportlang writes every English string to a JSON template for translators.
  • New loading-screen tips, a reminder when you have an unspent feat pick, and a startup log of other installed mods for troubleshooting.
  • The mod's windows now scale with your screen resolution.

1.0.6

  • Controller support (experimental). Every mod action now works on a controller or Steam Deck, with no Steam Input remapping needed. Flying follows the left stick. Default buttons:
    • LB + A: toggle flight. Hold A / B while flying: fly up / down.
    • LB + D-pad Right: next spell (hold to open the spellbook). LB + D-pad Left: previous spell. LB + RT: cast.
    • LB + RB: class ability. Character sheet, race abilities, the second class ability and feat abilities are unbound by default.
    • In the spellbook: Next/Previous move, Cast casts, B closes.
    • Rebind them under Settings > Keyboard & Mouse in the new Controller column: select a row, then press a button, or hold one button and press another for a combo like LB + RT. Start clears a binding. They're also in the config file under [FairyController].
    • This hasn't been tested on a real controller yet. Please report anything that feels wrong on the Discord with /bug.
  • Observant no longer causes stutter. Its creature scan was expensive, and its map pins never went away, so they piled up and slowed the game down, especially while flying. Now it pins the 5 closest creatures within 40 m every 15 seconds. The pins follow the creatures and clear at the next refresh (or when the creature dies).

1.0.5

  • Preview races on the character sheet. On the Race tab, select a race and click Preview to try on its look (ears, horns, tails, colors and so on) before switching. The inventory and sheet get out of the way, and a bar at the bottom shows the controls: Left/Right to rotate, Up/Down to zoom. Click Stop Preview or press Esc to go back, or Change Race to keep it. It's only cosmetic: other players always see your real race, and the preview doesn't change your size.
  • Tidier Race and Class tabs. Change Race / Preview and Change Class / Choose Subclass now sit on the same line as Close, so they no longer cover the description text.
  • Recolor your race's features at Fenring. "Change Appearance" now works for every race, not just Fairies. Any horns, tusks, muzzle, beak, fins, crest, mane, plates, cuffs, crystals, halo, flame or orb gets its own Color and Darkness sliders, and non-Fairy races with ears, a tail or wings can recolor those too.

1.0.4

  • level grant works for everyone again. 1.0.3 made the level console command a cheat command, which broke the recovery for players who lost a boss level to the 1.0.0 multiplayer bug: it needed devcommands, turned off achievements, and didn't work at all on dedicated servers. level is a normal command again. Please only grant bosses you really helped defeat.

1.0.3

  • Experimental macOS support. The mod now ships a separate macOS build of its art assets (wings, ears, tails, horns, spell icons and effects) and loads it automatically on a Mac. Before, Mac players could see missing or pink visuals. This hasn't been tested on a real Mac yet, so please report anything that looks wrong on the Discord with /bug.
  • Achievements work with the mod. Valheim normally turns off every achievement, including Steam achievements, as soon as any mod is loaded. Fifth Edition Fantasy now lets them progress and unlock again. Real cheats still turn them off as in vanilla: devcommands + confirmcheats, spawned items and cheated world modifiers. You can switch this off with AllowAchievementsWhenModded in the config file.
  • Invisibility no longer spoils kills for achievements. Creatures you hit while Invisible (or Greater Invisible) were treated like cheated kills and didn't count. They count now.
  • The mod's debug console commands now count as cheats, like vanilla's: race, class, subclass, feat, level, resetcharacter, fairy, selftest and the wild shape test commands need devcommands + confirmcheats, and using them turns off achievements for that character.
  • New console command achievementstatus shows whether achievements can progress for your character and world, and why not if they can't.

