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FineDining
Make food matter with real spoilage, freshness-based stats, Iceboxes, up to 9 food slots, Chef's Choice bonuses, Full Course rewards, Cooking skill perks, bonus outputs, auto-eject cooking, faster fermentation, and clear station hover hints.
| Date uploaded | a week ago |
| Version | 1.1.2 |
| Download link | sighsorry-FineDining-1.1.2.zip |
| Downloads | 40 |
| Dependency string | sighsorry-FineDining-1.1.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
FineDining
FineDining is a server-synchronized Valheim food overhaul focused on food storage, diet variety, and the Cooking skill.
Showcase
Click a screenshot to open the full-resolution original.
Diet, Chef's Choice, and Full Course
Recent meals influence Chef's Choice. Natural food expiry or a food removed by Puke advances the list.
| Recent meals | Chef's Choice |
|---|---|
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Tooltips show Chef, diminishing, and stale multipliers. Filling every unlocked food slot activates Full Course.
| Chef bonus and freshness penalty | Repetition and freshness penalties |
|---|---|
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Cooking and station hints
Cooking skill can auto-eject finished food, while hover hints expose valid inputs and processing state for vanilla and modded stations.

| Vanilla cooking station | Modded cooking station |
|---|---|
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Cover and depth speed fermentation. Compatible custom Fermenters receive the same clear hover information.
| Vanilla Fermenter | Modded Fermenter |
|---|---|
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Production buildings and supported ValheimCuisine stations expose compact hover information.
| Charcoal Kiln input hints | Smelter processing hints |
|---|---|
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| Freydi Collector | Grimpy Box |
|---|---|
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Spoilage and preservation
Food can spoil in containers, as loose drops, and when placed for display. Remaining time stays visible where the item is used.



Expired food normally becomes its configured rotten result. A group rule or exact override can instead keep the original prefab at minimum freshness. Cold biomes and the Icebox pause active spoilage timers.
| Placed food with an active timer | Placed food preserved in the Mountain |
|---|---|
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| Cold-biome preservation | Icebox preservation |
|---|---|
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Features
- Configurable spoilage, freshness-scaled food stats, and an Icebox.
- Three- to nine-slot diets with diminishing returns, Chef's Choice, and Full Course.
- Cooking experience, production bonuses, auto-eject, faster fermentation, and station hints.
Spoilage
[5 - Spoilage] Spoilage Mode is synchronized by the server and can be changed live:
| Mode | Behavior |
|---|---|
FollowYaml (default) |
Uses Spoilage.yml lifetimes, exclusions, and expiry results. Preserves the existing behavior. |
Off |
Stops new timers and expiry processing, hides spoilage UI, and removes the freshness penalty from food eaten while Off. Existing item metadata is retained. |
StatDecreaseOnly |
Uses the same YAML targets and lifetimes, including zero-hour exclusions, but keeps expired items at minimum freshness instead of replacing them. |
Off does not freeze world time: saved running deadlines can pass and expire when spoilage is re-enabled. Saved paused clocks retain their existing preservation/save behavior. Merging, placing, and recovering tracked items still transfer spoilage state. Items created while Off receive no new timer or placement anchor; normal activation rules apply after re-enabling.
Mode changes do not rewrite already-eaten food effects, reverse rotten replacements, or clear permanent minimum-freshness markers. Switching from StatDecreaseOnly back to FollowYaml therefore leaves already-expired kept items at minimum freshness. While Off, their marker is retained but causes no new consumption penalty. In StatDecreaseOnly, health, stamina, eitr, and regeneration use the stale-food minimum (default 0.75); food duration is unchanged. Non-edible ingredients are retained without a food-stat effect. Spoilage.yml and the generated reference continue to describe the underlying YAML policy.
Ordinary food starts its spoilage clock when it first enters a player inventory. Untouched food in location loot and ordinary containers remains fresh until that first pickup. Placed food starts from its placement time.
An active clock uses Valheim's network world time. It continues in ordinary containers and unloaded zones while that clock is running, and it survives restarts without resetting. Time does not advance while the server is offline, while an empty dedicated server pauses world time, or while the item is preserved.
Spoilage pauses in:
- An Icebox.
- Biomes listed in
No-Spoil Biomes; the default isMountain, DeepNorth. - Water, for world items classified as Fish.
