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Decompiled source of PVPVEserver v1.0.0
BepInEx/plugins/DragonRiders.dll
Decompiled 3 years ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using CreatureManager; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using TMPro; using UnityEngine; [assembly: ComVisible(false)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyFileVersion("1.0.1")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Yggdrah")] [assembly: AssemblyProduct("DragonRiders")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: AssemblyTitle("DragonRiders")] [assembly: AssemblyDescription("")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: <390b013c-65c9-45d8-88b5-5b1511d27c7f>RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<43317a55-c17d-4987-8824-c2b1be9e7792>Embedded] internal sealed class <43317a55-c17d-4987-8824-c2b1be9e7792>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<43317a55-c17d-4987-8824-c2b1be9e7792>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <38071f3d-994d-4e61-b49e-dcaf321d3412>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <38071f3d-994d-4e61-b49e-dcaf321d3412>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <38071f3d-994d-4e61-b49e-dcaf321d3412>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [<43317a55-c17d-4987-8824-c2b1be9e7792>Embedded] [CompilerGenerated] internal sealed class <31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContextAttribute : Attribute { public readonly byte Flag; public <31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContextAttribute(byte P_0) { Flag = P_0; } } [<43317a55-c17d-4987-8824-c2b1be9e7792>Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] [CompilerGenerated] internal sealed class <390b013c-65c9-45d8-88b5-5b1511d27c7f>RefSafetyRulesAttribute : Attribute { public readonly int Version; public <390b013c-65c9-45d8-88b5-5b1511d27c7f>RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DragonRiders { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [BepInPlugin("Yggdrah.DragonRiders", "DragonRiders", "1.0.1")] public class DragonRidersPlugin : BaseUnityPlugin { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] private class ConfigurationManagerAttributes { public bool? Browsable = false; } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] private class AcceptableShortcuts : AcceptableValueBase { public AcceptableShortcuts() : base(typeof(KeyboardShortcut)) { } public override object Clamp(object value) { return value; } public override bool IsValid(object value) { return true; } public override string ToDescriptionString() { return "# Acceptable values: " + string.Join(", ", KeyboardShortcut.AllKeyCodes); } } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] [HarmonyPatch(typeof(Tameable), "Awake")] private static class Tameable_Awake_Patch2 { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] private static void Postfix(Tameable __instance) { __instance.m_nview.Register<ZDOID, bool>("Cookie_ForceFollow", (Action<long, ZDOID, bool>)delegate(long _, ZDOID id, bool tf) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) Player player = __instance.GetPlayer(id); if (!((Object)(object)player == (Object)null)) { if (tf) { ((BaseAI)__instance.m_monsterAI).ResetPatrolPoint(); __instance.m_monsterAI.SetFollowTarget(((Component)player).gameObject); if (__instance.m_nview.IsOwner()) { __instance.m_nview.GetZDO().Set("follow", player.GetPlayerName()); } } else { ((BaseAI)__instance.m_monsterAI).ResetPatrolPoint(); __instance.m_monsterAI.SetFollowTarget((GameObject)null); if (__instance.m_nview.IsOwner()) { __instance.m_nview.GetZDO().Set("follow", ""); } } } }); } } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [HarmonyPatch(typeof(Humanoid), "StartAttack")] private static class Attack_Start_Patch { private static readonly HashSet<string> LIST = new HashSet<string> { "DModer_Ygg", "DModer_Ygg1", "DModer_Ygg2", "DModer_Ygg3", "DModer_Ygg4" }; private static void Prefix(Humanoid __instance, bool secondaryAttack) { //IL_00dc: Unknown result type (might be due to invalid IL or missing references) ItemData currentWeapon = __instance.GetCurrentWeapon(); if (currentWeapon == null || (Object)(object)__instance != (Object)(object)Player.m_localPlayer) { return; } GameObject dropPrefab = currentWeapon.m_dropPrefab; if (!(((dropPrefab != null) ? ((Object)dropPrefab).name : null) == "BeastHorn_Caller_Ygg")) { return; } string text = (secondaryAttack ? "Release the Beasts" : "Call of the Beasts!"); MessageHud.instance.ShowMessage((MessageType)2, text, 0, (Sprite)null); List<Character> list = (from x in Character.GetAllCharacters() where LIST.Contains(Utils.GetPrefabName(((Component)x).gameObject)) && Vector3.Distance(((Component)x).transform.position, ((Component)Player.m_localPlayer).transform.position) <= 50f select x).ToList(); foreach (Character item in list) { if (((Component)item).GetComponent<Tameable>().m_commandable) { item.m_nview.InvokeRPC(ZNetView.Everybody, "Cookie_ForceFollow", new object[2] { ((Character)Player.m_localPlayer).GetZDOID(), !secondaryAttack }); } } } } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] [HarmonyPatch(typeof(ZNetScene), "Awake")] public static class ZNetScene_Awake_Patch { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public static void Postfix(ZNetScene __instance) { if (!Object.op_Implicit((Object)(object)__instance)) { return; } GameObject prefab = __instance.GetPrefab("DModer_Ygg5"); if (!Object.op_Implicit((Object)(object)prefab)) { return; } CharacterDrop component = prefab.GetComponent<CharacterDrop>(); if (!Object.op_Implicit((Object)(object)component)) { return; } component.m_drops.Clear(); if (!Object.op_Implicit((Object)(object)__instance)) { return; } GameObject prefab2 = __instance.GetPrefab("DModer_Ygg6"); if (Object.op_Implicit((Object)(object)prefab2)) { CharacterDrop component2 = prefab2.GetComponent<CharacterDrop>(); if (Object.op_Implicit((Object)(object)component2)) { component2.m_drops.Clear(); AddDrop(__instance, "Dragon", "DragonsHeart_Ygg", 1, 1, 0.5f, levelMultiplier: false, onePerPlayer: false); AddDrop(__instance, "StoneGolem", "TrophySGolem", 1, 1, 0.15f, levelMultiplier: false, onePerPlayer: true); AddDrop(__instance, "StoneGolem", "Spirit_Crystal_Ygg", 3, 4, 1f, levelMultiplier: false, onePerPlayer: false); } } } } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [HarmonyPatch(typeof(MonsterAI), "UpdateConsumeItem")] private class MonsterAI_UpdateConsumeItem { public static void Prefix(MonsterAI __instance) { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) if (__instance.m_consumeItems == null || __instance.m_consumeItems.Count <= 0 || !((Object)(object)((BaseAI)__instance).m_tamable != (Object)null) || !