1.0.2

  • New item: Bag of Holding. Craft it at a level 2 workbench (10 Leather Scraps, 6 Deer Hide, 2 Troll Hide, 10 Greydwarf Eyes). Use it from your inventory or hotbar to open a personal chest in front of you that only you can use:
    • No slot limit and a search box. Sort by type (grouped under headings), name or amount; the bag re-sorts itself as items go in and out. Identical stacks show as one row with the total.
    • Click an item to take a stack, Ctrl+click to take one, Shift+click to take as many as fit. Shift+click an item in your inventory, or drag it onto the bag window, to put it in.
    • "Put in everything" stores all but your hotbar, equipped gear and favorites. Mark favorites with the star next to an item in the bag, or with "Mark favorites" and then clicking items in your inventory. Favorites show a gold star in your inventory.
    • Anything in the bag counts for crafting and building, wherever you are, and is used up when you craft or build.
    • The contents weigh nothing, are saved with your character, and stay with you when you die. The chest disappears when you close the inventory.
  • See what you have while crafting and building. Requirement icons in the crafting and build menus now show needed/have (for example 5/502), counting your inventory and Bag of Holding. Hover for the split.
  • Better spell selection.
    • Tap O for the next spell. I (new, rebindable) or Shift+O goes back.
    • Hold O to open the spellbook: large icons and text showing every spell you know, grouped by level. Scroll the mouse wheel to move, press 0-6 to jump to cantrips or a spell level, press P to cast, and let go of O to keep the highlighted spell. Ctrl+O keeps it open until you cast, press Esc or press Ctrl+O again.
    • The always-on spell list in the bottom-left corner is gone. The selected spell (and the next two) still show next to your hotbar.
  • Feat keys follow your feats. The four fixed feat keys (Power Attack, Fey Touched, Telekinetic, Telepathic) are now Feat ability 1-4 (N, B, Y, U by default). Slot 1 is the first active feat you own, slot 2 the next, and so on, so no key is tied up by a feat you don't have. Settings > Keyboard & Mouse shows what each slot does for you, and a small panel next to the spell list shows the keys in play.
  • Fixed: Wild Shape attacks damaged nearby buildings. Swings could break beds, walls and other pieces several metres away, even through walls, while hitting nothing. Wild Shape attacks and the Neck's thrown rock no longer damage building pieces, and melee hits need a clear line to the target.
  • New community Discord server: https://discord.gg/gPRFKDwe5n

1.0.1

  • Multiplayer: wild shape is now visible to other players. They see your creature form move and attack.
  • Multiplayer: boss level-ups now work on servers. Everyone who hit the boss, or was within 60 m when it died, gets the level. Players who were dead at the time get it when they respawn.
  • Fixed a flood of errors in multiplayer ("Missing prefab hash" and a NullReferenceException every frame). Wild shape forms and spell visuals no longer leave invisible leftover objects in the world, and leftovers from 1.0.0 are cleaned up automatically.
  • Rests now come from the Rested buff. Free spell casts and once-per-rest class and feat abilities come back when you become Rested (or Rested restarts after running for at least a minute), instead of only when you sleep in a bed. This includes Relentless (Barbarian) and Relentless Endurance (Half-Orc). Sleeping still works, because waking up makes you Rested.
  • Spells can be switched on and off. On the character sheet's Spells tab, select a known spell and press "Toggle on/off". Spells that are off are skipped when you cycle with O.
  • The character sheet resets when you close the inventory. Reopening it starts on the Character tab with nothing selected.
  • Stealth bonuses now work. Race, class, subclass, feat, spell and wild shape stealth effects never applied to players before, and some would have made you easier to spot. They now all make creatures notice you from closer. Examples: Halfling 15% closer, Skulker 25%, Pass without Trace 30%, Silent Wings and Hidden Step nearly undetectable. They also work in multiplayer.
  • Medium armor makes you slightly easier to spot (10%). The Medium Armor Master feat removes this penalty.
  • Faerie Fire now stops outlined creatures from hiding. Before, it accidentally made them harder to see.
  • Metamagic Adept now works. Cantrip cooldowns are 30% shorter.
  • Druid bird forms (gull, crow, bat, vulture) can fly for every race, not just races that already fly.
  • Missed a boss level in 1.0.0? Open the console (F5) and run level grant Eikthyr (or another boss name) to add it.

1.0.0

First public release.

  • 45 playable races, each with racial abilities and a unique procedural look.
  • Winged races: Fairy (gossamer), Aarakocra and Owlin (feathered), Hadozee (glide membranes), Aasimar (radiant, during Celestial Revelation) and Draconic Sorcerers at level 12 (dragon wings). All wings fold at rest and beat in sync in flight.
  • 13 classes with subclasses, 42 feats and 69 spells with painted icons.
  • Per-spell recast cooldowns. Spells that would affect nothing don't cost Eitr or trigger a cooldown.
  • No spellcasting while wild shaped.
  • Harengon and Satyr leaps and the Jump spell now cover real distance.
  • Leveling from boss kills up to level 12, and a character sheet (L).
  • Vendors offer race/class/feat resets (200 coins) and appearance changes (50 coins).
  • Every key can be rebound under Settings > Keyboard & Mouse.