The default Spoilage.yml policy is:
version: 1
lifetimes:
farmingHarvest: 96
cookingStationInput: 48
cookingStationOutput: 72
unfermentedFood: 72
fermentedFood: 96
feastMaterial: 96, keep
feastResult: 72, keep
fish: 48
otherEdible: 48
chefChoiceBlacklist: []
overrides:
- Raspberry, 96, keep
- Mushroom, 96, keep
- Honey, 0
- Blueberries, 96, keep
The default prefab overrides preserve Raspberry, Mushroom, and Blueberries at minimum freshness after 96 hours, and disable spoilage for Honey. These rules apply to the exact prefab names; other mushroom prefabs retain their own rules.
Group lifetime values use <hours>[, keep]. Valid hours are 0..720; a number alone uses the group's fixed rotten replacement, while keep preserves the original prefab and stack and permanently moves it to minimum freshness. Both 0 and 0, keep disable spoilage; the latter retains the action for when you enable it again. Positive fractions are supported, with one second as the minimum internal lifetime. By default, feastMaterial and feastResult use keep. unfermentedFood covers Fermenter inputs whose conversion path eventually reaches directly edible food, including paths that continue through a CookingStation.
Existing Spoilage.yml files are not overwritten. Changed lifetimes apply to newly assigned timers; existing timers keep their saved lifetime and expiry.
Exact prefab rules use this compact format:
overrides:
- ModdedFood, 100
- ModdedProduce, 72, FineDining_RottenProduce
- PreservedIdentityFood, 72, keep
- DecorativeFood, 0
- DisabledPreservedFood, 0, keep
The optional third value is either a replacement prefab or the reserved, case-insensitive keyword keep. With a positive lifetime and keep, the timer runs normally, but expiry preserves the original prefab and stack and records a permanent minimum-freshness state instead of creating a replacement. The item stays at the configured minimum freshness effect, displays Minimum freshness reached (Min in slots), and does not receive another timer after moves or restarts. Because its prefab identity is unchanged, other systems still recognize it as the original item. A 0 lifetime, with or without keep, disables spoilage without applying this state. Disabling spoilage does not restore items that already reached permanent minimum freshness. A zero-hour override cannot specify a replacement prefab.
When the third override value is omitted, a classified item inherits its group's action while an unclassified force-include uses RottenMeat. Unless overridden, farming harvests become FineDining_RottenProduce; CookingStation inputs, CookingStation outputs, and Fish become RottenMeat; unfermented food, fermented food, and other edible food become FineDining_RottenFood; feast materials and feast results keep their original prefab.
FineDining_RottenProduce and FineDining_RottenFood cannot spoil again. Eating them applies Puke for five and ten seconds respectively.
Timers appear in inventory and container slots, item tooltips, loose ItemDrop hover text, and placed-food hover text. Merging timed stacks keeps the lower remaining lifetime; merging with a minimum-freshness keep stack applies that state to the resulting stack. Vanilla loose-item cleanup remains active.
Freshness
An edible item's own freshness scales its health, stamina, eitr, and health regeneration from x1.00 to the configured minimum, x0.75 by default. The scale is captured when the food is eaten.
Ingredient freshness is not inherited by recipes, CookingStation output, Fermenter output, or feast output. Food duration and consume status effects are unchanged.
Diet and Chef's Choice
Maximum Food Slots accepts any integer from 3 through 9 and defaults to 4. Slots unlock as the player learns directly edible Health/Stamina/Eitr foods, stopping at the configured maximum:
Known foods 0-6 7-9 10-12 13-15 16-18 19-21 22+
Food slots 3 4 5 6 7 8 9
Newly earned slots take effect when an active food is removed or replaced, or while no food is active.
Food Stat Scale defaults to 0.9 and controls the total base strength of a full unlocked diet relative to three equivalent vanilla foods. Each food's Health, Stamina, Eitr, and health regeneration uses 3 * Food Stat Scale / currently unlocked slots before other effects. The default per-food multipliers are 0.9, 0.675, 0.54, 0.45, about 0.385714, 0.3375, and 0.3 for three through nine unlocked slots. Empty slots do not increase the remaining foods' multipliers. Player base stats and external player-stat bonuses are unchanged.
- The recent-food history tracks seven unique foods by default.
- The fourth and later consumption receives the default
x0.75diminishing multiplier. - Chef's Choice contains seven foods with multipliers between
x1.10andx1.50by default. - Higher Cooking skill favors higher food tiers and stronger Chef multipliers.
