Decompiled source of BuildPiecesCustomized v1.3.0

BuildPiecesCustomized.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using ConditionalConfigSync;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using UnityEngine;
using YamlDotNet.Serialization;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Build Pieces Customized")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Build Pieces Customized")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("448a53ac-6a9d-47e7-b934-d6ee2b13e7b2")]
[assembly: AssemblyFileVersion("1.3.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace BuildPiecesCustomized
{
	[BepInPlugin("shudnal.BuildPiecesCustomized", "Build Pieces Customized", "1.3.0")]
	[BepInDependency("_shudnal.ConditionalConfigSync", "1.0.5")]
	[BepInIncompatibility("aedenthorn.BuildPieceTweaks")]
	[BepInIncompatibility("TheSxW_EditMaterialProperties")]
	[BepInIncompatibility("lime.plugins.foreverbuild")]
	[BepInIncompatibility("bonesbro.val.floorsareroofs")]
	public class BuildPiecesCustomized : BaseUnityPlugin
	{
		internal class MaterialPropertiesConfig
		{
			public ConfigEntry<float> maxSupport;

			public ConfigEntry<float> minSupport;

			public ConfigEntry<float> verticalLoss;

			public ConfigEntry<float> horizontalLoss;
		}

		[HarmonyPatch(typeof(ZoneSystem), "OnDestroy")]
		private static class ZoneSystem_OnDestroy_PiecesWntCache
		{
			private static void Postfix()
			{
				if (modEnabled.Value)
				{
					piecesWntComponent.Clear();
				}
			}
		}

		[HarmonyPatch(typeof(Piece), "Awake")]
		private static class Piece_Awake_PiecesWntCache
		{
			private static void Prefix(Piece __instance)
			{
				if (modEnabled.Value)
				{
					piecesWntComponent[__instance] = ((Component)__instance).GetComponent<WearNTear>();
				}
			}
		}

		[HarmonyPatch(typeof(Piece), "OnDestroy")]
		private static class Piece_OnDestroy_PiecesWntCache
		{
			private static void Prefix(Piece __instance)
			{
				if (modEnabled.Value)
				{
					piecesWntComponent.Remove(__instance);
				}
			}
		}

		[HarmonyPatch(typeof(ZoneSystem), "Start")]
		private static class ZoneSystem_Start_PiecesConfigWatcher
		{
			[HarmonyPriority(0)]
			private static void Postfix()
			{
				if (modEnabled.Value)
				{
					SetupConfigWatcher();
				}
			}
		}

		[HarmonyPatch(typeof(WearNTear), "GetMaterialProperties")]
		private static class WearNTear_GetMaterialProperties_MaterialProperties
		{
			private static void Postfix(WearNTear __instance, ref float maxSupport, ref float minSupport, ref float horizontalLoss, ref float verticalLoss)
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				if (modEnabled.Value && materialConfigs.ContainsKey(__instance.m_materialType))
				{
					maxSupport *= materialConfigs[__instance.m_materialType].maxSupport.Value;
					minSupport *= materialConfigs[__instance.m_materialType].minSupport.Value;
					horizontalLoss /= materialConfigs[__instance.m_materialType].horizontalLoss.Value;
					verticalLoss /= materialConfigs[__instance.m_materialType].verticalLoss.Value;
				}
			}
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static EventHandler <>9__39_0;

			public static EventHandler <>9__39_1;

			public static EventHandler <>9__39_2;

			public static EventHandler <>9__39_3;

			public static EventHandler <>9__39_4;

			public static EventHandler <>9__39_5;

			public static EventHandler <>9__39_6;

			public static EventHandler <>9__39_7;

			public static EventHandler <>9__39_8;

			public static EventHandler <>9__39_9;

			public static EventHandler <>9__39_10;

			public static EventHandler <>9__39_11;

			public static ConsoleEvent <>9__42_0;

			public static Func<GameObject, string> <>9__42_6;

			public static ConsoleOptionsFetcher <>9__42_1;

			public static ConsoleEvent <>9__42_2;

			public static Func<GameObject, string> <>9__42_7;

			public static ConsoleOptionsFetcher <>9__42_3;

			public static ConsoleEvent <>9__42_4;

			public static Func<FileInfo, string> <>9__45_0;

			internal void <ConfigInit>b__39_0(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_1(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_2(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_3(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_4(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_5(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_6(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_7(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_8(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_9(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_10(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <ConfigInit>b__39_11(object s, EventArgs e)
			{
				PiecePatches.UpdatePiecesProperties();
			}

			internal void <InitCommands>b__42_0(ConsoleEventArgs args)
			{
				bool flag = args.Length >= 2;
				string value = (flag ? args.FullLine.Substring(args[0].Length + 1) : "");
				foreach (GameObject buildPiece in CustomPieceData.GetBuildPieces())
				{
					CustomPieceData byPieceName = CustomPieceData.GetByPieceName(((Object)buildPiece).name);
					if (byPieceName != null && (!flag || byPieceName.prefabName.IndexOf(value) != -1 || Regex.IsMatch(byPieceName.prefabName, <InitCommands>g__WildCardToRegular|42_5(value))))
					{
						byPieceName.SaveToDirectory(configDirectory.FullName);
						Terminal context = args.Context;
						if (context != null)
						{
							context.AddString("Saved " + byPieceName.prefabName + " file to config directory");
						}
					}
				}
			}

			internal List<string> <InitCommands>b__42_1()
			{
				return (from piece in CustomPieceData.GetBuildPieces()
					select ((Object)piece).name).ToList();
			}

			internal string <InitCommands>b__42_6(GameObject piece)
			{
				return ((Object)piece).name;
			}

			internal void <InitCommands>b__42_2(ConsoleEventArgs args)
			{
				if (args.Length < 2)
				{
					return;
				}
				string text = args.FullLine.Substring(args[0].Length + 1);
				CustomPieceData byPieceName = CustomPieceData.GetByPieceName(text);
				if (byPieceName == null)
				{
					Terminal context = args.Context;
					if (context != null)
					{
						context.AddString("Piece with name " + text + " was not found");
					}
					return;
				}
				byPieceName.SaveToDirectory(configDirectory.FullName);
				Terminal context2 = args.Context;
				if (context2 != null)
				{
					context2.AddString("Saved " + text + " file to config directory");
				}
			}

			internal List<string> <InitCommands>b__42_3()
			{
				return (from piece in CustomPieceData.GetBuildPieces()
					select ((Object)piece).name).ToList();
			}

			internal string <InitCommands>b__42_7(GameObject piece)
			{
				return ((Object)piece).name;
			}

			internal void <InitCommands>b__42_4(ConsoleEventArgs args)
			{
				DocGen.GenerateDocumentationFile();
			}

			internal string <GetConfigFiles>b__45_0(FileInfo file)
			{
				return file.FullName;
			}
		}

		public const string pluginID = "shudnal.BuildPiecesCustomized";

		public const string pluginName = "Build Pieces Customized";

		public const string pluginVersion = "1.3.0";

		private readonly Harmony harmony = new Harmony("shudnal.BuildPiecesCustomized");

		internal static readonly ConfigSync configSync = new ConfigSync("shudnal.BuildPiecesCustomized")
		{
			DisplayName = "Build Pieces Customized",
			CurrentVersion = "1.3.0",
			MinimumRequiredVersion = "1.3.0"
		};

		internal static ConfigEntry<bool> modEnabled;

		internal static ConfigEntry<bool> configLocked;

		internal static ConfigEntry<bool> loggingEnabled;

		internal static ConfigEntry<bool> saveAsYAML;

		internal static ConfigEntry<string> toolsToPatchPieces;

		internal static ConfigEntry<string> prefabListClipEverything;

		internal static ConfigEntry<string> prefabListAllowedInDungeons;

		internal static ConfigEntry<string> prefabListRepairPiece;

		internal static ConfigEntry<string> prefabListCanBeRemoved;

		internal static ConfigEntry<string> prefabListIsRoof;

		internal static ConfigEntry<string> prefabListIsLeaky;

		internal static ConfigEntry<string> prefabListDisabled;

		internal static ConfigEntry<string> prefabListAshDamageImmune;

		internal static ConfigEntry<string> prefabListSnowDamageImmune;

		internal static ConfigEntry<string> prefabListNoRoofWear;

		internal static ConfigEntry<string> prefabListNoSupportWear;

		internal static readonly Dictionary<MaterialType, MaterialPropertiesConfig> materialConfigs = new Dictionary<MaterialType, MaterialPropertiesConfig>();

		internal static BuildPiecesCustomized instance;

		internal static readonly CustomSyncedValue<Dictionary<string, string>> configsJSON = new CustomSyncedValue<Dictionary<string, string>>((ConditionalConfigSync)(object)configSync, "JSON configs", new Dictionary<string, string>(), 0, (IEqualityComparer<Dictionary<string, string>>)null);

		internal static readonly Dictionary<string, CustomPieceData> pieceData = new Dictionary<string, CustomPieceData>();

		internal static readonly Dictionary<string, CraftingStation> craftingStations = new Dictionary<string, CraftingStation>();

		internal static readonly Dictionary<string, CustomPieceData> defaultPieceData = new Dictionary<string, CustomPieceData>();

		internal static DirectoryInfo pluginDirectory;

		internal static DirectoryInfo configDirectory;

		private static FileSystemWatcher fileSystemWatcherPlugin;

		private static FileSystemWatcher fileSystemWatcherConfig;

		internal static readonly IDeserializer YamlDeserializer = new DeserializerBuilder().IgnoreUnmatchedProperties().Build();

		internal static readonly ISerializer YamlSerializer = new SerializerBuilder().Build();

		internal static readonly Dictionary<Piece, WearNTear> piecesWntComponent = new Dictionary<Piece, WearNTear>();

		private void Awake()
		{
			instance = this;
			pluginDirectory = new DirectoryInfo(Assembly.GetExecutingAssembly().Location).Parent;
			configDirectory = new DirectoryInfo(Path.Combine(Paths.ConfigPath, "shudnal.BuildPiecesCustomized"));
			ConfigInit();
			PiecePatches.GlobalPatches.UpdateProperties();
			((ConditionalConfigSync)configSync).AddLockingConfigEntry<bool>(configLocked);
			((CustomSyncedValueBase)configsJSON).ValueChanged += LoadConfigs;
			harmony.PatchAll();
			Game.isModded = true;
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
			instance = null;
		}

		public static void LogInfo(object data)
		{
			if (loggingEnabled.Value)
			{
				((BaseUnityPlugin)instance).Logger.LogInfo(data);
			}
		}

		public static void LogWarning(object data)
		{
			((BaseUnityPlugin)instance).Logger.LogWarning(data);
		}

		private ConfigDescription GetDescriptionSeparatedStrings(string description)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			return Chainloader.PluginInfos.ContainsKey("_shudnal.ConfigurationManager") ? new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()) : new ConfigDescription(description, (AcceptableValueBase)null, new object[1]
			{
				new CustomConfigs.ConfigurationManagerAttributes
				{
					CustomDrawer = CustomConfigs.DrawSeparatedStrings(",")
				}
			});
		}

