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ControllerGamepadRemapping
Remap your controller inputs beyond the game's limitations while dynamically matching the button glyphs and gamepad UI & much more
CHANGELOG
Changelog
1.0.0
- Initial public release
1.0.1
- Changed mod description to be less complicated
1.0.2
- Added screenshots to the mod page
1.0.3
- Fixed issues with alternate placement and toggled its alternate function off by default
1.0.4
- Fixed issues with certain actions input rebinds not working and alternate function not working with certain actions
1.0.5
- Fixed inputs shared with Confirm / Cancel being performed immediately after exiting a menu
2.0.0
BIG UPDATE:
- Pause screen gamepad UI now shows the correct actions for each input on every controller
- Fixed multiple issues that caused some controller setups to bug out / not work at all
- Mod menu now displays if an action's input is conflicting with another action from the same category
- Split actions into multiple distinct categories
- Removed obfuscated actions that had no purpose
- Block + Jump no longer lets you dodge when 'Dedicated Dodge' is enabled
- Added Alt toggles to sprinting, crouching and dodging
- Build mode actions take priority over gameplay actions when in build mode (when their inputs conflict)
2.0.1
- Fixed thunderstore images, mod version is still 2.0.0
2.0.2
- Tons of bug fixes
- Added support for default controller layouts 'Classic', 'Layout 1' and 'Layout 2' from the in-game settings
2.0.3
- Added 'Extras' section at the very bottom of the mod menu
- Added toggle for moving while GUI is open (able to move while inventory etc. is open)
- Bug fixes
3.0.0
BIG UPDATE:
- You no longer need to be in the pause screen to be able to move your mouse in the mod menu
- Added more actions to be remappable
- Added visual conflict clues if two (or more) actions share the same input, this is only the case if the conflicting actions are able to be performed in the same context
- Added the ability to create, save and edit presets and to manually switch between them, or build on top of one of the game's native input presets
- Added 'GUI Navigation' toggle which lets you move around while the inventory, build menu, map and similar GUI's are open (you navigate the GUI selection with either right stick or dpad)
- Added 'Proximity Interaction' toggle which lets you interact with anything interactable by standing close to it without necessarily looking at it (looking at an object takes highest priority though), with a 2 meter radius
- Tons of bug fixes
- Many visual fixes to the mod menu itself
- Improved code, lots of optimizations and changed to more efficient methods for handling features
- Controller presets are saved to 'BepInEx/config/ControllerPresets'
3.0.1
- Completely rewrote the input methods which were responsible for massive framerate issues, now there should be 0% framerate differences with this mod installed
3.0.2
- Fixed Run in accordance with all building actions such as alternative placement and more
- Fixed Auto-run toggle not working when a GUI is open
- Fixed some spelling errors