- Recent Health/Stamina/Eitr proportions influence new Chef choices by
70%at the default setting. - A naturally expired food or a food actually removed by Puke advances Chef's Choice once from the oldest entry.
- Full Course works at every stage from three through nine unlocked slots and defaults to
x1.20while every unlocked slot is filled with directly edible food. With the default Food Stat Scale, this gives0.9 * 1.2 = 1.08of three equivalent vanilla foods before other effects. Even with a nine-slot maximum, filling the first three unlocked slots activates Full Course.
These features can be switched independently with server-synchronized settings, all enabled by default:
| Section | Setting | When false |
|---|---|---|
3 - Diet |
Full Course Enabled |
Disables the bonus, indicator, and messages, including for currently active foods on the next food-stat update. |
3 - Diet |
Diminishing Returns Enabled |
Newly eaten foods receive no repetition penalty. Recent history continues to update for Chef's Choice and later re-enabling. |
4 - Chef Choice |
Chef Choice Enabled |
Newly eaten foods receive no Chef bonus or repetition-penalty exemption. Hides Chef UI and pauses selection, consumption, expiry/Puke rotation, and admin rerolls of the saved list. |
Chef and diminishing settings apply to the next consumption; already eaten foods retain their saved effects and matching hover details until replaced or removed. Toggling these features does not clear saved history or reroll an existing valid Chef list. Re-enabling resumes from that state, including consumption history recorded while disabled. The recent-food row is available while either Chef's Choice or diminishing returns is enabled; both rows are hidden when both are disabled. Food-slot progression, base stat scaling, freshness, and Cooking experience/production bonuses keep their own settings.
To hide only the HUD rows, use the client-only settings below. Both default to true and can be changed independently, including on a server with locked gameplay settings.
[2 - Client]
Show Recent Food Row = true
Show Chef Choice Row = true
Setting either to false hides that icon row and its hover descriptions. History, Chef list updates, food bonuses/penalties, item tooltips, eaten-food hover details, and the Full Course indicator continue to work. Showing a row does not re-enable a disabled gameplay feature. When only the Chef row is visible, it moves into the first row's space.
Hover an eaten food to see its name and Net effect ×N above the recent-food row, connected by a white arrow. This replaces the cursor-following name tooltip. The total excludes the base slot scale and vanilla time-based stat decay. The second line lists non-neutral Full Course, Chef, freshness, and diminishing multipliers; when none apply, only Net effect ×1.00 is shown beside the food name. Chef, freshness, and diminishing values are saved when eating, while Full Course reflects the current diet. Foods already active without a saved breakdown show only the combined multiplier until eaten again.
Chef's Choice only uses consumables with positive health, stamina, or eitr. Exact exclusions belong in chefChoiceBlacklist in Spoilage.yml.
ResourceMap.yml defines Chef food tiers from lowest to highest. The server or single-player host creates, hot-reloads, and synchronizes it. Connected clients ignore their local copy, and invalid edits keep the last valid map.
The default map includes DeepNorth food ingredients after AshLands. Existing
ResourceMap files are preserved on update; merge the new DeepNorth section from
Resources/Defaults/ResourceMap.yml into your server or single-player map to
use it. Adding a tier also changes the relative selection weights of earlier
tiers. It does not change the Chef multiplier formula or reroll existing valid
Chef entries. FoodTier.reference.yml is regenerated for diagnosis, not edited
as configuration.
Cooking and stations
Successfully eating a directly edible Health/Stamina/Eitr food grants 0.15 Cooking experience by default. Setting Cooking Experience per Food Eaten to 0 disables it.
At Cooking level 100:
- Normal recipes and CookingStation outputs have a default
25%bonus-item chance, configurable from0%to25%. - Fermenter outputs use a separate default of
20%, also configurable from0%to25%. - Lower Cooking levels scale both chances linearly.
Production Bonus Excluded Output Prefabs disables the bonus for matching output items across recipes, CookingStations, and Fermenters.
CookingStation auto-eject is available only when the conversion has a separate burnt or coal stage. Its chance equals the inserting player's Cooking level, and the result is decided when the item is inserted.
Fermenters can run faster with cover and depth. Full cover and eight meters of depth each provide up to x2 speed by default, and the two multipliers combine. Prefabs listed in Fermenter Bonus Excluded Prefabs keep native timing and output; FineDining acceleration, output bonuses, and insertion/collection Cooking experience are disabled for them.
