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PortalManager
Every portal in the world in one list. Pick a destination instead of juggling tags. Name portals, give them map icons, and find the one you meant.
By noodle_house
| Last updated | a day ago |
| Total downloads | 655 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | noodle_house-PortalManager-0.1.7 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
PortalManager
Every portal in your world, in one list. Walk up to any portal, press use, and pick where you're going.
Features
- One list, every portal. Not just the ones nearby — the list is complete the moment you open it.
- Pick a destination. No more renaming two portals to "mine" to link them, and no more renaming them back.
- Untagged portals show their biome, so a portal you dropped in a hurry is still easy to find.
- Icons. Shift + use at a portal to name it and give it any of the game's map icons.
- Favourites. Star the portals you actually use and they sit at the top of the list. Your stars are yours — they stay on your machine and nobody else sees them.
- Sort by distance, name or biome.
How it works
Use at a portal opens the list. Shift + use opens the name and icon screen.
A portal's tag is just a name now. Two portals can both be called "Home" without interfering with each other, because nothing links them any more — you travel from the list instead.
Travel follows the normal rules. Ore and other blocked items still can't go through, the no-portals world modifier is still respected, and portals still close during a boss fight.
Uninstalling
Turn the mod off and your portals go back to pairing by matching tags, on their own, within a few seconds. Nothing in your world is rewritten to make the mod work.
One thing to know: because the mod lets you reuse names freely, if you've given several portals the same name, the game will pair them up however it likes once the mod is gone. Give them distinct names before uninstalling and they'll come back the way you expect.
Multiplayer
Everyone needs the mod, including the server. The server is the only machine that can see every portal, so a client without it has nothing to ask.
Safe to add to an existing world.
Settings
Server settings are admin-only and sync to clients. Display settings are per-player.
| Setting | Default | What it does |
|---|---|---|
EnableDirectTravel |
on | Picking a portal takes you there. Off leaves the list as a directory. |
TravelRange |
4 | How close you must be to a portal to travel from it, in metres. |
KeepVanillaTagPairing |
off | On restores matching-tag pairing underneath the list. |
OpenOnInteract |
on | Off hands both interactions back to the game. |
Sort |
Distance | Distance, Name or Biome. |
ShowUnnamedPortals |
on | Off hides portals nobody has named. |
Support
If you get some use out of this and feel like throwing a coin my way: