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Decompiled source of Expanded Boat Minimap v1.0.0
ValheimExpandedBoatMinimap.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("ValheimExpandedBoatMinimap")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Expanded Boat Minimap Valheim Mod")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+80ae0bfb40989f2c7c19dc3bf10a96aae2b90ec9")] [assembly: AssemblyProduct("ValheimExpandedBoatMinimap")] [assembly: AssemblyTitle("ValheimExpandedBoatMinimap")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Lunarbin.Valheim.ExpandedBoatMinimap { [BepInPlugin("lunarbin.games.valheim.expanded-boat-minimap", "Valheim Expanded Boat Minimap", "1.0.0")] public class ExpandedBoatMinimap : BaseUnityPlugin { [HarmonyPatch(typeof(Ship), "OnTriggerEnter")] internal class PatchShipOnTriggerEnter { private static void Postfix(Collider collider, Ship __instance) { Player component = ((Component)collider).GetComponent<Player>(); if ((Object)null != (Object)(object)component && (Object)(object)component == (Object)(object)Player.m_localPlayer) { if (_defaultMinimapExploreRadius == 0f) { _defaultMinimapExploreRadius = Minimap.instance.m_exploreRadius; } if (((Object)__instance).name.Contains("VikingShip_Ashlands")) { Minimap.instance.m_exploreRadius = _drakkarRadius.Value; } else if (((Object)__instance).name.Contains("VikingShip")) { Minimap.instance.m_exploreRadius = _longshipRadius.Value; } else if (((Object)__instance).name.Contains("Karve")) { Minimap.instance.m_exploreRadius = _karveRadius.Value; } else if (((Object)__instance).name.Contains("Raft")) { Minimap.instance.m_exploreRadius = _raftRadius.Value; } if (_notifyOnChange.Value) { MessageHud.instance.ShowMessage((MessageType)1, $"Minimap explore radius changed to {Minimap.instance.m_exploreRadius}", 0, (Sprite)null, false, true); } } } } [HarmonyPatch(typeof(Ship), "OnTriggerExit")] internal class PatchShipOnTriggerExit { private static void Postfix(Collider collider, Ship __instance) { Player component = ((Component)collider).GetComponent<Player>(); if (Object.op_Implicit((Object)(object)component) && (Object)(object)component == (Object)(object)Player.m_localPlayer && _defaultMinimapExploreRadius != 0f) { Minimap.instance.m_exploreRadius = _defaultMinimapExploreRadius; if (_notifyOnChange.Value) { MessageHud.instance.ShowMessage((MessageType)1, $"Minimap explore radius returned to default: {Minimap.instance.m_exploreRadius}", 0, (Sprite)null, false, true); } } } } public const string PluginName = "Expanded Boat Minimap"; public static readonly ManualLogSource Logger = Logger.CreateLogSource("ExpandedBoatMinimap"); private readonly Harmony harmony = new Harmony("lunarbin.games.valheim.expanded-boat-minimap"); private static float _defaultMinimapExploreRadius = 0f; private static ConfigEntry<float> _drakkarRadius; private static ConfigEntry<float> _longshipRadius; private static ConfigEntry<float> _karveRadius; private static ConfigEntry<float> _raftRadius; private static ConfigEntry<bool> _notifyOnChange; private void Awake() { harmony.PatchAll(); _drakkarRadius = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DrakkarRadius", 150f, "The Drakkar's minimap explore radius. Mod default = 150; Game default = 50"); _longshipRadius = ((BaseUnityPlugin)this).Config.Bind<float>("General", "LongshipRadius", 150f, "The Longship's minimap explore radius. Mod default = 150; Game default = 50"); _karveRadius = ((BaseUnityPlugin)this).Config.Bind<float>("General", "KarveRadius", 120f, "The Karve's minimap explore radius. Mod default = 120; Game default = 50"); _raftRadius = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RaftRadius", 80f, "The Raft's minimap explore radius. Mod default = 80; Game default = 50"); _notifyOnChange = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "NotifyOnChange", false, "Notify the player when their explore radius changes."); } } internal static class BuildInfo { public const string Version = "1.0.0"; } }