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Decompiled source of NoRun v1.1.0
BepInEx/plugins/NoRun.dll
Decompiled 20 hours agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoRun")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoRun")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a920619c-b99a-4509-b90a-88e787f6bb00")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("icer.norun", "No Run", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("icer.norun.harmony"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"No Run loaded and ready"); } } [HarmonyPatch(typeof(Player), "SetControls")] public static class DisableRunPatch { [HarmonyPrefix] private static void Prefix(ref bool run, ref bool ___m_autoRun) { run = false; ___m_autoRun = false; } } [HarmonyPatch(typeof(Skills), "RaiseSkill")] public static class DisableBowSkillPatch { [HarmonyPrefix] private static bool Prefix(SkillType skillType, ref float factor) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 if ((int)skillType == 8) { factor = 0f; } return true; } }