		public void ConfigInit()
		{
			//IL_044c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0451: Unknown result type (might be due to invalid IL or missing references)
			//IL_0458: Unknown result type (might be due to invalid IL or missing references)
			//IL_0465: Unknown result type (might be due to invalid IL or missing references)
			//IL_0491: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e9: Unknown result type (might be due to invalid IL or missing references)
			modEnabled = config("General", "Enabled", defaultValue: true, "Enable the mod.");
			configLocked = config("General", "Lock Configuration", defaultValue: true, "Configuration is locked and can be changed by server admins only.");
			loggingEnabled = config("General", "Logging enabled", defaultValue: false, "Enable logging. [Not Synced with Server]", synchronizedSetting: false);
			saveAsYAML = config("General", "Save piece data as YAML", defaultValue: false, "Save piece data in YAML format. [Not Synced with Server]", synchronizedSetting: false);
			toolsToPatchPieces = config("General", "Tools list", "Hammer,Hoe,Cultivator", "Comma-separated list of tool prefab name to get build pieces from");
			toolsToPatchPieces.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListClipEverything = config("List - Global setting", "Clip everything", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will clip through each other. Set \"AllPieces\" identifier to apply for all pieces."));
			prefabListAllowedInDungeons = config("List - Global setting", "Allow in dungeons", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will be allowed to build in dungeons. Set \"AllPieces\" identifier to apply for all pieces."));
			prefabListRepairPiece = config("List - Global setting", "Can be repaired", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will be repairable. Set \"AllPieces\" identifier to apply for all pieces."));
			prefabListCanBeRemoved = config("List - Global setting", "Can be removed", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will be removeable. Set \"AllPieces\" identifier to apply for all pieces."));
			prefabListDisabled = config("List - Global setting", "Disabled pieces", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will be disabled."));
			prefabListIsRoof = config("List - Global setting", "Is Roof", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will work as a roof. Set \"AllPieces\" identifier to apply for all pieces.\nLeaky -> Roof transition will be applied immediately. \nRestart the game if you need Roof -> Leaky transition of updated pieces."));
			prefabListIsLeaky = config("List - Global setting", "Is Leaky", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will not work as a roof. Set \"AllPieces\" identifier to apply for all pieces.\nRoof -> Leaky transition will be applied immediately. \nRestart the game if you need Leaky -> Roof transition of updated pieces."));
			prefabListClipEverything.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListAllowedInDungeons.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListRepairPiece.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListCanBeRemoved.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListDisabled.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListIsRoof.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListIsLeaky.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListAshDamageImmune = config("List - Immune to", "Ash and lava", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will be immune to ash and lava damage. Set \"AllPieces\" identifier to apply for all pieces."));
			prefabListSnowDamageImmune = config("List - Immune to", "Heavy snow", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will be immune to heavy snow damage. Set \"AllPieces\" identifier to apply for all pieces."));
			prefabListNoRoofWear = config("List - Immune to", "Water damage", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will be immune to water damage. Set \"AllPieces\" identifier to apply for all pieces."));
			prefabListNoSupportWear = config("List - Immune to", "Structural integrity", "", GetDescriptionSeparatedStrings("Comma-separated list of pieces that will not be needed support. Set \"AllPieces\" identifier to apply for all pieces."));
			prefabListAshDamageImmune.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListSnowDamageImmune.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListNoRoofWear.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			prefabListNoSupportWear.SettingChanged += delegate
			{
				PiecePatches.UpdatePiecesProperties();
			};
			foreach (MaterialType value in Enum.GetValues(typeof(MaterialType)))
			{
				materialConfigs.Add(value, new MaterialPropertiesConfig
				{
					maxSupport = config($"Material - {(object)value}", "Max support multiplier", 1f, "Multiplier of maximum support value material can provide."),
					minSupport = config($"Material - {(object)value}", "Min support multiplier", 1f, "Multiplier of minimum support value material can provide."),
					verticalLoss = config($"Material - {(object)value}", "Vertical stability multiplier", 1f, "Multiplier of vertical support value. Increase to be able to build higher."),
					horizontalLoss = config($"Material - {(object)value}", "Horizontal stability multiplier", 1f, "Multiplier of horizontal support value. Increase to be able to build longer hanging beams.")
				});
			}
			InitCommands();
		}

		private ConfigEntry<T> config<T>(string group, string name, T defaultValue, ConfigDescription description, bool synchronizedSetting = true)
		{
			ConfigEntry<T> val = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, defaultValue, description);
			((ConditionalConfigSync)configSync).AddConfigEntry<T>(val, (ConfigSyncMode)1, synchronizedSetting);
			return val;
		}

		private ConfigEntry<T> config<T>(string group, string name, T defaultValue, string description, bool synchronizedSetting = true)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			return config(group, name, defaultValue, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		public static void InitCommands()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Expected O, but got Unknown
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Expected O, but got Unknown
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Expected O, but got Unknown
			string text = "[Prefab partial name or wildcard *] - save data of ALL pieces into JSON files to config directory " + configDirectory.Name;
			object obj = <>c.<>9__42_0;
			if (obj == null)
			{
				ConsoleEvent val = delegate(ConsoleEventArgs args)
				{
					bool flag = args.Length >= 2;
					string value = (flag ? args.FullLine.Substring(args[0].Length + 1) : "");
					foreach (GameObject buildPiece in CustomPieceData.GetBuildPieces())
					{
						CustomPieceData byPieceName = CustomPieceData.GetByPieceName(((Object)buildPiece).name);
						if (byPieceName != null && (!flag || byPieceName.prefabName.IndexOf(value) != -1 || Regex.IsMatch(byPieceName.prefabName, WildCardToRegular(value))))
						{
							byPieceName.SaveToDirectory(configDirectory.FullName);
							Terminal context = args.Context;
							if (context != null)
							{
								context.AddString("Saved " + byPieceName.prefabName + " file to config directory");
							}
						}
					}
				};
				<>c.<>9__42_0 = val;
				obj = (object)val;
			}
			object obj2 = <>c.<>9__42_1;
			if (obj2 == null)
			{
				ConsoleOptionsFetcher val2 = () => (from piece in CustomPieceData.GetBuildPieces()
					select ((Object)piece).name).ToList();
				<>c.<>9__42_1 = val2;
				obj2 = (object)val2;
			}
			new ConsoleCommand("bpcsaveall", text, (ConsoleEvent)obj, false, false, false, false, false, false, (ConsoleOptionsFetcher)obj2, false, false, false);
			string text2 = "[Prefab name] - save piece data into JSON file to config directory " + configDirectory.Name;
			object obj3 = <>c.<>9__42_2;
			if (obj3 == null)
			{
				ConsoleEvent val3 = delegate(ConsoleEventArgs args)
				{
					if (args.Length >= 2)
					{
						string text3 = args.FullLine.Substring(args[0].Length + 1);
						CustomPieceData byPieceName = CustomPieceData.GetByPieceName(text3);
						if (byPieceName == null)
						{
							Terminal context = args.Context;
							if (context != null)
							{
								context.AddString("Piece with name " + text3 + " was not found");
							}
						}
						else
						{
							byPieceName.SaveToDirectory(configDirectory.FullName);
							Terminal context2 = args.Context;
							if (context2 != null)
							{
								context2.AddString("Saved " + text3 + " file to config directory");
							}
						}
					}
				};
				<>c.<>9__42_2 = val3;
				obj3 = (object)val3;
			}
			object obj4 = <>c.<>9__42_3;
			if (obj4 == null)
			{
				ConsoleOptionsFetcher val4 = () => (from piece in CustomPieceData.GetBuildPieces()
					select ((Object)piece).name).ToList();
				<>c.<>9__42_3 = val4;
				obj4 = (object)val4;
			}
			new ConsoleCommand("bpcsave", text2, (ConsoleEvent)obj3, false, false, false, false, false, false, (ConsoleOptionsFetcher)obj4, false, false, false);
			object obj5 = <>c.<>9__42_4;
			if (obj5 == null)
			{
				ConsoleEvent val5 = delegate
				{
					DocGen.GenerateDocumentationFile();
				};
				<>c.<>9__42_4 = val5;
				obj5 = (object)val5;
			}
			new ConsoleCommand("bpcdocs", "Save documentation file Pieces and properties.md to config directory", (ConsoleEvent)obj5, false, false, false, false, false, false, (ConsoleOptionsFetcher)null, false, false, false);
			static string WildCardToRegular(string value)
			{
				return "^" + Regex.Escape(value).Replace("\\*", ".*") + "$";
			}
		}

		public static void SetupConfigWatcher()
		{
			if (fileSystemWatcherPlugin == null)
			{
				fileSystemWatcherPlugin = new FileSystemWatcher(pluginDirectory.FullName, "*.*");
				fileSystemWatcherPlugin.Changed += ReadConfigs;
				fileSystemWatcherPlugin.Created += ReadConfigs;
				fileSystemWatcherPlugin.Renamed += ReadConfigs;
				fileSystemWatcherPlugin.Deleted += ReadConfigs;
				fileSystemWatcherPlugin.IncludeSubdirectories = true;
				fileSystemWatcherPlugin.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			}
			fileSystemWatcherPlugin.EnableRaisingEvents = modEnabled.Value;
			if (fileSystemWatcherConfig == null && configDirectory.Exists)
			{
				fileSystemWatcherConfig = new FileSystemWatcher(configDirectory.FullName, "*.*");
				fileSystemWatcherConfig.Changed += ReadConfigs;
				fileSystemWatcherConfig.Created += ReadConfigs;
				fileSystemWatcherConfig.Renamed += ReadConfigs;
				fileSystemWatcherConfig.Deleted += ReadConfigs;
				fileSystemWatcherConfig.IncludeSubdirectories = true;
				fileSystemWatcherConfig.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			}
			if (fileSystemWatcherConfig != null)
			{
				fileSystemWatcherConfig.EnableRaisingEvents = modEnabled.Value;
			}
			ReadConfigs(null, null);
		}