((BaseAI)__instance).m_tamable.IsHungry()) { return; } consumeMe = __instance.FindClosestConsumableItem(__instance.m_consumeSearchRange); if ((Object)(object)consumeMe != (Object)null && ((BaseAI)__instance).MoveTo(0.05f, ((Component)consumeMe).transform.position, __instance.m_consumeRange, false)) { ((BaseAI)__instance).LookAt(((Component)consumeMe).transform.position); if (((BaseAI)__instance).IsLookingAt(((Component)consumeMe).transform.position, 20f) && __instance.m_onConsumedItem != null) { iCanEat = true; target = __instance; } } } [HarmonyTranspiler] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Expected O, but got Unknown Debug.Log((object)"Looking for transpiler match"); List<CodeInstruction> list = instructions.ToList(); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Ldarg_0 && list[i + 1].opcode == OpCodes.Ldfld && list[i + 6].opcode == OpCodes.Ldarg_0 && list[i + 7].opcode == OpCodes.Ldfld && list[i + 12].opcode == OpCodes.Callvirt) { Debug.Log((object)"Found Transpiler Patch"); list.InsertRange(i - 1, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[1] { new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(DragonRidersPlugin), "MyMethod", (Type[])null, (Type[])null)) }); break; } } return list; } } [HarmonyPatch(typeof(Growup), "GrowUpdate")] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] public static class Growup_GrowUpdate_Path { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public static void Prefix(Growup __instance) { //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Expected O, but got Unknown //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) Sadle componentInChildren = ((Component)__instance).GetComponentInChildren<Sadle>(); if (!((Object)(object)componentInChildren != (Object)null) || !((Component)__instance).GetComponent<ZNetView>().IsValid() || !((Component)__instance).GetComponent<ZNetView>().IsOwner() || ((BaseAI)((Component)__instance).GetComponent<MonsterAI>()).GetTimeSinceSpawned().TotalSeconds <= (double)__instance.m_growTime) { return; } int num = 1; int num2 = 1; string text = "Temp"; Sprite val = null; Inventory val2 = null; Inventory val3 = null; Container componentInChildren2 = ((Component)__instance).GetComponentInChildren<Container>(); if ((Object)(object)componentInChildren2 != (Object)null) { val2 = componentInChildren2.GetInventory(); if (val2 != null) { num = val2.GetHeight() + 1; num2 = val2.GetWidth() + 1; val = val2.GetBkg(); text = val2.GetName(); val3 = new Inventory(text, val, num2, num); val3.MoveAll(val2); val2.RemoveAll(); } } if (val3 != null && val3.NrOfItems() > 0) { GameObject val4 = Object.Instantiate<GameObject>(MyTombstone, ((Character)((Component)__instance).GetComponent<Humanoid>()).GetCenterPoint(), ((Component)__instance).transform.rotation); val4.GetComponent<Container>().GetInventory().MoveInventoryToGrave(val3); TombStone component = val4.GetComponent<TombStone>(); string name = ((Character)((Component)__instance).GetComponent<Humanoid>()).m_name; long num3 = ((Object)((Component)__instance).GetComponent<ZNetView>()).GetInstanceID(); component.Setup(name, num3); val3.RemoveAll(); } else { Debug.Log((object)"No items to place in Monster Tombstone"); } Tameable component2 = ((Component)__instance).GetComponent<Tameable>(); component2.DropSaddle(((Component)__instance).transform.position); } } [HarmonyPatch(typeof(ZNetScene), "Awake")] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] public static class ZNetScene_Awake_Path { public static bool hasSpawned; [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public static void Prefix(ZNetScene __instance) { if ((Object)(object)__instance == (Object)null) { Debug.LogWarning((object)"thrall buddy: No ZnetScene found"); return; } MyTombstone = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Player_tombstone"); } } [HarmonyPatch(typeof(MonsterAI), "Awake")] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] public static class MonsterAi_Awake_Path { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public static void Postfix(MonsterAI __instance) { Humanoid component = ((Component)__instance).GetComponent<Humanoid>(); ((Character)component).m_onDeath = (Action)Delegate.Combine(((Character)component).m_onDeath, (Action)delegate { DropMeStuff(__instance); }); } } [HarmonyPatch(typeof(Humanoid), "UseItem")] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] public static class HumanoidPatch { public static void Postfix(Humanoid __instance, Inventory inventory, ItemData item, bool fromInventoryGui) { if (inventory == null) { inventory = __instance.m_inventory; } if (inventory.ContainsItem(item) && fromInventoryGui) { Set1(__instance, inventory, item); Set2(__instance, inventory, item); } } private static void Set1(Humanoid __instance, Inventory inventory, ItemData item) { //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) GameObject itemPrefab = ObjectDB.instance.GetItemPrefab("Coins"); GameObject itemPrefab2 = ObjectDB.instance.GetItemPrefab("RawMeat"); GameObject itemPrefab3 = ObjectDB.instance.GetItemPrefab("LeatherScraps"); if (item.m_shared.m_name.ToLower().Contains("snowboar_item_ygg")) { bool flag = inventory.AddItem(itemPrefab, 0); bool flag2 = inventory.AddItem(itemPrefab2, 2); bool flag3 = inventory.AddItem(itemPrefab3, 0); if (flag || flag2 || flag3) { ((Character)__instance).ShowPickupMessage(itemPrefab.GetComponent<ItemDrop>().m_itemData, 1); ((Character)__instance).ShowPickupMessage(itemPrefab2.GetComponent<ItemDrop>().m_itemData, 2); ((Character)__instance).ShowPickupMessage(itemPrefab3.GetComponent<ItemDrop>().m_itemData, 1); } else { ((Character)__instance).Message((MessageType)2, "$msg_noroom", 0, (Sprite)null); } Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("sfx_blob_jump"), ((Character)__instance).GetHeadPoint(), Quaternion.identity); inventory.RemoveOneItem(item); } } private static void Set2(Humanoid __instance, Inventory inventory, ItemData item) { //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) GameObject itemPrefab = ObjectDB.instance.GetItemPrefab("TrophyBoar"); GameObject itemPrefab2 = ObjectDB.instance.GetItemPrefab("RawMeat"); GameObject itemPrefab3 = ObjectDB.instance.GetItemPrefab("LeatherScraps"); if (item.m_shared.m_name.ToLower().Contains("boaritemdrop_ygg")) { bool flag = inventory.AddItem(itemPrefab, 1); bool flag2 = inventory.AddItem(itemPrefab2, 2); bool flag3 = inventory.AddItem(itemPrefab3, 1); if (flag || flag2 || flag3) { ((Character)__instance).ShowPickupMessage(itemPrefab.GetComponent<ItemDrop>().m_itemData, 1); ((Character)__instance).ShowPickupMessage(itemPrefab2.GetComponent<ItemDrop>().m_itemData, 2); ((Character)__instance).ShowPickupMessage(itemPrefab3.GetComponent<ItemDrop>().m_itemData, 1); } else { ((Character)__instance).Message((MessageType)2, "$msg_noroom", 0, (Sprite)null); } Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("sfx_blob_jump"), ((Character)__instance).GetHeadPoint(), Quaternion.identity); inventory.RemoveOneItem(item); } } } [HarmonyPatch(typeof(Sadle), "ApplyControlls")] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] private