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Decompiled source of NoStaminaSneakingTheoretically v1.1.1
plugins/NoStaminaSneakingTheoretically.dll
Decompiled 4 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoStaminaSneak")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("2.0.0.0")] [assembly: AssemblyInformationalVersion("2.0.0")] [assembly: AssemblyProduct("NoStaminaSneak")] [assembly: AssemblyTitle("NoStaminaSneak")] [assembly: AssemblyVersion("2.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoStaminaSneak { [BepInPlugin("local.nostaminasneak.plugin", "No Stamina Sneak", "2.0.0")] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "local.nostaminasneak.plugin"; public const string PluginName = "No Stamina Sneak"; public const string PluginVersion = "2.0.0"; private Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("local.nostaminasneak.plugin"); _harmony.PatchAll(typeof(Plugin).Assembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)"No Stamina Sneak 2.0.0 loaded."); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(SEMan), "ModifySneakStaminaUsage")] internal static class SneakStaminaPatch { private static void Postfix(ref float staminaUse, bool minZero, Character ___m_character) { Player val = (Player)(object)((___m_character is Player) ? ___m_character : null); if (val != null && (Object)(object)val == (Object)(object)Player.m_localPlayer) { staminaUse = 0f; } } } }