		private static void ReadConfigs(object sender, FileSystemEventArgs eargs)
		{
			Dictionary<string, CustomPieceData> dictionary = new Dictionary<string, CustomPieceData>(StringComparer.OrdinalIgnoreCase);
			PieceUsageTags.ConfigFile configFile = null;
			List<FileInfo> list = new List<FileInfo>();
			if (pluginDirectory.Exists)
			{
				list.AddRange(GetConfigFiles(pluginDirectory));
			}
			if (configDirectory.Exists)
			{
				list.AddRange(GetConfigFiles(configDirectory));
			}
			foreach (FileInfo item in list)
			{
				if (string.Equals(item.Name, "manifest.json", StringComparison.OrdinalIgnoreCase))
				{
					continue;
				}
				LogInfo("Found " + item.FullName);
				try
				{
					string text;
					using (FileStream stream = new FileStream(item.FullName, FileMode.Open, FileAccess.Read, FileShare.Read))
					{
						using StreamReader streamReader = new StreamReader(stream);
						text = streamReader.ReadToEnd();
					}
					string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(item.Name);
					bool flag = string.Equals(item.Extension, ".json", StringComparison.OrdinalIgnoreCase);
					if (string.Equals(fileNameWithoutExtension, "Piece categories", StringComparison.OrdinalIgnoreCase))
					{
						LogWarning("Ignoring obsolete piece category configuration file '" + item.FullName + "'. Use 'Piece usage tags.yaml' or JSON instead.");
					}
					else if (string.Equals(fileNameWithoutExtension, "Piece usage tags", StringComparison.OrdinalIgnoreCase))
					{
						if (configFile != null)
						{
							LogWarning("Multiple 'Piece usage tags' files found. Using the last file by configuration search priority: '" + item.FullName + "'.");
						}
						configFile = null;
						configFile = (flag ? JsonConvert.DeserializeObject<PieceUsageTags.ConfigFile>(text) : YamlDeserializer.Deserialize<PieceUsageTags.ConfigFile>(text));
					}
					else
					{
						CustomPieceData customPieceData = (flag ? JsonConvert.DeserializeObject<CustomPieceData>(text) : YamlDeserializer.Deserialize<CustomPieceData>(text));
						if (customPieceData != null)
						{
							dictionary[fileNameWithoutExtension] = customPieceData;
						}
					}
				}
				catch (Exception ex)
				{
					LogWarning("Error reading file (" + item.FullName + ")! Error: " + ex.Message);
				}
			}
			ApplyBulkUsageTagReplacements(dictionary, configFile);
			ApplyBulkUsageTagAdditions(dictionary, configFile);
			Dictionary<string, string> dictionary2 = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
			foreach (KeyValuePair<string, CustomPieceData> item2 in dictionary)
			{
				dictionary2[item2.Key] = JsonConvert.SerializeObject((object)item2.Value);
			}
			configsJSON.AssignLocalValue(dictionary2);
		}

		private static IEnumerable<FileInfo> GetConfigFiles(DirectoryInfo directory)
		{
			return directory.GetFiles("*.json", SearchOption.AllDirectories).Concat(directory.GetFiles("*.yaml", SearchOption.AllDirectories)).Concat(directory.GetFiles("*.yml", SearchOption.AllDirectories))
				.OrderBy<FileInfo, string>((FileInfo file) => file.FullName, StringComparer.OrdinalIgnoreCase);
		}

		private static CustomPieceData GetOrCreatePieceConfig(Dictionary<string, CustomPieceData> configs, string pieceName)
		{
			if (!configs.TryGetValue(pieceName, out var value))
			{
				value = (configs[pieceName] = new CustomPieceData
				{
					prefabName = pieceName
				});
			}
			return value;
		}

		private static void ApplyBulkUsageTagReplacements(Dictionary<string, CustomPieceData> configs, PieceUsageTags.ConfigFile usageTagConfig)
		{
			if (usageTagConfig?.Pieces == null)
			{
				return;
			}
			foreach (KeyValuePair<string, List<string>> piece in usageTagConfig.Pieces)
			{
				string text = piece.Key?.Trim();
				if (!string.IsNullOrWhiteSpace(text))
				{
					UsageTagFlags result;
					List<string> canonicalNames;
					string invalidValue;
					if (piece.Value == null)
					{
						LogWarning("Ignoring null usage tag list for piece '" + text + "'. Use an empty list to clear all usage tags.");
					}
					else if (!PieceUsageTags.TryParseTags(piece.Value, out result, out canonicalNames, out invalidValue))
					{
						LogWarning("Ignoring usage tag override for piece '" + text + "' because '" + invalidValue + "' is not a supported built-in usage tag.");
					}
					else
					{
						GetOrCreatePieceConfig(configs, text).usageTags = canonicalNames;
					}
				}
			}
		}

		private static void ApplyBulkUsageTagAdditions(Dictionary<string, CustomPieceData> configs, PieceUsageTags.ConfigFile usageTagConfig)
		{
			if (usageTagConfig?.Tags == null)
			{
				return;
			}
			foreach (KeyValuePair<string, List<string>> tag2 in usageTagConfig.Tags)
			{
				if (!PieceUsageTags.TryParseTag(tag2.Key, out var _, out var canonicalName))
				{
					LogWarning("Ignoring unsupported built-in usage tag '" + tag2.Key + "' in 'Piece usage tags'.");
					continue;
				}
				if (tag2.Value == null)
				{
					LogWarning("Ignoring null piece list for usage tag '" + canonicalName + "'.");
					continue;
				}
				foreach (string item in tag2.Value)
				{
					string text = item?.Trim();
					if (!string.IsNullOrWhiteSpace(text))
					{
						CustomPieceData orCreatePieceConfig = GetOrCreatePieceConfig(configs, text);
						if (orCreatePieceConfig.usageTagsAdditions == null)
						{
							orCreatePieceConfig.usageTagsAdditions = new List<string>();
						}
						if (!orCreatePieceConfig.usageTagsAdditions.Any((string a) => string.Equals(a, canonicalName, StringComparison.OrdinalIgnoreCase)))
						{
							orCreatePieceConfig.usageTagsAdditions.Add(canonicalName);
						}
					}
				}
			}
		}

		private static void LoadConfigs()
		{
			pieceData.Clear();
			foreach (KeyValuePair<string, string> item in configsJSON.Value)
			{
				try
				{
					CustomPieceData customPieceData = JsonConvert.DeserializeObject<CustomPieceData>(item.Value);
					if (customPieceData != null)
					{
						customPieceData.PrepareUsageTags(item.Key);
						pieceData[item.Key] = customPieceData;
					}
				}
				catch (Exception ex)
				{
					LogWarning("Error parsing item (" + item.Key + ")! Error: " + ex.Message);
				}
			}
			PiecePatches.UpdatePiecesProperties();
		}

		internal static WearNTear GetWearNTearComponent(Piece piece)
		{
			if (piecesWntComponent.TryGetValue(piece, out var value))
			{
				return value;
			}
			WearNTear component = ((Component)piece).GetComponent<WearNTear>();
			piecesWntComponent[piece] = component;
			return component;
		}

		[CompilerGenerated]
		internal static string <InitCommands>g__WildCardToRegular|42_5(string value)
		{
			return "^" + Regex.Escape(value).Replace("\\*", ".*") + "$";
		}
	}
	internal class CustomConfigs
	{
		internal class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public Action<ConfigEntryBase>? CustomDrawer;
		}

		internal static object? configManager;

		internal static Type? configManagerStyles;

		internal static GUIStyle GetStyle(GUIStyle other)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			if (configManagerStyles == null)
			{
				return other;
			}
			FieldInfo fieldInfo = AccessTools.Field(configManagerStyles, "fontSize");
			if (fieldInfo == null)
			{
				return other;
			}
			return new GUIStyle(other)
			{
				fontSize = (int)fieldInfo.GetValue(configManagerStyles)
			};
		}

		internal static void Awake()
		{
			Assembly assembly = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager");
			Type type = assembly?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type));
			configManagerStyles = assembly?.GetType("ConfigurationManager.ConfigurationManagerStyles");
		}

		internal static Action<ConfigEntryBase> DrawSeparatedStrings(string splitString)
		{
			return delegate(ConfigEntryBase cfg)
			{
				//IL_010a: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0125: Expected O, but got Unknown
				//IL_0155: Unknown result type (might be due to invalid IL or missing references)
				//IL_015a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0170: Expected O, but got Unknown
				bool valueOrDefault = cfg.Description.Tags.Select((object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : ((bool?)null)).FirstOrDefault((bool? v) => v.HasValue) == true;
				bool flag = false;
				GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
				List<string> list = new List<string>();
				List<string> list2 = ((string)cfg.BoxedValue).Split(new string[1] { splitString }, StringSplitOptions.None).ToList();
				for (int num = 0; num < list2.Count; num++)
				{
					GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
					string text = list2[num];
					string text2 = GUILayout.TextField(text, GetStyle(GUI.skin.textArea), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) });
					if (text2 != text && !valueOrDefault)
					{
						flag = true;
					}
					if (GUILayout.Button("x", new GUIStyle(GetStyle(GUI.skin.button))
					{
						fixedWidth = 21f
					}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
					{
						flag = true;
					}
					else
					{
						list.Add(text2);
					}
					if (GUILayout.Button("+", new GUIStyle(GetStyle(GUI.skin.button))
					{
						fixedWidth = 21f
					}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
					{
						flag = true;
						list.Add("");
					}
					GUILayout.EndHorizontal();
				}
				GUILayout.EndVertical();
				if (flag)
				{
					cfg.BoxedValue = string.Join(splitString, list);
				}
			};
		}

		internal static Action<ConfigEntryBase> DrawOrderedFixedStrings(string splitString)
		{
			return delegate(ConfigEntryBase cfg)
			{
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ff: Expected O, but got Unknown
				//IL_015b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0176: Expected O, but got Unknown
				bool valueOrDefault = cfg.Description.Tags.Select((object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : ((bool?)null)).FirstOrDefault((bool? v) => v.HasValue) == true;
				bool flag = false;
				GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
				string[] array = ((string)cfg.BoxedValue).Split(new string[1] { splitString }, StringSplitOptions.None).ToArray();
				for (int num = 0; num < array.Length; num++)
				{
					GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
					string text = array[num];
					GUILayout.Label(text, GetStyle(GUI.skin.textArea), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) });
					if (GUILayout.Button("ʌ", new GUIStyle(GetStyle(GUI.skin.button))
					{
						fixedWidth = 21f
					}, Array.Empty<GUILayoutOption>()) && !valueOrDefault && (flag = num > 0))
					{
						ref string reference = ref array[num];
						ref string reference2 = ref array[num - 1];
						string text2 = array[num - 1];
						string text3 = array[num];
						reference = text2;
						reference2 = text3;
					}
					if (GUILayout.Button("v", new GUIStyle(GetStyle(GUI.skin.button))
					{
						fixedWidth = 21f
					}, Array.Empty<GUILayoutOption>()) && !valueOrDefault && (flag = num < array.Length - 1))
					{
						ref string reference = ref array[num];
						ref string reference3 = ref array[num + 1];
						string text3 = array[num + 1];
						string text2 = array[num];
						reference = text3;
						reference3 = text2;
					}
					GUILayout.EndHorizontal();
				}
				GUILayout.EndVertical();
				if (flag)
				{
					cfg.BoxedValue = string.Join(splitString, array);
				}
			};
		}
	}
	[Serializable]
	internal class CustomPieceData
	{
		private readonly struct ResourceSpec
		{
			internal readonly string Name;

			internal readonly int Amount;

			internal readonly bool Recover;

			internal ResourceSpec(string name, int amount, bool recover)
			{
				Name = name;
				Amount = amount;
				Recover = recover;
			}
		}

		public string? prefabName;

		public string? name;

		public string? description;

		public bool? enabled;

		public List<string>? usageTags;

		public ComfortGroup? comfortGroup;

		public int? comfort;

		public bool? groundOnly;

		public bool? cultivatedGroundOnly;

		public bool? waterPiece;

		public bool? clipGround;

		public bool? clipEverything;

		public bool? noInWater;

		public bool? notOnWood;

		public bool? notOnTiltingSurface;

		public bool? inCeilingOnly;

		public bool? notOnFloor;

		public bool? noClipping;

		public bool? onlyInTeleportArea;

		public bool? allowedInDungeons;

		public bool? allowedInDeepSnow;

		public bool? requireDeepSnow;

		public float? spaceRequirement;

		public bool? repairPiece;

		public bool? canBeRemoved;

		public bool? allowRotatedOverlap;

		public bool? vegetationGroundOnly;

		public float? blockRadius;

		public int? extraPlacementDistance;

		public string? station;

		public Biome? onlyInBiome;

		public bool? targetNonPlayerBuilt;

		public bool? primaryTarget;

		public bool? randomTarget;

		public float? health;

		public bool? noRoofWear;

		public float? roofCheckOffset;

		public bool? noSupportWear;

		public bool? snowDamageImmune;

		public MaterialType? materialType;

		public bool? supports;

		public float? hitNoise;

		public float? destroyNoise;

		public bool? autoCreateFragments;

		public List<string>? damageModifiers;

		public bool? ashDamageImmune;

		public bool? ashDamageResist;

		public bool? burnable;

		public int? minToolTier;

		public bool? triggerPrivateArea;

		public string? requiredPersistentEvent;

		public bool? takeDamageIfInsideEvent;

		public float? eventDamage;

		public float? eventDamageDeviation;

		public Biome? requiredBiome;

		public float? outsideRequiredBiomeDamage;

		public List<string>? resources;

		[JsonProperty(/*Could not decode attribute arguments.*/)]
		[YamlIgnore]
		internal List<string>? usageTagsAdditions;

		[NonSerialized]
		[JsonIgnore]
		[YamlIgnore]
		private UsageTagFlags? capturedUsageTags;

		[NonSerialized]
		[JsonIgnore]
		[YamlIgnore]
		private UsageTagFlags? parsedUsageTags;

		[NonSerialized]
		[JsonIgnore]
		[YamlIgnore]
		private UsageTagFlags parsedUsageTagAdditions;

		[NonSerialized]
		[JsonIgnore]
		private string[]? parsedResourceSource;

		[NonSerialized]
		[JsonIgnore]
		private ResourceSpec[] parsedResources = Array.Empty<ResourceSpec>();

		[NonSerialized]
		[JsonIgnore]
		private string[]? parsedDamageSource;

		[NonSerialized]
		[JsonIgnore]
		private DamageModPair[] parsedDamageModifiers = Array.Empty<DamageModPair>();

		private static bool Matches(List<string> source, string[]? cached)
		{
			if (cached == null || source.Count != cached.Length)
			{
				return false;
			}
			for (int i = 0; i < cached.Length; i++)
			{
				if (!string.Equals(source[i], cached[i], StringComparison.Ordinal))
				{
					return false;
				}
			}
			return true;
		}

		private ResourceSpec[] GetResourceSpecs()
		{
			if (resources == null)
			{
				return Array.Empty<ResourceSpec>();
			}
			if (Matches(resources, parsedResourceSource))
			{
				return parsedResources;
			}
			List<ResourceSpec> list = new List<ResourceSpec>(resources.Count);
			foreach (string resource in resources)
			{
				string[] array = resource?.Split(new char[1] { ':' }) ?? Array.Empty<string>();
				int result = 1;
				bool result2 = true;
				if (array.Length == 0 || string.IsNullOrWhiteSpace(array[0]) || (array.Length > 1 && (!int.TryParse(array[1], out result) || result < 0)) || (array.Length > 2 && !bool.TryParse(array[2], out result2)))
				{
					BuildPiecesCustomized.LogWarning("Invalid resource entry for " + prefabName + ": " + resource);
				}
				else
				{
					list.Add(new ResourceSpec(array[0], result, result2));
				}
			}
			parsedResources = list.ToArray();
			parsedResourceSource = resources.ToArray();
			return parsedResources;
		}

		private DamageModPair[] GetDamageModifierSpecs()
		{
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			if (damageModifiers == null)
			{
				return Array.Empty<DamageModPair>();
			}
			if (Matches(damageModifiers, parsedDamageSource))
			{
				return parsedDamageModifiers;
			}
			List<DamageModPair> list = new List<DamageModPair>(damageModifiers.Count);
			foreach (string damageModifier in damageModifiers)
			{
				string[] array = damageModifier?.Split(new char[1] { ':' }) ?? Array.Empty<string>();
				if (array.Length == 2 && Enum.TryParse<DamageType>(array[0], out DamageType result) && Enum.TryParse<DamageModifier>(array[1], out DamageModifier result2))
				{
					list.Add(new DamageModPair
					{
						m_type = result,
						m_modifier = result2
					});
				}
			}
			parsedDamageModifiers = list.ToArray();
			parsedDamageSource = damageModifiers.ToArray();
			return parsedDamageModifiers;
		}