Hover hints show available inputs and processing time for CookingStations, Smelters, Windmills, and Fermenters. Icon scale and rows are client-side settings. Optional AzuCraftyBoxes integration includes nearby container contents, and optional ValheimCuisine integration adds Grimpy Box and Freydis information.
Icebox
FineDining_Icebox is found in the Hammer's Misc tab and always pauses spoilage inside it.
- Size: eight columns and four rows by default; rows are configurable from
4to20. - Recipe:
TrophySGolem:1,Obsidian:8,Crystal:16,Silver:32. - Map and minimap pins: enabled by default for Iceboxes owned by the local account.
- Placement limit: two per Steam account by default, configured through the server-synchronized
Icebox Default Placement Limitsetting.
Use -1 for unlimited placement, 0 to deny placement, or a positive number for a maximum count. Exact Steam64 overrides are configured in the server-only Icebox.yml and take priority over the synchronized default.
Configuration
The main configuration file is BepInEx/config/sighsorry.FineDining.cfg.
Server configuration locking is enabled by default. Config descriptions identify every entry as server-synchronized or client-only.
| Section | Scope | Contents |
|---|---|---|
1 - General |
Server-synchronized | Configuration lock, Cooking bonuses, and fermentation |
2 - Client |
Client-only | Diet HUD visibility, station icon scale, and row counts |
3 - Diet |
Server-synchronized | Food slots, stat scales, history, and diminishing returns |
4 - Chef Choice |
Server-synchronized | Choice count, multipliers, tier weighting, and food-type preference |
5 - Spoilage |
Mixed | Global mode, preservation, stale-food minimum, Icebox default limit, recipe, size, and local pins |
Additional files are created under BepInEx/config/FineDining/:
| File | Purpose |
|---|---|
Spoilage.yml |
Server-authoritative lifetimes, expiry results, overrides, and Chef blacklist |
ResourceMap.yml |
Server-authoritative Chef food tiers |
Icebox.yml |
Server-only per-Steam64 Icebox limit overrides |
Spoilage.reference.yml |
Generated spoilage classification reference; not configuration |
FoodTier.reference.yml |
Generated Chef tier and food-type reference; not configuration |
Invalid YAML keeps the last valid policy. Files from older names are not read or migrated; the former Icebox.yml defaultLimit field is unsupported.
Admin commands
| Command | Action |
|---|---|
fd:rerollchef |
Reroll the local player's Chef's Choice list |
fd:clearrecent |
Clear the local player's recent-food history |
fd:printstate |
Print the local player's FineDining diet state |
Compatibility
- InventorySlots
1.3.7or newer: spoilage-aware stack merging. - AzuExtendedPlayerInventory: hidden-slot merge compatibility.
- AzuCraftyBoxes: nearby-container station hints using its configured range.
- ValheimCuisine: Grimpy Box and Freydis hover information.
- Expand World Data: custom biome names in
No-Spoil Biomes. - Feaster-style placed food: spoilage metadata and hover information.
FineDining performs spoilage work only for authoritative loaded inventories, containers, and world items. Unloaded progress is timestamp-based rather than continuously simulated, and dedicated servers do not require a local HUD.
CHANGELOG
Changelog
1.1.3
- Fixed non-food CookingStation conversions, including Frost Foundry armor, weapons, shields, and unfinished casts, being automatically assigned spoilage timers and RottenMeat replacements.
- Cooking inputs and outputs now require a conversion path to directly edible food. Raw food, dough, and intermediate ingredients across CookingStation/Fermenter chains remain supported, and exact prefab overrides remain authoritative.
- Added regression checks for Deep North equipment exclusions, food-processing chains, unrelated branches, conversion cycles, case-insensitive matching, and rebuilding classification after food endpoints change.
1.1.2
- Added independent, server-synchronized
Full Course Enabled,Diminishing Returns Enabled, andChef Choice Enabledsettings, all enabled by default. Full Course changes apply to the current diet on the next food-stat update; Chef and diminishing changes apply to newly eaten foods while preserving already-eaten effects. - Disabling Chef's Choice hides its guidance and pauses list consumption, refills, expiry/Puke rotation, and admin rerolls. Saved selections and shared consumption history are retained for re-enabling.
- Added client-only
Show Recent Food RowandShow Chef Choice Rowsettings, both enabled by default. Hiding a row dismisses its hover without stopping food effects, history, Chef updates, or item/eaten-food tooltips. The Chef row moves up when the recent-food row is hidden. - Added regression checks for all eight gameplay-toggle combinations with both HUD rows hidden, retained food effects and Chef state, and conditional Cooking guidance.