static class ApplyControlls { private static void Prefix(ref bool run) { if (AutoRun) { run = AutoRun; } } } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] [HarmonyPatch(typeof(Sadle), "ResetControlls")] private static class ResetControlls { private static void Postfix() { AutoRun = false; } } [HarmonyPatch(typeof(Player), "SetControls")] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] private static class SetControls { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] private static void Prefix(Player __instance, ref bool jump) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown if (((Character)__instance).IsRiding() & jump) { Sadle val = (Sadle)__instance.m_doodadController; if ((Object)(object)val != (Object)null) { ((BaseAI)val.m_monsterAI).m_character.Jump(false); jump = false; } } else if (((Character)__instance).IsRiding() && !jump && Input.GetKeyDown((KeyCode)102)) { Sadle val2 = (Sadle)__instance.m_doodadController; if (!((Object)(object)val2 != (Object)null)) { return; } string[] array = new string[11] { "DModer_Ygg", "DModer_Ygg1", "DModer_Ygg2", "DModer_Ygg3", "DModer_Ygg4", "DragonSmauger_Ygg", "DFrosty_Ygg", "DFrosty_Ygg1", "DFrosty_Ygg2", "DFrosty_Ygg3", "DBlacky_Ygg" }; bool flag = false; string[] array2 = array; foreach (string value in array2) { if (((Object)((Component)val2.m_monsterAI).gameObject).name.Contains(value)) { flag = true; } } if (flag) { if (((BaseAI)val2.m_monsterAI).m_character.m_flying) { ((BaseAI)val2.m_monsterAI).m_character.m_flying = false; } else { ((BaseAI)val2.m_monsterAI).m_character.m_flying = true; } } } else if (((Character)__instance).IsRiding()) { jump = false; } } } internal const string ModName = "DragonRiders"; internal const string ModVersion = "1.0.1"; internal const string Author = "Yggdrah"; private const string ModGUID = "Yggdrah.DragonRiders"; private static string ConfigFileName = "Yggdrah.DragonRiders.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Yggdrah.DragonRiders"); public static GameObject MyTombstone; public static bool AutoRun; public static readonly ManualLogSource DragonRidersLogger; private static readonly ConfigSync ConfigSync; public Texture2D tex; private Sprite mySprite; private SpriteRenderer sr; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static ConfigEntry<bool> _serverConfigLocked; public static ItemDrop consumeMe; public static MonsterAI target; public static bool iCanEat; public void Awake() { //IL_00c6: Unknown result type (might be due to invalid IL or missing references) _serverConfigLocked = config("General", "Force Server Config", value: true, "Force Server Config"); ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked); Creature creature = new Creature("driders", "Fenrir_YggYygg") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature2 = new Creature("driders", "Fenrir_Baby_Ygg") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; GameObject val = ItemManager.PrefabManager.RegisterPrefab("driders", "fx_fenrir_footstep_run"); Creature creature3 = new Creature("driders", "SnowBoar_Ygg") { CanBeTamed = true, FoodItems = "QueensJam", Biome = (Biome)4, GroupSize = new CreatureManager.Range(1f, 2f), CheckSpawnInterval = 600, RequiredWeather = (Weather.ClearSkies | Weather.MountainSnow), Maximum = 2 }; creature3.Localize().English("Snowmountain Boar"); creature3.Drops["SnowBoar_Item_Ygg"].Amount = new CreatureManager.Range(1f, 1f); creature3.Drops["SnowBoar_Item_Ygg"].DropChance = 100f; creature3.Drops["BeastHorn_Item_Ygg"].Amount = new CreatureManager.Range(1f, 1f); creature3.Drops["BeastHorn_Item_Ygg"].DropChance = 15f; Item item = new Item("driders", "snowboar_atk_Ygg"); item.Name.English("Snowboar Atk"); item.Description.English("..."); Creature creature4 = new Creature("driders", "SwampBoar_Ygg") { CanBeTamed = true, FoodItems = "Guck", CanSpawn = false }; MaterialReplacer.RegisterGameObjectForShaderSwap(creature4.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature5 = new Creature("driders", "DModer_Ygg") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature6 = new Creature("driders", "DModer_Ygg1") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature7 = new Creature("driders", "DModer_Ygg2") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature8 = new Creature("driders", "DModer_Ygg3") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature9 = new Creature("driders", "DModer_Wild_Ygg") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature10 = new Creature("driders", "DModer_Summon_Ygg") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature11 = new Creature("driders", "DFrosty_Ygg") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature12 = new Creature("driders", "DFrosty_Ygg1") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature13 = new Creature("driders", "DFrosty_Ygg2") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature14 = new Creature("driders", "DFrosty_Ygg3") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Creature creature15 = new Creature("driders", "DBlacky_Ygg") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Item item2 = new Item("driders", "d_bite_hatchling_Ygg"); item2.Name.English("Möder Hatcling Bite"); item2.Description.English("Dhatchling Atk"); Item item3 = new Item("driders", "d_biteL_hatchling_Ygg"); item3.Name.English("Möder Hatcling Bite Left"); item3.Description.English("Dhatchling Atk"); Item item4 = new Item("driders", "d_biteR_hatchling_Ygg"); item4.Name.English("Möder Hatcling Bite Right"); item4.Description.English("Dhatchling Atk"); Item item5 = new Item("driders", "dm_breathe_Ygg"); item5.Name.English("Möder Breathe"); item5.Description.English("Dhatchling Atk"); Item item6 = new Item("driders", "iceball_attack_Ygg"); item6.Name.English("Möder Ice Ball"); item6.Description.English("Dhatchling Atk"); Item item7 = new Item("driders", "iceball_attack_Ygg2"); item7.Name.English("Möder Ice Ball2"); item7.Description.English("Dhatchling Atk"); Item item8 = new Item("driders", "Atk_Dmoder_Spit_Ygg"); item8.Name.English("Möder Hatchtling Atk"); item8.Description.English("Dhatchling Atk"); Item item9 = new Item("driders", "Atk_Dmoder_Spit_HatchlingYgg2"); item9.Name.English("Möder Atk"); item9.Description.English("Dhatchling Atk"); Creature creature16 = new Creature("driders", "Smauger_Young_Ygg") { CanBeTamed = true, FoodItems = "SnowBoar_Item_Ygg", CanSpawn = false }; Item item10 = new Item("driders", "Smaug_Breath_Ygg"); item10.Name.English("Möder Atk"); item10.Description.English("Dhatchling Atk"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("driders", "sfx_boomsonicboom_Ygg"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_slamsmaug_dragon_Ygg"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_smokesmaug_Ygg"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_breathesmauger_ygg"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_startbreathe_Ygg"); Item