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Decompiled source of KeepInventory v1.0.0
KeepInventory.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KeepInventory { [BepInPlugin("com.lobo1g.keepinventory", "Keep Inventory", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "com.lobo1g.keepinventory"; public const string PluginName = "Keep Inventory"; public const string PluginVersion = "1.0.0"; internal static ConfigEntry<bool> Enabled; internal static ConfigEntry<bool> KeepSkills; private Harmony _harmony; private void Awake() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Keep your whole inventory (including equipped gear) when you die."); KeepSkills = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "KeepSkills", false, "If true, you also lose no skill progress on death."); _harmony = new Harmony("com.lobo1g.keepinventory"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Keep Inventory 1.0.0 loaded"); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(Player), "CreateTombStone")] internal static class Player_CreateTombStone_Patch { private static bool Prefix(Player __instance) { if (!Plugin.Enabled.Value) { return true; } if ((Object)(object)__instance != (Object)(object)Player.m_localPlayer) { return true; } return false; } } [HarmonyPatch(typeof(Skills), "OnDeath")] internal static class Skills_OnDeath_Patch { private static bool Prefix() { if (Plugin.Enabled.Value) { return !Plugin.KeepSkills.Value; } return true; } } }