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BottleShips
Adds bottle items for ships and carts. Build full-size pieces from bottles, tune recipes and stations, quick-attach carts, auto-reload troll traps, resize battering rams, and improve ballista targeting.
| Date uploaded | 5 days ago |
| Version | 1.1.2 |
| Download link | sighsorry-BottleShips-1.1.2.zip |
| Downloads | 949 |
| Dependency string | sighsorry-BottleShips-1.1.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
BottleShips
BottleShips adds 11 bottle items, each containing a ship, cart, battering ram, catapult, portal, trap, or ballista. Use a bottle as the build resource and place the full-size piece when you need it.

- Each bottle is tied to the matching piece.
- Pieces can be configured to use the bottle recipe or their original build recipe.
- Build stations, build resources, bottle recipes, bottle weight, stack size, teleportability, and removal behavior are all configurable.

- Keep bottles on item stands and grab one whenever you are ready to build.
- No more digging through containers for every ship, portal, or siege piece.

- If a ship breaks, carrying a spare bottle lets you rebuild it quickly.


- Bottles on item stands.

- Raft, karve, longship, and drakkar bottles.

- Cart, battering ram, and catapult bottles.

- Wood portal and stone portal bottles.

- Troll trap and ballista bottles.

- Bottle recipes at the workbench.

- Bottle recipes at the forge.

- Bottle recipes at the artisan table.

- Bottles can be configured with weight, stack size, and teleportability.





- Build full-size pieces using bottles, with optional station requirements.
Configuration
BottleShips is configured through the normal BepInEx config file. No YAML editing is required.
General options:
Extended Cart Interaction: client-only toggle that expands the cart's normal Use interaction to nearby carts without adding a separate hotkey or tooltip. Default:On.Troll Trap Auto Reload Seconds: automatically rearmspiece_trap_trollafter it triggers. Default:5. Range:0-10, where0disables it.Ballista Targeting Tweaks: trophy targets are prioritized, but the ballista can still attack other valid enemies. Players are never selected as targets.Battering Ram Size: scales newly placed battering rams. Default:0.75. Range:0.5-1. Existing placed battering rams are not changed.
Each bottle section can configure:
Use Original Build RecipeBuild StationCan Be RemovedBuild ResourcesWeightStackTeleportableRecipe EnabledRecipe StationRecipe Resources
Synced options are enforced from the server when BottleShips is installed on both server and clients. Client-only options, such as extended cart interaction, remain local.
Localization support
- There should be
BottleShips.English.ymlin plugins folder. Translate it to your language and put it anywhere inside of the Bepinex folder
List of prefabs
- Raft_bottle
- Karve_bottle
- VikingShip_bottle
- VikingShip_Ashlands_bottle
- Cart_bottle
- BatteringRam_bottle
- Catapult_bottle
- portal_wood_bottle
- portal_stone_bottle
- piece_trap_troll_bottle
- piece_turret_bottle
Special Thanks
- Many thanks to GraveBear for kindly teaching me Unity and for all the troubleshooting help!
- A huge thanks to Azumatt for Modding tutorial videos, Itemmangertemplate and all the help!
CHANGELOG
1.1.2
- Rebuilt the bottle asset bundle with D3D11 and Vulkan shader support for better Proton/Vulkan compatibility.
1.1.1
- Reworked extended cart interaction to use the normal Use key without adding a separate tooltip.
- You can just press [E] near cart to attach/detach to it.
1.1.0
- Added configurable bottle recipes and build recipes through config. (Removed the dependency on WackysDatabase)
- Added extended cart interaction using the normal Use key.
- Added troll trap auto reload, ballista targeting tweaks, and battering ram size control.
- Updated bottle icon snapshots.
1.0.5
- readme fix, dependency bump
1.0.1
- Rebuilt the whole asset in Unity6
- Slight optimization for some asset
- readme fix
1.0.0
- Initial release