item11 = new Item("driders", "BeastHorn_Caller_Ygg"); item11.Name.English("Viking Beast Horn"); item11.Description.English("The Viking Beast Horn is a primal hand crafted artifact hewn from horns of a Snowmountain Boar. When sounded, its haunting resonance carries across the land, reaching the ears of dragons both fierce and loyal. "); item11.Crafting.Add(ItemManager.CraftingTable.Forge, 0); item11.RequiredItems.Add("BeastHorn_Item_Ygg", 1); item11.RequiredItems.Add("Iron", 5); item11.RequiredItems.Add("Silver", 5); item11.RequiredItems.Add("FreezeGland", 15); item11.CraftAmount = 1; Item item12 = new Item("driders", "Saddle_DBone_Ygg"); item12.Name.English("Bone Saddle"); item12.Description.English("Advanced Saddle made of Bones and High quality materials"); item12.Crafting.Add(ItemManager.CraftingTable.Forge, 3); item12.RequiredItems.Add("Electrum_Bar_Ygg", 10); item12.RequiredItems.Add("BoneFragments", 100); item12.RequiredItems.Add("ElderBark", 50); item12.RequiredItems.Add("TrophyDragonQueen", 1); item12.CraftAmount = 1; Item item13 = new Item("driders", "Degg_Moder_Ygg"); item13.Name.English("Möder's Egg"); item13.Description.English("A Mountain Dragon Egg of Möder."); item13.Crafting.Add(ItemManager.CraftingTable.ArtisanTable, 0); item13.RequiredItems.Add("DragonEgg", 1); item13.RequiredItems.Add("TrophyDragonQueen", 1); item13.RequiredItems.Add("DragonsHeart_Ygg", 1); item13.RequiredItems.Add("Dragon_Essence_Ygg", 1); item13.CraftAmount = 1; Item item14 = new Item("driders", "Degg_Frost_Ygg"); item14.Name.English("A Frozen Dragon Egg of Astrid."); item14.Description.English("Frozen Egg"); item14.Crafting.Add(ItemManager.CraftingTable.ArtisanTable, 0); item14.RequiredItems.Add("Degg_Moder_Ygg", 1); item14.RequiredItems.Add("Crystal", 100); item14.CraftAmount = 1; Item item15 = new Item("driders", "Saddle_MuleTrollSack_Ygg"); item15.Name.English("Troll Mule Sack"); item15.Description.English("A Special Crafted Mule Sack for SnowMountain Boars"); item15.Crafting.Add(ItemManager.CraftingTable.Workbench, 1); item15.RequiredItems.Add("TrollHide", 50); item15.RequiredItems.Add("WolfPelt", 20); item15.RequiredItems.Add("LeatherScraps", 15); item15.RequiredItems.Add("BoneFragments", 10); item15.CraftAmount = 1; Item item16 = new Item("driders", "BeastHorn_Item_Ygg"); item16.Name.English("Beast Horn"); item16.Description.English("..."); Item item17 = new Item("driders", "DragonsHeart_Ygg"); item17.Name.English("Dragon Heart"); item17.Description.English("..."); MaterialReplacer.RegisterGameObjectForShaderSwap(item17.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item18 = new Item("driders", "Spirit_Crystal_Ygg"); item18.Name.English("Spirit Crystal"); item18.Description.English("A Spiritual Energy seems to be trapped inside of the crystal."); Item item19 = new Item("driders", "Dragon_Essence_Ygg"); item19.Name.English("Dragon Essence"); item19.Description.English("A Spiritual Energy seems to be trapped inside of the crystal."); item19.Crafting.Add(ItemManager.CraftingTable.ArtisanTable, 0); item19.RequiredItems.Add("FreezeGland", 100); item19.RequiredItems.Add("Spirit_Crystal_Ygg", 30); item19.RequiredItems.Add("DragonTear", 20); item19.RequiredItems.Add("TrophySGolem", 1); item19.CraftAmount = 1; Item item20 = new Item("driders", "DragonScale_Ygg"); item20.Name.English("Dragon Scale"); item20.Description.English("The shiny metal-like scale from a Mountain Dragon."); Item item21 = new Item("driders", "Electrum_Bar_Ygg"); item21.Name.English("Electrum"); item21.Description.English("A bar of pure Electrum ready to be worked."); item21.Crafting.Add(ItemManager.CraftingTable.Forge, 1); item21.RequiredItems.Add("Copper", 1); item21.RequiredItems.Add("Silver", 1); item21.RequiredItems.Add("Gold_Bar_Ygg", 1); item21.CraftAmount = 1; Item item22 = new Item("driders", "Electrum_Ore_Ygg"); item22.Name.English("Electrum Ore"); item22.Description.English("..."); Item item23 = new Item("driders", "Gold_Bar_Ygg"); item23.Name.English("Gold"); item23.Description.English("A bar of pure Gold ready to be worked."); item23.Crafting.Add(ItemManager.CraftingTable.Forge, 1); item23.RequiredItems.Add("Coins", 200); item23.CraftAmount = 1; Item item24 = new Item("driders", "SnowBoar_Item_Ygg"); item24.Name.English("SnowMountain Boar"); Item item25 = new Item("driders", "BoarItemdrop_Ygg"); item25.Name.English("Boar"); Item item26 = new Item("driders", "HelmetModer_Ygg"); item26.Name.English("Dragon Helm"); item26.Description.English("..."); item26.Crafting.Add(ItemManager.CraftingTable.Forge, 1); item26.RequiredItems.Add("HelmetDrake", 1); item26.RequiredItems.Add("TrophyDragonQueen", 1); item26.RequiredItems.Add("DragonScale_Ygg", 1); item26.RequiredItems.Add("Obsidian", 20); item26.CraftAmount = 1; Item item27 = new Item("driders", "DragonLeggings_Ygg"); item27.Name.English("Dragon Leggings"); item27.Description.English("..."); Item item28 = new Item("driders", "DragonLeggings_Ygg2"); item28.Name.English("Dragon Leggings"); item28.Description.English("..."); Item item29 = new Item("driders", "DragonCape_DM_Ygg"); item29.Name.English("Dragon Cape"); item29.Description.English("..."); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("driders", "Dm_projectile_Ygg"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("driders", "Dm_IceLeftOver_Ygg"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_hitblood_Ygg"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_DeathPoofy_Ygg"); GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_EggPoof_Ygg"); GameObject val12 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_DMDestroy_Ygg"); GameObject val13 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_DMicehit_Ygg"); GameObject val14 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_soothe_Drider_Ygg"); GameObject val15 = ItemManager.PrefabManager.RegisterPrefab("driders", "fx_GP_Dhelm_Activation_Ygg"); GameObject val16 = ItemManager.PrefabManager.RegisterPrefab("driders", "fx_Tame_Drider_Ygg"); GameObject val17 = ItemManager.PrefabManager.RegisterPrefab("driders", "fx_PEThatchling_Ygg"); GameObject val18 = ItemManager.PrefabManager.RegisterPrefab("driders", "fx_PETDmoder_Ygg"); GameObject val19 = ItemManager.PrefabManager.RegisterPrefab("driders", "sfx_flap_d_Ygg"); GameObject val20 = ItemManager.PrefabManager.RegisterPrefab("driders", "sfx_DMSpit_Ygg"); GameObject val21 = ItemManager.PrefabManager.RegisterPrefab("driders", "sfx_BeastHorn_Ygg"); GameObject val22 = ItemManager.PrefabManager.RegisterPrefab("driders", "vfx_blood_explosion_Ygg"); GameObject val23 = ItemManager.PrefabManager.RegisterPrefab("driders", "projectile_boar_Ygg2"); GameObject val24 = ItemManager.PrefabManager.RegisterPrefab("driders", "iceball_projectile_Ygg"); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { DragonRidersLogger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { DragonRidersLogger.LogError((object)("There was an issue loading your " + ConfigFileName)); DragonRidersLogger.LogError((object)"Please check your config entries for spelling and format!"); } } private void Update() { Player localPlayer = Player.m_localPlayer; if (Object.op_Implicit((Object)(object)localPlayer) && ((Character)localPlayer).IsRiding()) { if (Input.GetKeyDown((KeyCode)114)) { AutoRun = !AutoRun; } if (Input.GetKeyDown((KeyCode)119) || Input.GetKeyDown((KeyCode)115)) { AutoRun = false; } } } private ConfigEntry<T> config<[<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> config<[<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } private static void AddDrop(ZNetScene instance, string monsterName, string dropName, int amountMin, int amountMax, float chance, bool levelMultiplier, bool onePerPlayer) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown GameObject prefab = instance.GetPrefab(monsterName); CharacterDrop component = prefab.GetComponent<CharacterDrop>(); Drop val = new Drop(); val.m_amountMax = amountMax; val.m_amountMin = amountMin; val.m_chance = chance; val.m_levelMultiplier = levelMultiplier; val.m_onePerPlayer = onePerPlayer; val.m_prefab = instance.GetPrefab(dropName); component.m_drops.Add(val); } private static void MyMethod() { if (iCanEat) { ((BaseAI)target).m_character.Heal(consumeMe.m_itemData.m_shared.m_food, true); consumeMe = null; iCanEat = false; } } public static void DropMeStuff(MonsterAI monsterAI) { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) int num = 1; int num2 = 1; string text = "Temp"; Sprite val = null; Inventory val2 = null; Inventory val3 = null; Container componentInChildren = ((Component)monsterAI).GetComponentInChildren<Container>(); if ((Object)(object)componentInChildren != (Object)null) { val2 = componentInChildren.GetInventory(); if (val2 != null) { num = val2.GetHeight() + 1; num2 = val2.GetWidth() + 1; val = val2.GetBkg(); text = val2.GetName(); val3 = new Inventory(text, val, num2, num); val3.MoveAll(val2); val2.RemoveAll(); } if (val3 != null && val3.NrOfItems() > 0) { Humanoid component = ((Component)monsterAI).GetComponent<Humanoid>(); GameObject val4 = Object.Instantiate<GameObject>(MyTombstone, ((Character)component).GetCenterPoint(), ((Component)monsterAI).transform.rotation); val4.GetComponent<Container>().GetInventory().MoveInventoryToGrave(val3); TombStone component2 = val4.GetComponent<TombStone>(); string name = ((Character)component).m_name; long num3 = ((Object)((Component)monsterAI).GetComponent<ZNetView>()).GetInstanceID(); component2.Setup(name, num3); val3.RemoveAll(); } else { Debug.Log((object)"No items to place in Monster Tombstone"); } } } static DragonRidersPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; MyTombstone = null; DragonRidersLogger = Logger.CreateLogSource("DragonRiders"); ConfigSync = new ConfigSync("Yggdrah.DragonRiders") { DisplayName = "DragonRiders", CurrentVersion = "1.0.1", MinimumRequiredVersion = "1.0.1" }; consumeMe = null; target = null; iCanEat = false; } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] public static class RegisterAndCheckVersion { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown DragonRidersPlugin.DragonRidersLogger.LogDebug((object)"Registering version RPC handler"); peer.m_rpc.Register<ZPackage>("DragonRiders_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_DragonRiders_Version); DragonRidersPlugin.DragonRidersLogger.LogInfo((object)"Invoking version check"); ZPackage val = new ZPackage(); val.Write("1.0.1"); peer.m_rpc.Invoke("DragonRiders_VersionCheck", new object[1] { val }); } } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] public static class VerifyClient { private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance) { if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc)) { return true; } DragonRidersPlugin.DragonRidersLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting")); rpc.Invoke("Error", new object[1] { 3 }); return false; } private static void Postfix(ZNet __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RequestAdminSync", new object[1] { (object)new ZPackage() }); } } [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] public class ShowConnectionError { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] private static void Postfix(FejdStartup __instance) { if (__instance.m_connectionFailedPanel.activeSelf) { TMP_Text connectionFailedError = __instance.m_connectionFailedError; connectionFailedError.text = connectionFailedError.text + "\n" + DragonRidersPlugin.ConnectionError; } } } [HarmonyPatch(typeof(ZNet), "Disconnect")] public static class RemoveDisconnectedPeerFromVerified { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { if (__instance.IsServer()) { DragonRidersPlugin.DragonRidersLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list")); RpcHandlers.ValidatedPeers.Remove(peer.m_rpc); } } } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] public static class RpcHandlers { public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>(); public static void RPC_DragonRiders_Version(ZRpc rpc, ZPackage pkg) { string text = pkg.ReadString(); DragonRidersPlugin.DragonRidersLogger.LogInfo((object)("Version check, local: 1.0.1, remote: " + text)); if (text != "1.0.1") { DragonRidersPlugin.ConnectionError = "DragonRiders Installed: 1.0.1\n Needed: " + text; if (ZNet.instance.IsServer()) { DragonRidersPlugin.DragonRidersLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting")); rpc.Invoke("Error", new object[1] { 3 }); } } else if (!ZNet.instance.IsServer()) { DragonRidersPlugin.DragonRidersLogger.LogInfo((object)"Received same version from server!"); } else { DragonRidersPlugin.DragonRidersLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list")); ValidatedPeers.Add(rpc); } } } } namespace StatusEffectManager { [Description("The ItemDrop effect to apply the status effect")] [PublicAPI] public enum EffectType { Equip, Attack, Consume, Set } public struct SE_Item { [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(1)] public StatusEffect Effect; public EffectType Type; } [PublicAPI] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public class CustomSE { private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>(); private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>(); internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>(); internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>(); [Description("Instance of the StatusEffect.")] public readonly StatusEffect Effect; public EffectType Type; private string _folderName = "icons"; private AssetBundle _assetBundle = null; [Description("Sets the icon for the StatusEffect. Must be 