- Updated the packaged BepInEx dependency to
5.4.2351.
1.1.1
- Fixed Icebox placement limits remaining inactive on dedicated servers and hosts when loading chunked saves or creating a new world. Quota initialization now runs after the common server world-loading step, covering old saves, chunked saves, and worlds without a save file.
- Prevented failed loads and repeated initialization from replacing the accepted Icebox baseline. Existing boxes remain intact and count toward the limit; new placements retain the existing rejection and refund behavior.
- Added regression checks for the Icebox initialization hook and the original client/server world-loading paths.
1.1.0
- Added the server-synchronized, live
Spoilage Modesetting.FollowYamlis the default and preserves existing rules;Offstops new timers and expiry processing, hides spoilage UI, and removes freshness penalties from food eaten while Off;StatDecreaseOnlyfollows YAML lifetimes and exclusions but keeps expired items at minimum freshness instead of replacing them. - Mode changes preserve saved spoilage data.
Offdoes not freeze world time, so existing running deadlines can expire when re-enabled. Already-eaten food effects, rotten replacements, and permanent minimum-freshness markers are not reset by switching modes. - Preserved inherited timers and permanent minimum-freshness markers when placing and recovering tracked food, including while spoilage is Off. The generated spoilage reference continues to describe the underlying YAML rules independently of the selected mode.
- Added regression checks for mode defaults, YAML rule handling, Off UI and freshness suppression, and inherited spoilage state.
- Reorganized related README screenshots into two-column groups and replaced static images with smaller WebP previews linked to their full-resolution originals. Animated GIFs remain unchanged.
1.0.10
- Changed the default
Maximum Food Slotsfrom 9 to 4 for newly created configurations. Existing local and server configuration values remain unchanged, and the supported range stays at 3 through 9. - Fixed cooking-station input hints briefly reusing a cached available or unavailable state after the fire or free-slot condition changed. Transient availability is now checked on every hover update without caching an empty result.
- Restored configured Icebox dimensions when
Container.Loadexits with an exception, while preserving the original load error for Harmony and other mods. - Centralized freshness lifetime composition across vanilla and optional inventory integrations, and reused FineDining's shared config directory for Icebox policy loading without changing data keys or file locations.
1.0.8
- Fixed repeated Unity errors when station hint cards cloned Valheim 1.0 inventory elements containing
TouchRaycastPadding. Inherited root behaviours are now disabled without breaking their requiredImagecomponent relationship.
1.0.7
- Updated FineDining for Valheim 1.0.7, including the changed crafting, food, HUD, fermenter, and inventory contracts used by its Harmony patches and runtime integrations.
- Removed the hard Jotunn dependency. FineDining now registers its generated rotten foods, Icebox, icons, and effects itself; Jotunn remains an optional compatibility integration when another installed mod uses it.
- Updated the bundled ServerSync compatibility build for Valheim 1.0.7 while preserving configuration locking, version checks, and synchronization identifiers.
- Fixed Cooking bonus-output patch detection for Valheim 1.0.7. Per-item bonuses once again apply to single and batch crafting while retaining the guarded vanilla fallback if the target method changes again.
- Added a Deep North tier and its confirmed food ingredients to the default
ResourceMap.yml. Existing server and single-player maps remain unchanged and must merge the new section manually to adopt it. - Updated AzuExtendedPlayerInventory compatibility validation for 2.4.10 and retained safe spoilage metadata recovery without adding a hard dependency.
- Tightened lifecycle cleanup, private game-member access, item provenance handling, and hot-path UI/station work while preserving saved food data, network ownership checks, and external configuration formats.
1.0.6
- Cooking skill descriptions now appear to the left of the skills panel, aligned with the hovered row. Long descriptions scale and stay within the screen bounds, with mouse and gamepad support.
- Preserved existing Cooking descriptions and conditional FineDining tips, and added tooltip cleanup when skill rows are reused or the inventory UI is destroyed. SecondaryAttacks is not required.
- Reduced repeated HUD number formatting and station input-list construction while preserving live UI updates and the existing station cache timing.
- Icebox recipe changes no longer trigger an unrelated scene-wide storage-size refresh. Storage row changes retain the existing resize handling.
- Simplified active-food effect updates and moved Chef collection refresh state alongside its reconciliation logic without changing saved food data or selection order.
