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UnityLogViewer
In-game log viewer for Unity Games
CHANGELOG
Changelog
0.0.4
- Fix: The window can now be dragged by its title bar, and its position and size are saved when you let go rather than on every frame.
- Fix: The window is kept on screen, so a layout saved on a larger monitor (or the old default position) no longer leaves it out of view. New installs start at a smaller default size.
- Fix: The Clear button no longer logs an error.
- Fix: Text in log lines that looks like formatting tags (such as
<b>or<color>) is shown as written instead of changing how the line looks. - Fix: The font selector works: it now opens as a list inside the viewer, with a sample of each font.
- Fix: A highlight color that isn't recognized is skipped with one warning in the log, instead of showing raw tags on every matching line. New installs also color
[FATAL]lines red. - Change: The filter-clear button is now ×, which displays in every game's font.
- Change: The viewer does no work while it's hidden.
- Change: Built for .NET Standard 2.0 against an older Unity version, so one download works across Unity games.
0.0.3
- Feature: Upgraded the log viewer to use BepInEx's
ILogListener. The viewer now captures all mod logs (Logger.LogInfo) instead of just Unity engine logs, perfectly mirroringLogOutput.log. - Fix: Resolved a major scrolling bug where multi-line logs (like exceptions) and the horizontal scrollbar would cause the virtual scroll view to miscalculate its bounds and prevent scrolling to the bottom.
0.0.2
- Added a config entry ShowWindow as a fallback for games not compatible with current keyboard shortcut.
0.0.1
- Initial release.