Decompiled source of NoRun v1.1.0

BepInEx/plugins/NoRun.dll

Decompiled 20 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoRun")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoRun")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a920619c-b99a-4509-b90a-88e787f6bb00")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("icer.norun", "No Run", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("icer.norun.harmony");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"No Run loaded and ready");
	}
}
[HarmonyPatch(typeof(Player), "SetControls")]
public static class DisableRunPatch
{
	[HarmonyPrefix]
	private static void Prefix(ref bool run, ref bool ___m_autoRun)
	{
		run = false;
		___m_autoRun = false;
	}
}
[HarmonyPatch(typeof(Skills), "RaiseSkill")]
public static class DisableBowSkillPatch
{
	[HarmonyPrefix]
	private static bool Prefix(SkillType skillType, ref float factor)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Invalid comparison between Unknown and I4
		if ((int)skillType == 8)
		{
			factor = 0f;
		}
		return true;
	}
}