		internal void PatchPiece(Piece piece, bool skipResources = false)
		{
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Invalid comparison between Unknown and I4
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0428: Unknown result type (might be due to invalid IL or missing references)
			//IL_042d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0517: Unknown result type (might be due to invalid IL or missing references)
			//IL_051c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0524: Unknown result type (might be due to invalid IL or missing references)
			//IL_0531: Unknown result type (might be due to invalid IL or missing references)
			//IL_053f: Expected O, but got Unknown
			//IL_0805: Unknown result type (might be due to invalid IL or missing references)
			//IL_080a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0849: Unknown result type (might be due to invalid IL or missing references)
			//IL_084e: Unknown result type (might be due to invalid IL or missing references)
			//IL_087b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0880: Unknown result type (might be due to invalid IL or missing references)
			//IL_0883: Unknown result type (might be due to invalid IL or missing references)
			//IL_0885: Unknown result type (might be due to invalid IL or missing references)
			//IL_088a: Unknown result type (might be due to invalid IL or missing references)
			//IL_088c: Unknown result type (might be due to invalid IL or missing references)
			//IL_088e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0893: Unknown result type (might be due to invalid IL or missing references)
			//IL_089d: Unknown result type (might be due to invalid IL or missing references)
			//IL_089f: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a9: Invalid comparison between Unknown and I4
			//IL_08e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ef: Invalid comparison between Unknown and I4
			//IL_08ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ae: Invalid comparison between Unknown and I4
			//IL_0907: Unknown result type (might be due to invalid IL or missing references)
			//IL_090e: Invalid comparison between Unknown and I4
			//IL_08f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f5: Invalid comparison between Unknown and I4
			//IL_08d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_08d9: Invalid comparison between Unknown and I4
			//IL_08b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_08b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_08c9: Expected I4, but got Unknown
			//IL_0977: Unknown result type (might be due to invalid IL or missing references)
			//IL_0979: Unknown result type (might be due to invalid IL or missing references)
			//IL_0961: Unknown result type (might be due to invalid IL or missing references)
			//IL_0963: Unknown result type (might be due to invalid IL or missing references)
			//IL_094b: Unknown result type (might be due to invalid IL or missing references)
			//IL_094d: Unknown result type (might be due to invalid IL or missing references)
			//IL_091f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0921: Unknown result type (might be due to invalid IL or missing references)
			//IL_092a: Unknown result type (might be due to invalid IL or missing references)
			//IL_092c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0935: Unknown result type (might be due to invalid IL or missing references)
			//IL_0937: Unknown result type (might be due to invalid IL or missing references)
			//IL_0912: Unknown result type (might be due to invalid IL or missing references)
			//IL_0919: Invalid comparison between Unknown and I4
			//IL_08f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0900: Invalid comparison between Unknown and I4
			//IL_08dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_08e1: Invalid comparison between Unknown and I4
			//IL_08cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ce: Invalid comparison between Unknown and I4
			//IL_0982: Unknown result type (might be due to invalid IL or missing references)
			//IL_0984: Unknown result type (might be due to invalid IL or missing references)
			//IL_096c: Unknown result type (might be due to invalid IL or missing references)
			//IL_096e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0956: Unknown result type (might be due to invalid IL or missing references)
			//IL_0958: Unknown result type (might be due to invalid IL or missing references)
			//IL_0940: Unknown result type (might be due to invalid IL or missing references)
			//IL_0942: Unknown result type (might be due to invalid IL or missing references)
			if (enabled.HasValue)
			{
				piece.m_enabled = enabled.Value;
			}
			if (name != null)
			{
				piece.m_name = name;
			}
			if (description != null)
			{
				piece.m_description = description;
			}
			if (capturedUsageTags.HasValue)
			{
				piece.m_usage = capturedUsageTags.Value;
			}
			else if (parsedUsageTags.HasValue)
			{
				piece.m_usage = parsedUsageTags.Value;
			}
			if ((int)parsedUsageTagAdditions > 0)
			{
				piece.m_usage |= parsedUsageTagAdditions;
			}
			if (comfort.HasValue)
			{
				piece.m_comfort = comfort.Value;
			}
			if (comfortGroup.HasValue)
			{
				piece.m_comfortGroup = comfortGroup.Value;
			}
			if (groundOnly.HasValue)
			{
				piece.m_groundOnly = groundOnly.Value;
			}
			if (cultivatedGroundOnly.HasValue)
			{
				piece.m_cultivatedGroundOnly = cultivatedGroundOnly.Value;
			}
			if (waterPiece.HasValue)
			{
				piece.m_waterPiece = waterPiece.Value;
			}
			if (clipGround.HasValue)
			{
				piece.m_clipGround = clipGround.Value;
			}
			if (clipEverything.HasValue)
			{
				piece.m_clipEverything = clipEverything.Value;
			}
			if (noInWater.HasValue)
			{
				piece.m_noInWater = noInWater.Value;
			}
			if (notOnWood.HasValue)
			{
				piece.m_notOnWood = notOnWood.Value;
			}
			if (notOnTiltingSurface.HasValue)
			{
				piece.m_notOnTiltingSurface = notOnTiltingSurface.Value;
			}
			if (inCeilingOnly.HasValue)
			{
				piece.m_inCeilingOnly = inCeilingOnly.Value;
			}
			if (notOnFloor.HasValue)
			{
				piece.m_notOnFloor = notOnFloor.Value;
			}
			if (noClipping.HasValue)
			{
				piece.m_noClipping = noClipping.Value;
			}
			if (onlyInTeleportArea.HasValue)
			{
				piece.m_onlyInTeleportArea = onlyInTeleportArea.Value;
			}
			if (allowedInDungeons.HasValue)
			{
				piece.m_allowedInDungeons = allowedInDungeons.Value;
			}
			if (allowedInDeepSnow.HasValue)
			{
				piece.m_allowedInDeepSnow = allowedInDeepSnow.Value;
			}
			if (requireDeepSnow.HasValue)
			{
				piece.m_requireDeepSnow = requireDeepSnow.Value;
			}
			if (spaceRequirement.HasValue)
			{
				piece.m_spaceRequirement = spaceRequirement.Value;
			}
			if (repairPiece.HasValue)
			{
				piece.m_repairPiece = repairPiece.Value;
			}
			if (canBeRemoved.HasValue)
			{
				piece.m_canBeRemoved = canBeRemoved.Value;
			}
			if (allowRotatedOverlap.HasValue)
			{
				piece.m_allowRotatedOverlap = allowRotatedOverlap.Value;
			}
			if (vegetationGroundOnly.HasValue)
			{
				piece.m_vegetationGroundOnly = vegetationGroundOnly.Value;
			}
			if (blockRadius.HasValue)
			{
				piece.m_blockRadius = blockRadius.Value;
			}
			if (extraPlacementDistance.HasValue)
			{
				piece.m_extraPlacementDistance = extraPlacementDistance.Value;
			}
			if (station != null)
			{
				piece.m_craftingStation = GeneralExtensions.GetValueSafe<string, CraftingStation>(BuildPiecesCustomized.craftingStations, station);
			}
			if (onlyInBiome.HasValue)
			{
				piece.m_onlyInBiome = onlyInBiome.Value;
			}
			if (targetNonPlayerBuilt.HasValue)
			{
				piece.m_targetNonPlayerBuilt = targetNonPlayerBuilt.Value;
			}
			if (primaryTarget.HasValue)
			{
				((StaticTarget)piece).m_primaryTarget = primaryTarget.Value;
			}
			if (randomTarget.HasValue)
			{
				((StaticTarget)piece).m_randomTarget = randomTarget.Value;
			}
			if (resources != null && !skipResources)
			{
				ResourceSpec[] resourceSpecs = GetResourceSpecs();
				Requirement[] array = (Requirement[])(object)new Requirement[resourceSpecs.Length];
				int num = 0;
				for (int i = 0; i < resourceSpecs.Length; i++)
				{
					ResourceSpec resourceSpec = resourceSpecs[i];
					ObjectDB instance = ObjectDB.instance;
					object obj;
					if (instance == null)
					{
						obj = null;
					}
					else
					{
						GameObject itemPrefab = instance.GetItemPrefab(resourceSpec.Name);
						obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
					}
					ItemDrop val = (ItemDrop)obj;
					if (!((Object)(object)val == (Object)null))
					{
						array[num++] = new Requirement
						{
							m_resItem = val,
							m_amount = resourceSpec.Amount,
							m_recover = resourceSpec.Recover
						};
					}
				}
				if (num != array.Length)
				{
					Array.Resize(ref array, num);
				}
				piece.m_resources = array;
			}
			WearNTear wearNTearComponent = BuildPiecesCustomized.GetWearNTearComponent(piece);
			if (wearNTearComponent == null)
			{
				return;
			}
			if (health.HasValue)
			{
				wearNTearComponent.m_health = health.Value;
			}
			if (noRoofWear.HasValue)
			{
				wearNTearComponent.m_noRoofWear = noRoofWear.Value;
			}
			if (roofCheckOffset.HasValue)
			{
				wearNTearComponent.m_roofCheckOffset = roofCheckOffset.Value;
			}
			if (noSupportWear.HasValue)
			{
				wearNTearComponent.m_noSupportWear = noSupportWear.Value;
			}
			if (snowDamageImmune.HasValue)
			{
				wearNTearComponent.m_snowDamageImmune = snowDamageImmune.Value;
			}
			if (supports.HasValue)
			{
				wearNTearComponent.m_supports = supports.Value;
			}
			if (hitNoise.HasValue)
			{
				wearNTearComponent.m_hitNoise = hitNoise.Value;
			}
			if (destroyNoise.HasValue)
			{
				wearNTearComponent.m_destroyNoise = destroyNoise.Value;
			}
			if (autoCreateFragments.HasValue)
			{
				wearNTearComponent.m_autoCreateFragments = autoCreateFragments.Value;
			}
			if (ashDamageImmune.HasValue)
			{
				wearNTearComponent.m_ashDamageImmune = ashDamageImmune.Value;
			}
			if (ashDamageResist.HasValue)
			{
				wearNTearComponent.m_ashDamageResist = ashDamageResist.Value;
			}
			if (burnable.HasValue)
			{
				wearNTearComponent.m_burnable = burnable.Value;
			}
			if (minToolTier.HasValue)
			{
				wearNTearComponent.m_minToolTier = minToolTier.Value;
			}
			if (triggerPrivateArea.HasValue)
			{
				wearNTearComponent.m_triggerPrivateArea = triggerPrivateArea.Value;
			}
			if (requiredPersistentEvent != null)
			{
				wearNTearComponent.m_requiredPersistentEvent = requiredPersistentEvent;
			}
			if (takeDamageIfInsideEvent.HasValue)
			{
				wearNTearComponent.m_takeDamageIfInsideEvent = takeDamageIfInsideEvent.Value;
			}
			if (eventDamage.HasValue)
			{
				wearNTearComponent.m_eventDamage = eventDamage.Value;
			}
			if (eventDamageDeviation.HasValue)
			{
				wearNTearComponent.m_eventDamageDeviation = eventDamageDeviation.Value;
			}
			if (requiredBiome.HasValue)
			{
				wearNTearComponent.m_requiredBiome = requiredBiome.Value;
			}
			if (outsideRequiredBiomeDamage.HasValue)
			{
				wearNTearComponent.m_outsideRequiredBiomeDamage = outsideRequiredBiomeDamage.Value;
			}
			if (materialType.HasValue)
			{
				wearNTearComponent.m_materialType = materialType.Value;
			}
			if (damageModifiers == null)
			{
				return;
			}
			DamageModPair[] damageModifierSpecs = GetDamageModifierSpecs();
			foreach (DamageModPair val2 in damageModifierSpecs)
			{
				DamageType type = val2.m_type;
				DamageModifier modifier = val2.m_modifier;
				ref DamageModifiers damages = ref wearNTearComponent.m_damages;
				DamageType val3 = type;
				DamageType val4 = val3;
				if ((int)val4 <= 32)
				{
					if ((int)val4 <= 8)
					{
						switch (val4 - 1)
						{
						case 0:
							damages.m_blunt = modifier;
							continue;
						case 1:
							damages.m_slash = modifier;
							continue;
						case 3:
							damages.m_pierce = modifier;
							continue;
						case 2:
							continue;
						}
						if ((int)val4 == 8)
						{
							damages.m_chop = modifier;
						}
					}
					else if ((int)val4 != 16)
					{
						if ((int)val4 == 32)
						{
							damages.m_fire = modifier;
						}
					}
					else
					{
						damages.m_pickaxe = modifier;
					}
				}
				else if ((int)val4 <= 128)
				{
					if ((int)val4 != 64)
					{
						if ((int)val4 == 128)
						{
							damages.m_lightning = modifier;
						}
					}
					else
					{
						damages.m_frost = modifier;
					}
				}
				else if ((int)val4 != 256)
				{
					if ((int)val4 == 512)
					{
						damages.m_spirit = modifier;
					}
				}
				else
				{
					damages.m_poison = modifier;
				}
			}
		}

		internal void PrepareUsageTags(string sourceName)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			parsedUsageTags = null;
			parsedUsageTagAdditions = (UsageTagFlags)0;
			if (usageTags != null)
			{
				if (PieceUsageTags.TryParseTags(usageTags, out var result, out var canonicalNames, out var invalidValue))
				{
					usageTags = canonicalNames;
					parsedUsageTags = result;
				}
				else
				{
					BuildPiecesCustomized.LogWarning("Invalid usage tag '" + invalidValue + "' in '" + sourceName + "'. The configured usageTags value will be ignored.");
					usageTags = null;
				}
			}
			if (usageTagsAdditions != null)
			{
				if (PieceUsageTags.TryParseTags(usageTagsAdditions, out var result2, out var canonicalNames2, out var invalidValue2))
				{
					usageTagsAdditions = canonicalNames2;
					parsedUsageTagAdditions = result2;
					return;
				}
				BuildPiecesCustomized.LogWarning("Invalid usage tag '" + invalidValue2 + "' in the bulk usage tag override for '" + sourceName + "'. The tag additions will be ignored.");
				usageTagsAdditions = null;
			}
		}

		internal void SaveToDirectory(string directory)
		{
			Directory.CreateDirectory(directory);
			string path = Path.Combine(directory, prefabName + "." + (BuildPiecesCustomized.saveAsYAML.Value ? "yaml" : "json"));
			File.WriteAllText(path, BuildPiecesCustomized.saveAsYAML.Value ? BuildPiecesCustomized.YamlSerializer.Serialize((object)this) : JsonConvert.SerializeObject((object)this, (Formatting)1));
		}

