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TrophyAssister
Trophy pity system: every kill without a trophy raises the next drop chance. Shows chances and dry kills in the Trophies tab, with spoiler-free missing trophies. Track a trophy and the wishbone finds its creatures. No server install needed.
CHANGELOG
Changelog
1.2.1
- The track button's wishbone icon now has the same shape and angle as the game's wishbone item.
1.2.0
- Trophy tracker: each trophy in the Trophies tab has a small wishbone icon. Click it to track that trophy (it turns red); click again to stop. Tracked trophies are saved per character.
- While the wishbone is equipped, it also finds living creatures that drop a tracked trophy, the same way it finds buried treasure: it pings more often the closer you get. These pings are red and appear a few meters from you in the creature's direction, and the wishbone icon at the top right turns red while such a creature is within range. Treasure and silver still ping as usual.
- New settings under
5 - Wishbone tracker:EnabledandRange(default 0 = any creature the game has loaded around you, which follows the game's simulation distance).
1.1.1
- Performance: dry kills are saved 30 seconds after a change, on logout and when the game closes, instead of writing the file on every kill.
- Performance: the dry-kill message below the top-left messages only redraws when it changes.
1.1.0
- Multiplayer: the pity roll now goes to the player who got the kill, also when the creature is owned by another player's game (before, only the owner's game rolled pity, so kills often didn't count). The owner needs the mod too; it sends the kill to the killer, whose game rolls the pity and drops the trophy.
OnlyCountMyKills = falseno longer counts other players' kills for you; they count for them.
1.0.2
- Added screenshots to the README.
1.0.1
- Updated for Valheim 1.0.20, which raises trophy chances for starred creatures.
- Fixed: a trophy from the pity roll dropped 2 or 4 times from starred creatures instead of once.
- New
StarChanceMultiplier(Base boost): the trophy chance multiplier per star. 2 = vanilla; raise it to make starred creatures drop trophies more often. - Removed
StarKillBonusandExtraKillsPerStar: a starred kill now counts as one dry kill, since the game itself rewards stars. UseStarChanceMultiplierinstead.
1.0.0
- First public release: pity system, trophy chances and missing trophies in the Trophies tab,
trophypityandtrophyresetcommands.