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Decompiled source of Ljosgjord v1.0.0
Ljosgjord.dll
Decompiled a day agousing System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] namespace Ljosgjord; [BepInPlugin("com.parallel53.ljosgjord", "Ljósgjörð", "1.0.0")] public class LjosgjordPlugin : BaseUnityPlugin { private const string BeltPrefab = "BeltStrength"; private const string CircletPrefab = "HelmetDverger"; private GameObject glow; private bool warned; private void Update() { Player localPlayer = Player.m_localPlayer; bool flag = (Object)(object)localPlayer != (Object)null && ((Humanoid)localPlayer).GetInventory().GetEquippedItems().Any((ItemData item) => (Object)(object)item.m_dropPrefab != (Object)null && ((Object)item.m_dropPrefab).name == "BeltStrength"); if (flag && (Object)(object)glow == (Object)null) { glow = CreateGlow(localPlayer); } if ((Object)(object)glow != (Object)null && glow.activeSelf != flag) { glow.SetActive(flag); } } private GameObject CreateGlow(Player player) { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) GameObject itemPrefab = ObjectDB.instance.GetItemPrefab("HelmetDverger"); Light val = (((Object)(object)itemPrefab != (Object)null) ? itemPrefab.GetComponentInChildren<Light>(true) : null); Transform helmet = ((Component)player).GetComponent<VisEquipment>().m_helmet; if ((Object)(object)val == (Object)null || (Object)(object)helmet == (Object)null) { if (!warned) { warned = true; ((BaseUnityPlugin)this).Logger.LogWarning((object)"No circlet light or head to attach it to"); } return null; } GameObject val2 = Object.Instantiate<GameObject>(((Component)val).gameObject, helmet); val2.transform.localPosition = ((Component)val).transform.localPosition; val2.transform.localRotation = ((Component)val).transform.localRotation; val2.SetActive(true); Light[] componentsInChildren = val2.GetComponentsInChildren<Light>(true); for (int i = 0; i < componentsInChildren.Length; i++) { ((Behaviour)componentsInChildren[i]).enabled = true; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Added the circlet light to the belt wearer"); return val2; } }