		internal CustomPieceData()
		{
		}

		internal CustomPieceData(Piece piece)
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_0339: Unknown result type (might be due to invalid IL or missing references)
			//IL_0422: Unknown result type (might be due to invalid IL or missing references)
			//IL_0474: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0543: Unknown result type (might be due to invalid IL or missing references)
			//IL_0589: Unknown result type (might be due to invalid IL or missing references)
			//IL_05cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_0615: Unknown result type (might be due to invalid IL or missing references)
			//IL_065e: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f0: Unknown result type (might be due to invalid IL or missing references)
			prefabName = ((Object)((Component)piece).gameObject).name;
			enabled = piece.m_enabled;
			name = piece.m_name;
			description = piece.m_description;
			capturedUsageTags = piece.m_usage;
			usageTags = (PieceUsageTags.HasUnsupportedBits(piece.m_usage) ? null : PieceUsageTags.GetNames(piece.m_usage));
			comfortGroup = piece.m_comfortGroup;
			comfort = piece.m_comfort;
			groundOnly = piece.m_groundOnly;
			cultivatedGroundOnly = piece.m_cultivatedGroundOnly;
			waterPiece = piece.m_waterPiece;
			clipGround = piece.m_clipGround;
			clipEverything = piece.m_clipEverything;
			noInWater = piece.m_noInWater;
			notOnWood = piece.m_notOnWood;
			notOnTiltingSurface = piece.m_notOnTiltingSurface;
			inCeilingOnly = piece.m_inCeilingOnly;
			notOnFloor = piece.m_notOnFloor;
			noClipping = piece.m_noClipping;
			onlyInTeleportArea = piece.m_onlyInTeleportArea;
			allowedInDungeons = piece.m_allowedInDungeons;
			allowedInDeepSnow = piece.m_allowedInDeepSnow;
			requireDeepSnow = piece.m_requireDeepSnow;
			spaceRequirement = piece.m_spaceRequirement;
			repairPiece = piece.m_repairPiece;
			canBeRemoved = piece.m_canBeRemoved;
			station = (Object.op_Implicit((Object)(object)piece.m_craftingStation) ? piece.m_craftingStation.m_name : "");
			onlyInBiome = piece.m_onlyInBiome;
			allowRotatedOverlap = piece.m_allowRotatedOverlap;
			vegetationGroundOnly = piece.m_vegetationGroundOnly;
			blockRadius = piece.m_blockRadius;
			extraPlacementDistance = piece.m_extraPlacementDistance;
			targetNonPlayerBuilt = piece.m_targetNonPlayerBuilt;
			primaryTarget = ((StaticTarget)piece).m_primaryTarget;
			randomTarget = ((StaticTarget)piece).m_randomTarget;
			resources = new List<string>();
			resources.AddRange(piece.m_resources.Select((Requirement req) => $"{((Object)req.m_resItem).name}:{req.m_amount}:{req.m_recover}"));
			WearNTear wearNTearComponent = BuildPiecesCustomized.GetWearNTearComponent(piece);
			if ((Object)(object)wearNTearComponent != (Object)null)
			{
				health = wearNTearComponent.m_health;
				noRoofWear = wearNTearComponent.m_noRoofWear;
				roofCheckOffset = wearNTearComponent.m_roofCheckOffset;
				noSupportWear = wearNTearComponent.m_noSupportWear;
				snowDamageImmune = wearNTearComponent.m_snowDamageImmune;
				materialType = wearNTearComponent.m_materialType;
				supports = wearNTearComponent.m_supports;
				hitNoise = wearNTearComponent.m_hitNoise;
				destroyNoise = wearNTearComponent.m_destroyNoise;
				autoCreateFragments = wearNTearComponent.m_autoCreateFragments;
				ashDamageImmune = wearNTearComponent.m_ashDamageImmune;
				ashDamageResist = wearNTearComponent.m_ashDamageResist;
				burnable = wearNTearComponent.m_burnable;
				minToolTier = wearNTearComponent.m_minToolTier;
				triggerPrivateArea = wearNTearComponent.m_triggerPrivateArea;
				requiredPersistentEvent = wearNTearComponent.m_requiredPersistentEvent;
				takeDamageIfInsideEvent = wearNTearComponent.m_takeDamageIfInsideEvent;
				eventDamage = wearNTearComponent.m_eventDamage;
				eventDamageDeviation = wearNTearComponent.m_eventDamageDeviation;
				requiredBiome = wearNTearComponent.m_requiredBiome;
				outsideRequiredBiomeDamage = wearNTearComponent.m_outsideRequiredBiomeDamage;
				damageModifiers = new List<string>
				{
					Enum.GetName(typeof(DamageType), (object)(DamageType)1) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_blunt),
					Enum.GetName(typeof(DamageType), (object)(DamageType)2) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_slash),
					Enum.GetName(typeof(DamageType), (object)(DamageType)4) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_pierce),
					Enum.GetName(typeof(DamageType), (object)(DamageType)8) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_chop),
					Enum.GetName(typeof(DamageType), (object)(DamageType)16) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_pickaxe),
					Enum.GetName(typeof(DamageType), (object)(DamageType)32) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_fire),
					Enum.GetName(typeof(DamageType), (object)(DamageType)64) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_frost),
					Enum.GetName(typeof(DamageType), (object)(DamageType)128) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_lightning),
					Enum.GetName(typeof(DamageType), (object)(DamageType)256) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_poison),
					Enum.GetName(typeof(DamageType), (object)(DamageType)512) + ":" + Enum.GetName(typeof(DamageModifier), wearNTearComponent.m_damages.m_spirit)
				};
			}
		}

		internal static CustomPieceData? GetByPieceName(string pieceName)
		{
			if (!Object.op_Implicit((Object)(object)ObjectDB.instance))
			{
				return null;
			}
			GameObject val = ((IEnumerable<GameObject>)GetBuildPieces()).FirstOrDefault((Func<GameObject, bool>)((GameObject buildPiece) => ((Object)buildPiece).name == pieceName));
			if ((Object)(object)val == (Object)null)
			{
				return null;
			}
			Piece piece = default(Piece);
			if (!val.TryGetComponent<Piece>(ref piece))
			{
				return null;
			}
			return new CustomPieceData(piece);
		}

		internal static List<GameObject> GetBuildPieces()
		{
			List<GameObject> list = new List<GameObject>();
			HashSet<string> hashSet = new HashSet<string>(from c in BuildPiecesCustomized.toolsToPatchPieces.Value.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries)
				select c.Trim());
			foreach (string item in hashSet)
			{
				GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(item);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if (!((Object)(object)val == (Object)null))
				{
					list.AddRange(val.m_itemData.m_shared.m_buildPieces.m_pieces);
				}
			}
			return list;
		}
	}
	internal static class DocGen
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[HarmonyPriority(0)]
		private static class ObjectDB_Awake_DocGen
		{
			private static void Postfix()
			{
				if (BuildPiecesCustomized.modEnabled.Value)
				{
					GenerateDocumentationFile();
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[HarmonyPriority(0)]
		private static class ObjectDB_CopyOtherDB_DocGen
		{
			private static void Postfix()
			{
				if (BuildPiecesCustomized.modEnabled.Value)
				{
					GenerateDocumentationFile();
				}
			}
		}

		[HarmonyPatch(typeof(ZoneSystem), "Start")]
		[HarmonyPriority(0)]
		private static class ZoneSystem_Start_DocGen
		{
			private static void Postfix()
			{
				if (BuildPiecesCustomized.modEnabled.Value)
				{
					GenerateDocumentationFile();
				}
			}
		}

		private static readonly StringBuilder sb = new StringBuilder();

		internal const string filename = "Pieces and properties.md";

		internal static void GenerateDocumentationFile()
		{
			string text = Path.Combine(BuildPiecesCustomized.configDirectory.FullName, "Pieces and properties.md");
			try
			{
				Directory.CreateDirectory(BuildPiecesCustomized.configDirectory.FullName);
				File.WriteAllText(text, GetFileText());
			}
			catch (Exception ex)
			{
				BuildPiecesCustomized.LogWarning("Error when writing file (" + text + ")! Error: " + ex.Message);
			}
		}

		private static void LogUsageTags()
		{
			sb.AppendLine("`usageTags` is an optional list of built-in Valheim Hammer usage tags.");
			sb.AppendLine("If the property is omitted, the original usage tags are preserved.");
			sb.AppendLine("If the property is present, the list fully replaces the current usage tags. An empty list clears them.");
			sb.AppendLine("Tag names are case-insensitive when loading, but generated files use the canonical names below.");
			sb.AppendLine("Numeric values and custom runtime tags added by other mods are not supported.");
			sb.AppendLine("Unsupported custom tags are preserved when usageTags is omitted, but a usageTags replacement contains built-in tags only.");
			sb.AppendLine();
			sb.AppendLine("| Value | In-game name |");
			sb.AppendLine("|---|---|");
			foreach (PieceUsageTags.Definition definition in PieceUsageTags.Definitions)
			{
				sb.AppendLine("| " + definition.Name + " | " + PieceUsageTags.GetLocalizedDisplayName(definition) + " |");
			}
		}

		private static void LogBulkUsageTagFormat()
		{
			sb.AppendLine("Use a file named `Piece usage tags.yaml`, `Piece usage tags.yml`, or `Piece usage tags.json` for centralized usage tag overrides.");
			sb.AppendLine("The bulk file has higher priority than individual piece files.");
			sb.AppendLine("The `pieces` section replaces the full tag list for a piece. The `tags` section adds one tag to every listed piece.");
			sb.AppendLine("Within the bulk file, `pieces` is applied first and `tags` is applied afterwards, so both directions can be mixed safely.");
			sb.AppendLine();
			sb.AppendLine("```yaml");
			sb.AppendLine("pieces:");
			sb.AppendLine("  wood_door:");
			sb.AppendLine("    - Building");
			sb.AppendLine("    - Doors");
			sb.AppendLine("  custom_piece: []");
			sb.AppendLine();
			sb.AppendLine("tags:");
			sb.AppendLine("  Defense:");
			sb.AppendLine("    - h_drawbridge01");
			sb.AppendLine("    - hayzestake_01");
			sb.AppendLine("```");
			sb.AppendLine();
			sb.AppendLine("```json");
			sb.AppendLine("{");
			sb.AppendLine("  \"pieces\": {");
			sb.AppendLine("    \"wood_door\": [\"Building\", \"Doors\"],");
			sb.AppendLine("    \"custom_piece\": []");
			sb.AppendLine("  },");
			sb.AppendLine("  \"tags\": {");
			sb.AppendLine("    \"Defense\": [\"h_drawbridge01\", \"hayzestake_01\"]");
			sb.AppendLine("  }");
			sb.AppendLine("}");
			sb.AppendLine("```");
		}

