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Decompiled source of CheaterBypass v0.0.3
CheaterBypass.dll
Decompiled 16 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("CheaterBypass")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CheaterBypass")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a9e389e8-8445-4d77-8a54-11c8354f00a4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace CheaterBypass; [BepInPlugin("mtsukn.CheaterBypass", "CheaterBypass", "0.0.3")] public class Main : BaseUnityPlugin { [HarmonyPatch(typeof(Achievements), "IsCheatedAtAll")] private static class IsCheatedAtAll_Patch { private static void Postfix(ref bool __result) { __result = false; } } [HarmonyPatch(typeof(Achievements), "CanGetAchievements")] private static class CanGetAchievements_Patch { private static void Postfix(ref bool __result) { Achievements.m_cheatCheckCache = false; __result = true; } } [HarmonyPatch(typeof(Achievements), "IsWorldCheated")] private static class IsWorldCheated_Patch { private static void Postfix(ref bool __result) { __result = false; } } [HarmonyPatch(typeof(ItemDrop), "OnCreateNew", new Type[] { typeof(GameObject), typeof(bool) })] private static class OnCreateGo_Patch { private static bool Prefix(ref bool cheated) { cheated = false; return true; } } [HarmonyPatch(typeof(ItemDrop), "OnCreateNew", new Type[] { typeof(ItemDrop), typeof(bool) })] private static class OnCreateItem_Patch { private static bool Prefix(ref bool cheated) { cheated = false; return true; } } [HarmonyPatch(typeof(Inventory), "Changed")] private static class Changed_Patch { private static bool Prefix(ref bool cheatedStateChanged) { cheatedStateChanged = false; return true; } } [HarmonyPatch(typeof(CharacterDrop), "DropItems")] private static class DropItems_Patch { private static bool Prefix(ref bool cheated) { cheated = false; return true; } } [HarmonyPatch(typeof(PlayerProfile), "LoadPlayerFromDisk")] private static class LoadPlayer_Patch { private static void Postfix(PlayerProfile __instance) { __instance.m_usedCheats = false; } } [HarmonyPatch] private static class AddItem_Patch { public static IEnumerable<MethodBase> TargetMethods() { string targetArgumentName = "cheated"; return from m in AccessTools.GetDeclaredMethods(typeof(Inventory)) where m.Name == "AddItem" && m.GetParameters().Any((ParameterInfo p) => p.Name == targetArgumentName) select m; } public static bool Prefix(ref bool cheated) { cheated = false; return true; } } [HarmonyPatch(typeof(ConsoleCommand), "RunAction")] private static class RunAction_Patch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Ldarg_0 && ((object)list[i + 1]).ToString() == "ldfld bool Terminal+ConsoleCommand::IsCheat") { list[i] = new CodeInstruction(OpCodes.Ldc_I4_0, (object)null); list.RemoveAt(i + 1); } } return list.AsEnumerable(); } } private const string pluginGUID = "mtsukn.CheaterBypass"; private const string pluginName = "CheaterBypass"; private const string pluginVersion = "0.0.3"; private readonly Harmony HarmonyInstance = new Harmony("mtsukn.CheaterBypass"); public static ManualLogSource logger = Logger.CreateLogSource("CheaterBypass"); public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); HarmonyInstance.PatchAll(executingAssembly); logger.LogInfo((object)"BYPASSING CHEATER CHECKS BEEPBOOPBEEP"); } }