- Added Cooking tooltip layout regression checks and support for automatically deploying the merged Debug DLL with
DeployToGame=true.
1.0.5
- Added default spoilage overrides: Raspberry, Mushroom, and Blueberries now use
96, keep, retaining their original items at minimum freshness after 96 hours. Honey now uses0, disabling spoilage. - Existing Spoilage.yml files are not overwritten; add these overrides manually to adopt the new defaults in an existing profile or server.
1.0.4
- Maximum Food Slots now accepts every value from 3 through 9. Replaced the separate six- and nine-slot scales with one Food Stat Scale, defaulting to 0.9; each food uses
3 * scale / unlocked slots, keeping a full diet's base strength consistent throughout progression. - Full Course now works at every unlocked slot count from 3 through 9 when all slots are filled with eligible foods. Default settings provide 90% of a comparable vanilla diet before Full Course and 108% with it.
- Replaced eaten-food name tooltips with a fixed, localized Net effect summary (종합 효과 in Korean) and a white arrow from the hovered icon. The total excludes slot scaling and vanilla time decay; a second line shows non-neutral Full Course, Chef, freshness, and diminishing multipliers. Consumed factors are saved, while Full Course updates with the current diet.
- Increased every default spoilage lifetime by 24 hours. Groups and exact overrides now accept
0, keepto disable spoilage without removing the chosen expiry action. - Added regression coverage for all supported slot counts, saved effect breakdowns, hover formatting, and disabled keep rules.
Existing Spoilage.yml files and assigned timers are not overwritten. Foods eaten before this update show their combined net effect only; eating them again records the detailed breakdown. The old per-slot-profile scale settings are not migrated.
1.0.3
- Preserved EpicMMOSystem and other mods' maximum Health, Stamina, and Eitr bonuses by routing final food totals through Valheim's standard calculation. FineDining continues scaling only each food's own stat and health-regeneration contributions.
1.0.2
- Added
keepexpiry actions for spoilage groups and exact prefab overrides, preserving the original prefab and stack while permanently setting expired items to minimum freshness. Feast materials and feast results now usekeepin the default policy. - Added localized minimum-freshness countdown and endpoint indicators for
keepitems across inventory and container slots, item tooltips, loose drops, and placed-food hover text, including distinct cold-preservation wording. Kept items persist across moves, placement, recovery, and restarts. - Improved stack compatibility so the minimum-freshness state propagates through vanilla inventory and world stacking, InventorySlots, and AzuExtendedPlayerInventory recovery paths.
- Existing numeric lifetime and override syntax remains valid. Existing
Spoilage.ymlfiles are not overwritten, so upgraded servers must setfeastMaterial: 72, keepandfeastResult: 48, keepmanually to adopt the new defaults.
1.0.1
- Added progression-aware Chef's Choice: higher Cooking favors higher ResourceMap tiers and stronger multipliers, while recent Health, Stamina, and Eitr food ratios influence future choices.
- Added editable
ResourceMap.yml, generatedFoodTier.reference.ymlandSpoilage.reference.yml, a Chef blacklist, and admin commands for rerolling choices, clearing recent history, and printing state. - Reworked diet progression with configurable six- or nine-slot limits, known-food slot unlocks, balanced per-slot stat scaling, and the Full Course bonus from six filled slots.
- Chef's Choice now advances when active food expires or Puke removes food; Puke removal order can be newest, oldest, or random.
- Added Cooking experience from eating, separate Cooking and Fermenter bonus-output chances, CookingStation auto-eject for overcookable foods, and bonus feedback effects.
- Added cover- and depth-based fermentation speed, accurate hover timing, and per-prefab exclusions that retain native timing, rewards, and experience.
- Improved spoilage with first-pickup timer activation, persisted clocks for already-timed stored food, water preservation for world Fish, unfermented Fermenter-input classification, safer stack merging and replacement, and revised 24-72 hour defaults.
- Migrated generated rotten foods and the Icebox to Jotunn for reliable registration across restarts; expanded Icebox recipes, storage rows, synchronized placement limits, per-Steam overrides, and owner map pins.
- Expanded station hover information and compatibility for vanilla and modded stations, AzuCraftyBoxes, ValheimCuisine, InventorySlots, and AzuExtendedPlayerInventory.
- Reorganized configuration into five sections and renamed YAML/reference files. Jotunn 2.29.2 is now required, and legacy config or YAML names are intentionally not migrated.
1.0.0
- Initial release.



