		private static string GetFileText()
		{
			//IL_0558: Unknown result type (might be due to invalid IL or missing references)
			sb.Clear();
			sb.AppendLine("This documentation is generated automatically. It contains all available pieces and identifiers used to configure pieces.");
			sb.AppendLine();
			sb.AppendLine("# Properties and available values");
			sb.AppendLine();
			sb.AppendLine("## usageTags - Hammer categories");
			LogUsageTags();
			sb.AppendLine();
			sb.AppendLine("## Piece usage tags bulk file");
			LogBulkUsageTagFormat();
			sb.AppendLine();
			sb.AppendLine("## Deep North and environment properties");
			sb.AppendLine("| Property | Description |");
			sb.AppendLine("|---|---|");
			sb.AppendLine("| `allowedInDeepSnow` | Allows placement in Deep North deep-snow areas that normally reject the piece. |");
			sb.AppendLine("| `requireDeepSnow` | Requires Deep North deep snow for placement. |");
			sb.AppendLine("| `roofCheckOffset` | Offset used by WearNTear roof detection. |");
			sb.AppendLine("| `snowDamageImmune` | Immunity to heavy-snow damage. |");
			sb.AppendLine("| `requiredPersistentEvent` | Persistent-event identifier used by WearNTear event damage logic. |");
			sb.AppendLine("| `takeDamageIfInsideEvent` | Enables the configured persistent-event damage condition. |");
			sb.AppendLine("| `eventDamage`, `eventDamageDeviation` | Base persistent-event damage and random deviation. |");
			sb.AppendLine("| `requiredBiome`, `outsideRequiredBiomeDamage` | Biome requirement and damage applied outside that biome. |");
			sb.AppendLine();
			sb.AppendLine("## comfortGroup");
			EnumToList(typeof(ComfortGroup));
			sb.AppendLine();
			sb.AppendLine("## biome values (`onlyInBiome`, `requiredBiome`)");
			EnumToList(typeof(Biome));
			sb.AppendLine();
			sb.AppendLine("## materialType");
			EnumToList(typeof(MaterialType));
			sb.AppendLine();
			sb.AppendLine("## damageModifiers");
			sb.AppendLine();
			sb.AppendLine("### type");
			EnumToList(typeof(DamageType), noID: true);
			sb.AppendLine();
			sb.AppendLine("### modifier");
			EnumToList(typeof(DamageModifier), noID: true);
			if (Object.op_Implicit((Object)(object)ObjectDB.instance))
			{
				sb.AppendLine();
				sb.AppendLine("## station");
				Dictionary<string, CraftingStation> dictionary = new Dictionary<string, CraftingStation>();
				foreach (Recipe recipe in ObjectDB.instance.m_recipes)
				{
					if (!((Object)(object)recipe == (Object)null) && !((Object)(object)recipe.m_craftingStation == (Object)null))
					{
						dictionary[((Object)recipe.m_craftingStation).name] = recipe.m_craftingStation;
					}
				}
				sb.AppendLine("| Prefab | Localized name |");
				sb.AppendLine("|---|---|");
				foreach (KeyValuePair<string, CraftingStation> item in dictionary)
				{
					sb.AppendLine("| " + MarkdownCell(item.Key) + " | " + MarkdownCell(Localization.instance.Localize(item.Value.m_name)) + " |");
				}
				sb.AppendLine();
				sb.AppendLine("# Piece prefab names and usage tags");
				sb.AppendLine("Pieces are listed in the same order as their build tool.");
				Piece val = default(Piece);
				foreach (ItemDrop allItem in ObjectDB.instance.GetAllItems((ItemType)19, ""))
				{
					if ((Object)(object)allItem == (Object)null || (Object)(object)allItem.m_itemData.m_shared.m_buildPieces == (Object)null || allItem.m_itemData.m_shared.m_buildPieces.m_pieces.Count == 0)
					{
						continue;
					}
					sb.AppendLine();
					sb.AppendLine("## " + ((Object)allItem).name + " - " + allItem.m_itemData.m_shared.m_name + " - " + Localization.instance.Localize(allItem.m_itemData.m_shared.m_name));
					sb.AppendLine("| Prefab | Token | Localized name | usageTags |");
					sb.AppendLine("|---|---|---|---|");
					foreach (GameObject piece in allItem.m_itemData.m_shared.m_buildPieces.m_pieces)
					{
						if (piece.TryGetComponent<Piece>(ref val))
						{
							sb.AppendLine("| " + MarkdownCell(((Object)val).name) + " | " + MarkdownCell(val.m_name) + " | " + MarkdownCell(Localization.instance.Localize(val.m_name)) + " | " + MarkdownCell(PieceUsageTags.FormatForDocumentation(val.m_usage)) + " |");
						}
					}
				}
			}
			return sb.ToString();
		}

		private static void EnumToList(Type enumType, bool noID = false)
		{
			if (noID)
			{
				sb.AppendLine("| Value |");
				sb.AppendLine("|---|");
			}
			else
			{
				sb.AppendLine("| ID | Value |");
				sb.AppendLine("|---:|---|");
			}
			foreach (object value in Enum.GetValues(enumType))
			{
				sb.AppendLine(noID ? $"| {value} |" : $"| {(int)value} | {value} |");
			}
		}

		private static string MarkdownCell(string value)
		{
			return (value ?? string.Empty).Replace("|", "\\|").Replace("\r", " ").Replace("\n", " ");
		}
	}
	public static class PiecePatches
	{
		[HarmonyPatch(typeof(ZNetScene), "OnDestroy")]
		private static class ZNetScene_OnDestroy_ClearFallbackPieces
		{
			private static void Postfix()
			{
				fallbackPieces.Clear();
				fallbackScene = null;
			}
		}

		[HarmonyPatch(typeof(Piece), "Awake")]
		private static class Piece_Awake_PatchPiece
		{
			private static void Postfix(Piece __instance)
			{
				if (BuildPiecesCustomized.modEnabled.Value)
				{
					PatchPiece(__instance);
				}
			}
		}

		[HarmonyPatch(typeof(PieceTable), "IsPieceAvailable")]
		private static class PieceTable_IsPieceAvailable_PieceDisabled
		{
			private static void Postfix(PieceTable __instance, Piece piece, ref bool __result)
			{
				if (BuildPiecesCustomized.modEnabled.Value && __result && GlobalPatches.IsPieceForceDisabled(piece))
				{
					__result = false;
				}
			}
		}

		[HarmonyPatch(typeof(PieceTable), "UpdateAvailable")]
		private static class PieceTable_UpdateAvailable_PieceDisabled
		{
			[HarmonyPriority(0)]
			private static void Postfix(PieceTable __instance)
			{
				if (!BuildPiecesCustomized.modEnabled.Value)
				{
					return;
				}
				int num = __instance.m_availablePieces.RemoveWhere(GlobalPatches.IsPieceForceDisabled);
				__instance.m_enabledPieces.RemoveWhere(GlobalPatches.IsPieceForceDisabled);
				foreach (List<Piece> item in __instance.m_availablePiecesByCategory)
				{
					item.RemoveAll(GlobalPatches.IsPieceForceDisabled);
				}
				if (num > 0)
				{
					BuildPiecesCustomized.LogInfo($"Hidden pieces {((Object)__instance).name}: {num}");
				}
			}
		}

		public static class GlobalPatches
		{
			public const string allPiecesIdentifier = "AllPieces";

			private static readonly string allPiecesListIdentifier = "AllPieces".ToLowerInvariant();

			private static bool clipEverything;

			private static bool allowedInDungeons;

			private static bool repairPiece;

			private static bool canBeRemoved;

			private static bool isRoof;

			private static bool isLeaky;

			private static bool ashDamageImmune;

			private static bool snowDamageImmune;

			private static bool noRoofWear;

			private static bool noSupportWear;

			private static HashSet<string> listClipEverything;

			private static HashSet<string> listAllowedInDungeons;

			private static HashSet<string> listRepairPiece;

			private static HashSet<string> listCanBeRemoved;

			private static HashSet<string> listIsRoof;

			private static HashSet<string> listIsLeaky;

			private static HashSet<string> listAshDamageImmune;

			private static HashSet<string> listSnowDamageImmune;

			private static HashSet<string> listNoRoofWear;

			private static HashSet<string> listNoSupportWear;

			private static HashSet<string> listDisabled;

			private static HashSet<string> ConfigToHashSet(string configString)
			{
				return new HashSet<string>(from p in configString.Split(new char[1] { ',' })
					select p.Trim() into p
					where !string.IsNullOrWhiteSpace(p)
					select p, StringComparer.OrdinalIgnoreCase);
			}

			public static void UpdateProperties()
			{
				listClipEverything = ConfigToHashSet(BuildPiecesCustomized.prefabListClipEverything.Value);
				listAllowedInDungeons = ConfigToHashSet(BuildPiecesCustomized.prefabListAllowedInDungeons.Value);
				listRepairPiece = ConfigToHashSet(BuildPiecesCustomized.prefabListRepairPiece.Value);
				listCanBeRemoved = ConfigToHashSet(BuildPiecesCustomized.prefabListCanBeRemoved.Value);
				listIsRoof = ConfigToHashSet(BuildPiecesCustomized.prefabListIsRoof.Value);
				listIsLeaky = ConfigToHashSet(BuildPiecesCustomized.prefabListIsLeaky.Value);
				listAshDamageImmune = ConfigToHashSet(BuildPiecesCustomized.prefabListAshDamageImmune.Value);
				listSnowDamageImmune = ConfigToHashSet(BuildPiecesCustomized.prefabListSnowDamageImmune.Value);
				listNoRoofWear = ConfigToHashSet(BuildPiecesCustomized.prefabListNoRoofWear.Value);
				listNoSupportWear = ConfigToHashSet(BuildPiecesCustomized.prefabListNoSupportWear.Value);
				listDisabled = ConfigToHashSet(BuildPiecesCustomized.prefabListDisabled.Value);
				clipEverything = listClipEverything.Contains(allPiecesListIdentifier);
				allowedInDungeons = listAllowedInDungeons.Contains(allPiecesListIdentifier);
				repairPiece = listRepairPiece.Contains(allPiecesListIdentifier);
				canBeRemoved = listCanBeRemoved.Contains(allPiecesListIdentifier);
				isRoof = listIsRoof.Contains(allPiecesListIdentifier);
				isLeaky = listIsLeaky.Contains(allPiecesListIdentifier);
				ashDamageImmune = listAshDamageImmune.Contains(allPiecesListIdentifier);
				snowDamageImmune = listSnowDamageImmune.Contains(allPiecesListIdentifier);
				noRoofWear = listNoRoofWear.Contains(allPiecesListIdentifier);
				noSupportWear = listNoSupportWear.Contains(allPiecesListIdentifier);
			}

			public static bool IsPieceForceDisabled(Piece piece)
			{
				return (Object)(object)piece != (Object)null && listDisabled != null && listDisabled.Count > 0 && listDisabled.Contains(Utils.GetPrefabName(((Component)piece).gameObject));
			}

			public static bool IsPieceForceDisabled(GameObject gameObject)
			{
				Piece piece = default(Piece);
				return (Object)(object)gameObject != (Object)null && gameObject.TryGetComponent<Piece>(ref piece) && IsPieceForceDisabled(piece);
			}

			public static void PatchGlobalProperties(Piece piece, string pieceName)
			{
				if (clipEverything)
				{
					piece.m_clipEverything = true;
				}
				else if (listClipEverything.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " clip everything");
					}
					piece.m_clipEverything = true;
				}
				if (allowedInDungeons)
				{
					piece.m_allowedInDungeons = true;
				}
				else if (listAllowedInDungeons.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " allowed in dungeons");
					}
					piece.m_allowedInDungeons = true;
				}
				if (repairPiece)
				{
					piece.m_repairPiece = true;
				}
				else if (listRepairPiece.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " can be repaired");
					}
					piece.m_repairPiece = true;
				}
				if (canBeRemoved)
				{
					piece.m_canBeRemoved = true;
				}
				else if (listCanBeRemoved.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " can be removed");
					}
					piece.m_canBeRemoved = true;
				}
				if (listDisabled.Contains(pieceName))
				{
					piece.m_enabled = false;
				}
				WearNTear wearNTearComponent = BuildPiecesCustomized.GetWearNTearComponent(piece);
				if (!((Object)(object)wearNTearComponent != (Object)null))
				{
					return;
				}
				if (ashDamageImmune)
				{
					wearNTearComponent.m_ashDamageImmune = true;
				}
				else if (listAshDamageImmune.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " ash and lava immune");
					}
					wearNTearComponent.m_ashDamageImmune = true;
				}
				if (snowDamageImmune)
				{
					wearNTearComponent.m_snowDamageImmune = true;
				}
				else if (listSnowDamageImmune.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " heavy snow immune");
					}
					wearNTearComponent.m_snowDamageImmune = true;
				}
				if (noRoofWear)
				{
					wearNTearComponent.m_noRoofWear = false;
				}
				else if (listNoRoofWear.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " no water damage");
					}
					wearNTearComponent.m_noRoofWear = false;
				}
				if (noSupportWear)
				{
					wearNTearComponent.m_noSupportWear = false;
				}
				else if (listNoSupportWear.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " no structural integrity");
					}
					wearNTearComponent.m_noSupportWear = false;
				}
				if (isRoof)
				{
					CollectionExtensions.Do<Collider>(from col in ((Component)((Component)wearNTearComponent).transform.root).GetComponentsInChildren<Collider>(true)
						where ((Component)col).tag == "leaky"
						select col, (Action<Collider>)delegate(Collider col)
					{
						((Component)col).tag = "roof";
					});
				}
				else if (listIsRoof.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " leaky -> roof");
					}
					CollectionExtensions.Do<Collider>(from col in ((Component)((Component)wearNTearComponent).transform.root).GetComponentsInChildren<Collider>(true)
						where ((Component)col).tag == "leaky"
						select col, (Action<Collider>)delegate(Collider col)
					{
						((Component)col).tag = "roof";
					});
				}
				if (isLeaky)
				{
					CollectionExtensions.Do<Collider>(from col in ((Component)((Component)wearNTearComponent).transform.root).GetComponentsInChildren<Collider>(true)
						where ((Component)col).tag == "roof"
						select col, (Action<Collider>)delegate(Collider col)
					{
						((Component)col).tag = "leaky";
					});
				}
				else if (listIsLeaky.Contains(pieceName))
				{
					if (BuildPiecesCustomized.loggingEnabled.Value)
					{
						BuildPiecesCustomized.LogInfo("Patching " + pieceName + " roof -> leaky");
					}
					CollectionExtensions.Do<Collider>(from col in ((Component)((Component)wearNTearComponent).transform.root).GetComponentsInChildren<Collider>(true)
						where ((Component)col).tag == "roof"
						select col, (Action<Collider>)delegate(Collider col)
					{
						((Component)col).tag = "leaky";
					});
				}
			}
		}

