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SkaldHall
Server-authoritative NPC activities for Valheim. Build protected arenas now; quest-giver and additional Hall NPCs are planned.
| Last updated | 12 hours ago |
| Total downloads | 13 |
| Total rating | 0 |
| Categories | Mods Enemies Server-side Client-side Utility NPCs |
| Dependency string | jg224-SkaldHall-0.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.2README
SkaldHall
SkaldHall is a server-authoritative framework for NPC-led activities in Valheim. Its first release lets server administrators build protected challenge arenas where one player fights while everyone nearby watches as a harmless ghost spectator.
Available now: Arena Challenges
- Biome Ladder: Fight every eligible monster in one selected biome or across the full Gauntlet, weakest to strongest.
- Star Ladder: Fight the same scoped roster at base, one-star, and two-star difficulty.
- Specific Monster: Choose an eligible creature, star level, and quantity from 1 through 10.
- Admin-built arenas: Configure an Arena Core, Arena Master, combat radius, protected radius, Combat Start, and four randomized Enemy Spawns.
- Safe spectators: Non-combatants inside the arena become non-targetable, non-interacting ghost spectators.
- Protected competition: Arena combat causes no player death, loot, skill experience, ammunition use, equipment durability loss, or combat damage to protected structures and world objects.
- Normalized movement: Speedy Paths and other general speed bonuses are suppressed inside arenas while Run skill, equipment modifiers, and trinket bonuses remain active.
- Temporary food loadouts: Choose exactly three foods the character has discovered. SkaldHall fills health, stamina, and eitr, preserves Rested for the challenge, and restores the original player state afterward.
- Live-server support: FIFO queues, acceptance timeouts, boundary warnings, forfeiture, server-restart recovery, administrator recovery commands, and persistent leaderboards.
Arena challenges currently provide leaderboard records only. There are no material rewards.
How an Arena challenge works
- Talk to the named Arena Master and choose a ladder or Specific Monster encounter.
- Join the server-wide queue and accept the call within 30 seconds.
- Choose exactly three eligible discovered foods during preparation.
- SkaldHall moves the combatant to the configured Combat Start and spawns each encounter across randomized beacons.
- Victory, defeat, forfeit, timeout, disconnect, and restart recovery restore the player's original state and return them in front of the Arena Master.
Crossing the combat boundary starts a visible five-second warning. Returning inside clears it; remaining outside forfeits the run. Spectators may cross freely.
Administrator setup
Authenticated server administrators automatically receive an Arena Admin Hammer.
- Place an Arena Core, set a unique name and radii, and save it.
- Place an Arena Master Dvergr in the waiting area. His position becomes staging.
- Place one cyan Combat Start inside the combat ring.
- Place exactly four red Enemy Spawn beacons around the combat floor.
- Enable the arena from its Core.
Arena Gates are optional travel infrastructure and are not required to run a challenge. Setup objects, boundary rings, and spawn beacons are visible only to authenticated administrators and can be toggled with F7. Admin permission switches separately control terrain editing, construction/demolition, and dropped-item pickup.
Planned development
SkaldHall is intended to grow beyond arenas:
- a dedicated quest-giver NPC with server-managed objectives and persistent quest progression;
- additional activity NPCs and Hall roles;
- contracts, special events, and other structured multiplayer activities.
These systems are planned and are not included in 0.0.3.
License
MIT