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ClientPortals

Client Portals: pick a portal destination from a list or the map. Client-side: nothing to install on the server. Full gamepad support, game-native UI, translated into all 35 game languages. Share portals at the cartography table. Open source.

CHANGELOG

Changelog

0.1.5

  • Description update only; the mod itself is unchanged. Bugs and ideas can now also go to the chat for my mods, on Discord or Telegram; the GitHub issues page stays.

0.1.4

  • Cartography tables in multiplayer: when two players wrote to the same table, the second player's portals could be lost. Both lists now end up on the table.
  • A pair renamed by another player while you were far away no longer gets its old name back after you learn the new one from a table, and you no longer spread the old name with your next write.
  • Writing to a table where a ward refuses you no longer records portals there.

0.1.3

  • Pressing Enter in the map view's search to travel to the one matching portal no longer opens the chat too.

0.1.2

  • Renaming both ends of a pair (RenameBoth) works on dedicated servers: the far end could keep its old name and the pair broke.
  • A pair renamed by another player shows its new name at the far end too, not only at the end next to you.

0.1.1

  • Moved or destroyed portals no longer strand you. The destination is checked behind the loading screen: a portal rebuilt within 50 m under the same name takes the trip there; with none, you go back to the portal you left from, with a message saying why, and the portal leaves your list.
  • A known portal destroyed anywhere while you play leaves your list at once.
  • Works with teleport-speed mods (QuickTeleport).
  • Easier to find in mod managers: searching for "client portal" now finds it in Gale and on Hexium.

0.1.0

  • Initial release.