64x64")] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] public Sprite IconSprite = null; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private string IconName = null; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private LocalizeKey _name; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static Localization _english; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync = true; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static object _configSync; [Description("Sets the icon for the StatusEffect. Must be 64x64")] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] public string Icon { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(2)] get { return IconName; } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(2)] set { IconName = value; IconSprite = ((IconName == null) ? null : loadSprite(IconName)); Effect.m_icon = IconSprite; } } [Description("Sets the in-game name for the StatusEffect")] public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } StatusEffect effect = Effect; if (effect.m_name.StartsWith("$")) { _name = new LocalizeKey(effect.m_name); } else { string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(effect.m_name); effect.m_name = text; } return _name; } } private static Localization english { get { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (_english == null) { _english = new Localization(); _english.SetupLanguage("English"); } return _english; } } private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static object configSync { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets") : this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName) { } public CustomSE(AssetBundle bundle, string customEffectName) { Effect = EffectManager.RegisterCustomSE(bundle, customEffectName); RegisteredEffects.Add(this); CustomEffectMap[Effect] = this; } public CustomSE(string customEffectName) { Effect = ScriptableObject.CreateInstance<StatusEffect>(); EffectManager.RegisterCustomSE(Effect, customEffectName); RegisteredEffects.Add(this); CustomEffectMap[Effect] = this; } [return: <38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private byte[] ReadEmbeddedFileBytes(string name) { using MemoryStream memoryStream = new MemoryStream(); Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name); if (manifestResourceStream == null) { return null; } manifestResourceStream.CopyTo(memoryStream); return memoryStream.ToArray(); } [return: <38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private Texture2D loadTexture(string name) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown byte[] array = ReadEmbeddedFileBytes(name); if (array != null) { Texture2D val = new Texture2D(0, 0); ImageConversion.LoadImage(val, array); return val; } return null; } private Sprite loadSprite(string name) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) Texture2D val = loadTexture(name); if (val != null) { return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero); } AssetBundle assetBundle = _assetBundle; Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null); if (val2 != null) { return val2; } throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon"); } public void AddSEToPrefab(CustomSE customSE, string prefabName) { SE_Item sE_Item = default(SE_Item); sE_Item.Effect = customSE.Effect; sE_Item.Type = customSE.Type; SE_Item key = sE_Item; AddToPrefabs.Add(key, prefabName); } private static ConfigEntry<T> config<[<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [PublicAPI] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public class LocalizeKey { public readonly string Key; public LocalizeKey(string key) { Key = key.Replace("$", ""); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public static class EffectManager { [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; } private static readonly Dictionary<BundleId, AssetBundle> bundleCache; static EffectManager() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown bundleCache = new Dictionary<BundleId, AssetBundle>(); Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { BundleId bundleId = default(BundleId); bundleId.assetBundleFileName = assetBundleFileName; bundleId.folderName = folderName; BundleId key = bundleId; if (!bundleCache.TryGetValue(key, out var value)) { Dictionary<BundleId, AssetBundle> dictionary = bundleCache; AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName)); AssetBundle result = obj; dictionary[key] = obj; return result; } return value; } public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets") { return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName); } public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName); CustomSE.CustomSEs.Add(val); return val; } public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName) { ((Object)customSE).name = customEffectName; CustomSE.CustomSEs.Add(customSE); return customSE; } [HarmonyPriority(700)] private static void Patch_ObjectDBInit(ObjectDB __instance) { foreach (StatusEffect customSE in CustomSE.CustomSEs) { if (!__instance.m_StatusEffects.Contains(customSE)) { __instance.m_StatusEffects.Add(customSE); } } __instance.UpdateItemHashes(); } [HarmonyPriority(700)] private static void Patch_ZNetSceneAwake(ZNetScene __instance) { foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs) { try { GameObject prefab = __instance.GetPrefab(addToPrefab.Value); ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>()); Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>()); EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>()); if (Object.op_Implicit((Object)(object)val)) { switch (addToPrefab.Key.Type) { case EffectType.Equip: val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Attack: val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Consume: val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Set: val.m_itemData.m_shared.m_setSize = 1; val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name; val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect; break; default: throw new ArgumentOutOfRangeException(); } } else if (Object.op_Implicit((Object)(object)val2)) { val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name; } else if (Object.op_Implicit((Object)(object)val3)) { val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name; } else { Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab.")); } } catch (Exception arg) { Debug.LogWarning((object)$"BROKE : {arg}"); } } } } } namespace SkillManager { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [PublicAPI] public class Skill { [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] public static class LocalizationCache { private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>(); internal static void LocalizationPostfix(Localization __instance, string language) { string key = localizations.FirstOrDefault([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance); } } public