Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods uploaded by sighsorry
All-in-one construction mod with blueprints, blueprint shop to trade blueprints, area save/dismantle, adjustable dvergr circlet light attached to buildcamera and placement helpers
Last updated: 3 days ago
Feed creatures by hand to tame, grow, heal, and level them up. Capture and carry tames in Taming Orbs with creature icons, or automate feeding with Feed Barrels. Supports custom foods, modded creatures, stacked fed time, and riding improvements.
Last updated: 3 days ago
Unlock and harness existing Valheim and modded prefabs with server-synced YAML policy, public Hammer access, admin-only debug tabs, safer prefab filtering.
Last updated: 3 days ago
Custom equipment/quick slots, multicraft, progressive rows, keep-on-death, favorites, scrollable tooltips, crafting grid/search/sort, container stack/restock/sort, item comparison and controller support. Compatible with EpicLoot and Jewelcrafting.
Last updated: 5 days ago
Standalone inventory actions split from InventorySlots mod: hold containers to quick stack/restock, favorite slots, sort inventories/containers, set restock limits, and trash selected items.
Last updated: 5 days ago
Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, localization, and optional quickstep for knives and fist weapons.
Last updated: 5 days ago
Forsaken powers overhaul, despawn abandoned bosses with offering refunds, hover an altar to see the offering and boss, rotate Forsaken Powers remotely, block duplicate summons, personalize boss stones, and pressure tames near bosses.
Last updated: 5 days ago
Add 32 combat modifiers and launch live boss hunt events across dungeons and the open world. Clone and configure creatures, attacks, AI, equipment, appearances, and textures; inspect resistances and scale difficulty by biome, distance, or preset.
Last updated: 5 days ago
Adds bottle items for ships and carts. Build full-size pieces from bottles, tune recipes and stations, quick-attach carts, auto-reload troll traps, resize battering rams, and improve ballista targeting.
Last updated: 5 days ago
Easy way to configure recipes, items, pieces and effects by organized reference system. Item cloning with visual tweaks and localization. Weight, stack, amount multiplier for items. Shows comfort group and value in hammer tab.
Last updated: a week ago
Spawns configurable TerrainMistiles from changed terrain. They seek the edit, detonate, and reset player-made height/paint changes while preserving world/location terrain. Tune biome chance, interval, radius, health, color, and base protection.
Last updated: a week ago
Easy way to configure all drops, spawns and events(raid) by reference system. Prevent high tier mobs spawning on low tier biomes. Make dungeon creaturespawners respawn. Multiple trophies and stacked drop instantly from creatures with linear scaling.
Last updated: a week ago
Pollination boosts honey and plant growth, rain speeds plant growth, hoe/cultivator ranges scale with grid views, pickaxes get scalable digging, scythes harvest all crops, and Farming skill scales mass planting, plant growth, and beehive capacity.
Last updated: a week ago
Standalone runtime fixes for MagicPlugin projectiles and summon teleporting, plus safe creature StatusEffect teardown and Character removal bookkeeping.
Last updated: a week ago
Turns shields into active weapons. All you need is one shield. Shield strikes, throws, charges, projectile reflection, and block charges all follow real shield stats and blocking skill.
Last updated: a week ago
Simple Tidy and Unique Ward to protect your base from other players without pushing them out. Auto closing doors within ward area. Best to use with Guild mod.
Last updated: a week ago
Makes resistances and weaknesses stack additively, with configurable modifier values, player minimum damage caps, fall damage tuning, and visible adm_ status effects with icons, percent labels, and clearer tooltip/compendium info.
Last updated: a week ago
Diving underwater with configurable controls, Fast Swim, surface/midwater stamina regen, and depth drain. Configured creatures can chase and navigate underwater. Includes water combat/equipment, localized key hints, and improved underwater visuals.
Last updated: a week ago
You can place Modded Foods with ServingTray!
Last updated: a week ago
Faster startup and more reliable world joins with built-in profiling
Last updated: a week ago
Removes snow accumulation visuals from vegetation-like world objects in selected biomes, mainly for custom biomes added by Expand World Data
Last updated: a week ago
Defensive runtime fixes for stale water and tar state, LiquidVolume raycast array lifetime, and scene object cleanup.
Last updated: a week ago
Automatically archiving Inactive-player structure and tamed animals per zone, zone bundle save/load/restore, player activity tracking, archive protection rules, per-zone WearNTear limits and terrain proxies that you can save in blueprints.
Last updated: 2 weeks ago
Mod brings old MMORPG's equipment enchantment experience to Valheim
Last updated: 2 weeks ago