Decompiled source of FriendlyLoxFriendly v1.0.0

FriendlyLoxFriendly.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("FriendlyLoxFriendly")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FriendlyLoxFriendly")]
[assembly: AssemblyTitle("FriendlyLoxFriendly")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FriendlyLoxFriendly
{
	[BepInPlugin("dein.name.friendlyloxfriendly", "Friendly Lox Friendly", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("dein.name.friendlyloxfriendly").PatchAll();
		}
	}
	[HarmonyPatch(typeof(WearNTear), "RPC_Damage")]
	internal static class WearNTear_RPC_Damage_Patch
	{
		private static bool Prefix(HitData hit)
		{
			if (hit == null)
			{
				return true;
			}
			Character attacker = hit.GetAttacker();
			if ((Object)(object)attacker != (Object)null && attacker.IsTamed())
			{
				return false;
			}
			return true;
		}
	}
}