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EitrMagicExtended
Control various eitr aspects. Linear regeneration rate change, more regen from extra eitr or food, extra base eitr from skills. Magic shield tweaks.
CHANGELOG
1.0.4
- Reduced repeated regeneration getter calls and avoided unused maximum-eitr queries in food-only regeneration.
- Scoped the regeneration curve multiplier to each call, including nested updates and exceptional exits.
- Fixed extra regeneration tooltip text not being inserted before the following line.
1.0.3
- Updated for the Valheim 1.0.7 release.
- Completed the migration to the standalone ConditionalConfigSync dependency.
- Updated required dependencies to BepInExPack Valheim 5.4.2350 and ConditionalConfigSync 1.0.5.
- Added explicit shield protection options for Ashlands lava, incinerators and drawbridges.
- Fixed missing shield visuals preventing damage protection, and guarded absent shield renderers.
1.0.2
- patch 0.220.3
- ServerSync updated
1.0.1
- alternative way of gaining base eitr - non linear progression based on formula (thanks to Searica!)
- magic skill will no longer be visible in skills list without proper exploration
1.0.0
- Initial Release