static Localization ForLanguage([<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] string language = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [PublicAPI] public class LocalizeKey { private static readonly List<LocalizeKey> keys = new List<LocalizeKey>(); public readonly string Key; public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>(); public LocalizeKey(string key) { Key = key.Replace("$", ""); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { Localization.instance.AddWord(key.Key, Localization.instance.Localize(value2)); } } } } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] private class ConfigurationManagerAttributes { [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] [UsedImplicitly] public string Category; } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] [HarmonyPatch(typeof(Skills), "IsSkillValid")] private static class Patch_Skills_IsSkillValid { private static void Postfix(SkillType type, ref bool __result) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (!__result && skills.ContainsKey(type)) { __result = true; } } } private static readonly Dictionary<SkillType, Skill> skills; internal static readonly Dictionary<string, Skill> skillByName; private readonly string skillName; private readonly string internalSkillName; private readonly SkillDef skillDef; public readonly LocalizeKey Name; public readonly LocalizeKey Description; private float skillEffectFactor = 1f; public bool Configurable = false; private static bool InitializedTerminal; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static Localization _english; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static object _configSync; public float SkillGainFactor { get { return skillDef.m_increseStep; } set { skillDef.m_increseStep = value; this.SkillGainFactorChanged?.Invoke(value); } } public float SkillEffectFactor { get { return skillEffectFactor; } set { skillEffectFactor = value; this.SkillEffectFactorChanged?.Invoke(value); } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown object obj = _plugin; if (obj == null) { BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); _plugin = val; obj = (object)val; } return (BaseUnityPlugin)obj; } } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static object configSync { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] [method: <31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(2)] [field: <38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] public event Action<float> SkillGainFactorChanged; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] [method: <31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(2)] [field: <38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] public event Action<float> SkillEffectFactorChanged; public Skill(string englishName, string icon) : this(englishName, loadSprite(icon, 64, 64)) { } public Skill(string englishName, Sprite icon) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown SkillType val = fromName(englishName); string text = new Regex("[^a-zA-Z]").Replace(englishName, "_"); skills[val] = this; skillByName[englishName] = this; skillDef = new SkillDef { m_description = "$skilldesc_" + text, m_icon = icon, m_increseStep = 1f, m_skill = val }; internalSkillName = text; skillName = englishName; Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName); Description = new LocalizeKey("skilldesc_" + text); } public static SkillType fromName(string englishName) { return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName)); } static Skill() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Expected O, but got Unknown //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Expected O, but got Unknown //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Expected O, but got Unknown //IL_01ad: Expected O, but got Unknown //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Expected O, but got Unknown skills = new Dictionary<SkillType, Skill>(); skillByName = new Dictionary<string, Skill>(); InitializedTerminal = false; hasConfigSync = true; Harmony val = new Harmony("org.bepinex.helpers.skillmanager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } private static void Patch_FejdStartup() { //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Expected O, but got Unknown //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Expected O, but got Unknown foreach (Skill skill in skills.Values) { if (skill.Configurable) { string key = skill.Name.Key; string group = new Regex("['[\"\\]]").Replace(english.Localize(key), "").Trim(); string category = Localization.instance.Localize(key).Trim(); ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1] { new ConfigurationManagerAttributes { Category = category } })); skill.SkillGainFactor = skillGain.Value; skillGain.SettingChanged += [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (object _, EventArgs _) => { skill.SkillGainFactor = skillGain.Value; }; ConfigEntry<float> skillEffect = config(group, "Skill effect factor", skill.SkillEffectFactor, new ConfigDescription("The power of the skill, based on the default power.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1] { new ConfigurationManagerAttributes { Category = category } })); skill.SkillEffectFactor = skillEffect.Value; skillEffect.SettingChanged += [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (object _, EventArgs _) => { skill.SkillEffectFactor = skillEffect.Value; }; } } } private static void Patch_Skills_GetSkillDef([<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) if (__result == null) { SkillDef val = GetSkillDef(type); if (val != null) { ___m_skills.Add(val); __result = val; } } } private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) foreach (SkillType key in skills.Keys) { SkillType current = key; Skill skill = skills[current]; if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase)) { Skill skill2 = __instance.GetSkill(current); skill2.m_level += value; skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f); ((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon); Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level); return false; } } return true; } private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) foreach (SkillType key in skills.Keys) { Skill skill = skills[key]; if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase)) { __instance.ResetSkill(key); Console.instance.Print("Skill " + skill.internalSkillName + " reset"); return false; } } return true; } private static void Patch_Terminal_InitTerminal_Prefix() { InitializedTerminal = Terminal.m_terminalInitialized; } private static void Patch_Terminal_InitTerminal() { if (!InitializedTerminal) { AddSkill(Terminal.commands["raiseskill"]); AddSkill(Terminal.commands["resetskill"]); } static void AddSkill(ConsoleCommand command) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher; command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] () => { List<string> list = fetcher.Invoke(); list.AddRange(skills.Values.Select([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (Skill skill) => skill.internalSkillName)); return list; }); } } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(2)] private static SkillDef GetSkillDef(SkillType skillType) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (!skills.ContainsKey(skillType)) { return null; } Skill skill = skills[skillType]; return skill.skillDef; } private static byte[] ReadEmbeddedFileBytes(string name) { using MemoryStream memoryStream = new MemoryStream(); Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream); return memoryStream.ToArray(); } private static Texture2D loadTexture(string name) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown Texture2D val = new Texture2D(0, 0); ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name)); return val; } private static Sprite loadSprite(string name, int width, int height) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero); } private static ConfigEntry<T> config<[<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [PublicAPI] public static class SkillExtensions { public static float GetSkillFactor(this Character character, string name) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor; } public static float GetSkillFactor(this Skills skills, string name) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor; } public static void RaiseSkill(this Character character, string name, float value = 1f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) character.RaiseSkill(Skill.fromName(name), value); } public static void RaiseSkill(this Skills skill, string name, float value = 1f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) skill.RaiseSkill(Skill.fromName(name), value); } } } namespace PieceManager { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [PublicAPI] public static class MaterialReplacer { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; internal static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static bool hasRun; static MaterialReplacer() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); Material[] array2 = array; foreach (Material val in array2) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count <= 0) { GetAllMaterials(); } foreach (Renderer item in ObjectToSwap.Keys.SelectMany([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (GameObject gameObject) => gameObject.GetComponentsInChildren<Renderer>(true))) { ObjectToSwap.TryGetValue(((Component)item).gameObject, out var value); Material[] array = (Material[])(object)new Material[item.sharedMaterials.Length]; int num = 0; Material[] sharedMaterials = item.sharedMaterials; foreach (Material val in sharedMaterials) { string text = (value ? "JVLmock_" : "_REPLACE_"); if (((Object)val).name.StartsWith(text, StringComparison.Ordinal)) { string text2 = ((Object)val).name.Replace(" (Instance)", string.Empty).Replace(text, ""); if (OriginalMaterials.ContainsKey(text2)) { array[num] = OriginalMaterials[text2]; } else { Debug.LogWarning((object)("No suitable material found to replace: " + text2)); OriginalMaterials[text2] = array[num]; } num++; } } item.materials = array; item.sharedMaterials = array; } foreach (Renderer item2 in ObjectsForShaderReplace.Keys.SelectMany([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (GameObject gameObject) => gameObject.GetComponentsInChildren<Renderer>(true))) { ObjectsForShaderReplace.TryGetValue(((Component)((Component)item2).gameObject.transform.root).gameObject, out var value2); if ((Object)(object)item2 == (Object)null) { continue; } Material[] sharedMaterials2 = item2.sharedMaterials; foreach (Material val2 in sharedMaterials2) { if ((Object)(object)val2 == (Object)null) { continue; } string name = ((Object)val2.shader).name; switch (value2) { case ShaderType.PieceShader: val2.shader = Shader.Find("Custom/Piece"); break; case ShaderType.VegetationShader: val2.shader = Shader.Find("Custom/Vegetation"); break; case ShaderType.RockShader: val2.shader = Shader.Find("Custom/StaticRock"); break; case ShaderType.RugShader: val2.shader = Shader.Find("Custom/Rug"); break; case ShaderType.GrassShader: val2.shader = Shader.Find("Custom/Grass"); break; case ShaderType.CustomCreature: val2.shader = Shader.Find("Custom/Creature"); break; case ShaderType.UseUnityShader: if ((Object)(object)Shader.Find(name) != (Object)null) { val2.shader = Shader.Find(name); } break; default: val2.shader = Shader.Find("ToonDeferredShading2017"); break; } } } hasRun = true; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, Custom } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [PublicAPI] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] public string custom; } [PublicAPI] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, Building = 2, Furniture = 3, All = 100, Custom = 99 } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [PublicAPI] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] [PublicAPI] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [PublicAPI] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [PublicAPI] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(1)] public class BuildPiece { [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft = null; public ConfigEntry<BuildPieceCategory> category = null; public ConfigEntry<string> customCategory = null; public ConfigEntry<string> tools = null; public ConfigEntry<CraftingTable> extensionTable = null; public ConfigEntry<string> customExtentionTable = null; public ConfigEntry<float> maxStationDistance = null; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<string> customTable = null; } [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] [UsedImplicitly] public string Category; [UsedImplicitly] [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val2 = ResItem(r); return (val2 == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val2, m_recover = r.recover }; })); return dictionary.Values.Where([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(2)] static ItemDrop ResItem(Requirement r) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(r.itemName); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("The required item '" + r.itemName + "' does not exist.")); } return val; } } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private LocalizeKey _name; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static object configManager; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static Localization _english; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<38071f3d-994d-4e61-b49e-dcaf321d3412>Nullable(2)] private static object configSync { [<31d0aed2-79cf-4fe3-851a-7b79cdf34240>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string pre