		private static ZNetScene fallbackScene;

		private static readonly Dictionary<string, Piece> fallbackPieces = new Dictionary<string, Piece>(StringComparer.Ordinal);

		public static void UpdatePiecesProperties()
		{
			GlobalPatches.UpdateProperties();
			if (Object.op_Implicit((Object)(object)ZNetScene.instance))
			{
				((MonoBehaviour)BuildPiecesCustomized.instance).StartCoroutine(PatchPieces());
			}
			List<Piece> s_allPieces = Piece.s_allPieces;
			if (s_allPieces != null)
			{
				CollectionExtensions.Do<Piece>((IEnumerable<Piece>)s_allPieces, (Action<Piece>)delegate(Piece piece)
				{
					PatchPiece(piece);
				});
			}
			RefreshBuildUi();
		}

		private static void RefreshBuildUi()
		{
			Player localPlayer = Player.m_localPlayer;
			if (!((Object)(object)localPlayer == (Object)null))
			{
				localPlayer.UpdateAvailablePiecesList();
				BuildUi val = Hud.instance?.m_buildUi;
				if ((Object)(object)val != (Object)null && ((Component)val).gameObject.activeSelf)
				{
					val.UpdateTagButtons(true);
				}
			}
		}

		private static void FillCraftingStations()
		{
			BuildPiecesCustomized.craftingStations.Clear();
			foreach (Recipe recipe in ObjectDB.instance.m_recipes)
			{
				if (!((Object)(object)recipe?.m_craftingStation == (Object)null) && !BuildPiecesCustomized.craftingStations.ContainsKey(((Object)recipe.m_craftingStation).name))
				{
					BuildPiecesCustomized.craftingStations[((Object)recipe.m_craftingStation).name] = recipe.m_craftingStation;
					BuildPiecesCustomized.craftingStations[recipe.m_craftingStation.m_name] = recipe.m_craftingStation;
					BuildPiecesCustomized.craftingStations[recipe.m_craftingStation.m_name.Substring(1)] = recipe.m_craftingStation;
				}
			}
		}

		private static Piece FindDefaultPiece(string name)
		{
			ZNetScene instance = ZNetScene.instance;
			if ((Object)(object)fallbackScene != (Object)(object)instance)
			{
				fallbackScene = instance;
				fallbackPieces.Clear();
			}
			GameObject prefab = instance.GetPrefab(name);
			if (Object.op_Implicit((Object)(object)prefab))
			{
				return prefab.GetComponent<Piece>();
			}
			if (fallbackPieces.TryGetValue(name, out var value) && Object.op_Implicit((Object)(object)value))
			{
				return value;
			}
			Piece result = null;
			Piece[] array = Resources.FindObjectsOfTypeAll<Piece>();
			foreach (Piece val in array)
			{
				if (Object.op_Implicit((Object)(object)val))
				{
					string name2 = ((Object)val).name;
					if (fallbackPieces.Count < 4096 && (!fallbackPieces.TryGetValue(name2, out var value2) || !Object.op_Implicit((Object)(object)value2)))
					{
						fallbackPieces[name2] = val;
					}
					if (name2 == name)
					{
						result = val;
						break;
					}
				}
			}
			return result;
		}

		private static void PatchPiece(Piece piece)
		{
			if ((Object)(object)piece == (Object)null || !Object.op_Implicit((Object)(object)ZNetScene.instance))
			{
				return;
			}
			string prefabName = Utils.GetPrefabName(((Component)piece).gameObject);
			if (!BuildPiecesCustomized.defaultPieceData.TryGetValue(prefabName, out var value))
			{
				Piece val = FindDefaultPiece(prefabName);
				if (!Object.op_Implicit((Object)(object)val))
				{
					return;
				}
				value = new CustomPieceData(val);
				BuildPiecesCustomized.defaultPieceData[prefabName] = value;
			}
			BuildPiecesCustomized.pieceData.TryGetValue(prefabName, out var value2);
			value.PatchPiece(piece, value2?.resources != null);
			if (value2 != null)
			{
				if (BuildPiecesCustomized.loggingEnabled.Value)
				{
					BuildPiecesCustomized.LogInfo("Patching " + ((Object)piece).name);
				}
				value2.PatchPiece(piece);
			}
			GlobalPatches.PatchGlobalProperties(piece, prefabName);
			if ((Object)(object)piece.m_nview != (Object)null && piece.m_nview.IsValid())
			{
				piece.m_nview.LoadFields();
			}
		}

		private static IEnumerator PatchPieces()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)ObjectDB.instance != (Object)null));
			FillCraftingStations();
			yield return (object)new WaitForFixedUpdate();
			if (!BuildPiecesCustomized.modEnabled.Value || !Object.op_Implicit((Object)(object)ObjectDB.instance) || !Object.op_Implicit((Object)(object)ZNetScene.instance))
			{
				yield break;
			}
			Piece piece = default(Piece);
			foreach (GameObject go in CustomPieceData.GetBuildPieces())
			{
				if ((Object)(object)go != (Object)null && go.TryGetComponent<Piece>(ref piece))
				{
					PatchPiece(piece);
				}
				piece = null;
			}
			RefreshBuildUi();
			DocGen.GenerateDocumentationFile();
		}
	}
	internal static class PieceUsageTags
	{
		internal sealed class Definition
		{
			internal string Name { get; }

			internal UsageTagFlags Value { get; }

			internal string DisplayNameToken { get; }

			internal Definition(string name, UsageTagFlags value, string displayNameToken)
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				Name = name;
				Value = value;
				DisplayNameToken = displayNameToken;
			}
		}

		internal sealed class ConfigFile
		{
			[JsonProperty("pieces")]
			[YamlMember(Alias = "pieces")]
			public Dictionary<string, List<string>> Pieces { get; set; }

			[JsonProperty("tags")]
			[YamlMember(Alias = "tags")]
			public Dictionary<string, List<string>> Tags { get; set; }
		}

		internal const string ConfigFileName = "Piece usage tags";

		private static readonly List<Definition> definitions = (from field in typeof(UsageTagFlags).GetFields(BindingFlags.Static | BindingFlags.Public)
			orderby field.MetadataToken
			select field).Select(delegate(FieldInfo field)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			DisplayNameAttribute val = (DisplayNameAttribute)Attribute.GetCustomAttribute(field, typeof(DisplayNameAttribute));
			return new Definition(field.Name, (UsageTagFlags)field.GetValue(null), val?.DisplayName);
		}).ToList();

		private static readonly Dictionary<string, Definition> definitionsByName = definitions.ToDictionary<Definition, string>((Definition definition) => definition.Name, StringComparer.OrdinalIgnoreCase);

		private static readonly int knownMask = definitions.Aggregate(0, (int mask, Definition definition) => mask | definition.Value);

		internal static IReadOnlyList<Definition> Definitions => definitions;

		internal static bool TryParseTag(string value, out UsageTagFlags tag, out string canonicalName)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected I4, but got Unknown
			tag = (UsageTagFlags)0;
			canonicalName = null;
			if (string.IsNullOrWhiteSpace(value) || !definitionsByName.TryGetValue(value.Trim(), out var value2))
			{
				return false;
			}
			tag = (UsageTagFlags)(int)value2.Value;
			canonicalName = value2.Name;
			return true;
		}

		internal static bool TryParseTags(IEnumerable<string> values, out UsageTagFlags result, out List<string> canonicalNames, out string invalidValue)
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected I4, but got Unknown
			result = (UsageTagFlags)0;
			canonicalNames = new List<string>();
			invalidValue = null;
			if (values == null)
			{
				return true;
			}
			HashSet<UsageTagFlags> hashSet = new HashSet<UsageTagFlags>();
			foreach (string value in values)
			{
				if (!TryParseTag(value, out var tag, out var _))
				{
					invalidValue = value ?? "<null>";
					return false;
				}
				hashSet.Add(tag);
			}
			foreach (Definition definition in definitions)
			{
				if (hashSet.Contains(definition.Value))
				{
					result |= definition.Value;
					canonicalNames.Add(definition.Name);
				}
			}
			return true;
		}

		internal static List<string> GetNames(UsageTagFlags value)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			List<string> list = new List<string>();
			foreach (Definition definition in definitions)
			{
				if ((UsageTagFlags)(value & definition.Value) == definition.Value)
				{
					list.Add(definition.Name);
				}
			}
			return list;
		}

		internal static bool HasUnsupportedBits(UsageTagFlags value)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Invalid comparison between Unknown and I4
			return (value & ~knownMask) > 0;
		}

		internal static string GetLocalizedDisplayName(Definition definition)
		{
			if (string.IsNullOrWhiteSpace(definition.DisplayNameToken))
			{
				return definition.Name;
			}
			return (Localization.instance != null) ? Localization.instance.Localize(definition.DisplayNameToken) : definition.DisplayNameToken;
		}

		internal static string FormatForDocumentation(UsageTagFlags value)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			string text = string.Join(", ", GetNames(value));
			if (!HasUnsupportedBits(value))
			{
				return (text.Length == 0) ? "None" : text;
			}
			return (text.Length == 0) ? "Unsupported/custom tags" : (text + ", Unsupported/custom tags");
		}
	}
}